# Final Session Scene Map ## The Trial The players have yet to finish the trial, but it should be wrapping up pretty soon. Theyll have to run through the last few skill challenges and then the sentencing should be given at the end. Once that’s done, a small scene plays out where the characters embrace and briefly explain who (if any) will be leaving and where. ## The Epilogue ### How the World Has Changed #### Faerun With no leader, power structure, or goal, the Cragmaws largely disbanded. Their mark on the land has begun to heal with the looming shadow of the Spider now gone forever. Life returned to a new normal and our players have largely spread out and pursued many personal interests, sometimes coming together along the way. #### Neverwinter Neverwinter has, on the outside, remained the same. The internal structure and standard-operating-procedure of many facets of the Lord’s Alliance has been overhauled. They now remain inside the cities less and focus on reinforcing the local communities, hoping to prevent a mirror of the events of the party and Phandalin. They’ve worked with other major cities like Waterdeep to the north to reinforce the roads with lampposts, cobblestone and regular rest stops of small communities (mostly a tavern and general store + a guard tower and barracks) along the way. They regularly patrol to and from them to provide a presence to deter bandits and roadside ambushes. #### Phandalin With the nearby mine generating large amounts of revenue and foot traffic (and magic items at that), along with the help of Iarno and [Player Characters?], the town has seen a massive increase in urbanization. The town’s buildings and layout now encompasses the fields that used to sit at the outskirts, the roads are now smooth cobblestone lined with small walls throughout and lampposts dotting the corners. Many of the houses have been built up from humble cottages, neighborhoods have been expanded, and old buildings have been restored. Tresandor Manor has been rebuilt and repurposed into a city watch command center that overlooks the town. Guardposts have been established at points of interest around the now small busting city, with magical wards put in place with the help of Iarno and Gwyn protecting the city. ### How the People Have Changed #### Mirna Mirna has reserved herself to a quiet, peaceful life since the events of the Fight for the Forge. Her son Nars left to join the Lord’s Alliance in Neverwinter (with recommendation from Sildar) and Nilsa has come into her own as a fierce and intelligent young woman. She appreciates how mundane her life is now, but she does miss the spark of excitement conflict brought to it. Doing what she can to honor Thel and keep moving forward, she has started an outreach program for refugees from various conflicts and disasters. The Thundertree Catastrophe of which she herself was a victim of, the orphans of the Rule of the Cragmaws, and countless others have been yearning for a sense of stability and a place of belonging. She does her best to provide that or guide them to a place that can. The Sleeping Giant inn has been providing temporary room and board to them while she gets their affairs in order. ### Droop After the events of the Fight for the Forge, Droop heard of the Cragmaws disbanding, and was able to take his family and village out of hiding. While their reputation as Goblins started off rocky with the surrounding towns, once they understood the Cragmaws were essentially a group of bandits, and not reflective of Goblins as a whole, their relationship thrived. His village was able to resume their merchant caravan ways, with small outposts set up inside the confines of the surrounding towns, such as Conyberry and Phandalin. His main role amongst the townspeople has been providing a mechanism to turn *decanters of endless water* into hydropower. His early prototypes (along with the machine work of Kada and her now eager to help son Bori) were enough to spring the town forward in technological advancement. His hopes for the new model are to surpass that of even the capabilities of Neverwinter’s Blacksmiths Guild. ### Sildar & Iarno *Presumably Iarno doesn’t get heavy prison time or death penalty, but they have to have some form of retribution and punishment, so he’s sentenced to work as a community servant in Phandalin as penance* Sildar has basically become second-in-command to the Townmaster, overseeing town security and logistics (especially with vetting magic items and would-be customers/sellers). Him and Iarno at first still had to pretend to just be acquainted through business, but after a few months of carrying out his community service sentence, they moved in together and stopped pretending. They have thrived since then and own a beautiful cottage near the old “edge of town”, and have become even more active in the community. It took a bit for Iarno to be accepted, but now, among his other duties, he helps with the local school and oversees and provides maintenance on the magical wards around the city when Gwyn is away. He was one of the first mages to begin helping with the farming process, using spells and magical ingenuity to streamline it and increase production two-fold. He has since been encouraging other aspiring entrepreneurs and contractors to settle in the town–regardless of magical affinity. The couple has become close with Mirna and her family, becoming almost surrogate uncles along the way. Sildar has taught Nilsa how to effectively wield a sword and shoot a bow and arrow, while Iarno believes she may be a fine magical prodigy (much to her delight). Their time spent with her and other children throughout Phandalin have them considering adopting a child of their own soon. ### The Mine & The Rockseeker Brothers The mine has been doing fairly well for itself, filling a niche that no-one knew was empty. Simple/Common magic items immediately saw a huge increase in supply and thus have become available to a much larger variety of people. The Rockseeker brothers have done what they can to memorialize their younger brother, dedicating the mine and their mission to ensuring no one ever has to meet the same fate again. “He Was the Best of Us” they say. That didn’t stop them from endeavoring into new schemes from time to time, but they were much busier than usual making sure they were restoring the mine and the surrounding area to a place of peace and prosperity. ### Elsa & The Edermaths **Elsa** actually partnered with her sister and the Rockseeker Brothers to open a common magic item store in town, providing items that could give small quality of life to the villagers, and also creating a point of interest within the town as a magic item vendor. Her sister helped choose, appraise and subsequently protect the items while the skills Elsa learned in her time as a barmaid at the Stonehill Inn turned her into a cunning saleswoman. **Gwyn** in her spare time helps her sister with “*Edermath Apples & Artifacts*”, but otherwise she has continued in her studies at Neverwinter College, and is thought by many to be groomed for her role as the next archmage. ### Oscar & Neith Oscar has been thriving in his totally brand new position as Arbiter of the mine. A small portion of his role sees him escorting visitors throughout a small subset of the facility, with his historical recap including when the mine was heroically saved after it was overrun and almost repurposed for nefarious purposes. This group of daring adventurers, who are also partial owners, have been exceedingly generous and are still giving back to the local community by *kid tries to touch something on the mine exhibits* “**eye ray focuses on the child and begins charging up** *shakes his head* oh haha sorry, uh, child, you are not authorized to disturb the artifacts please cease this at once or risk petrification” Anyway, they give have given back to the local community many times over, and have become close friends with the mine owner and myself. Maybe you could learn a thing or two from them *points to kid* Ne’ith has largely been focusing on herself, silently atoning for the transgressions she caused throughout her tenure as an agent of the spider. When she does show face in public, she acts as a security guard and liaison to the Forge, providing close protection for the brothers, as well as their powerful visitors from time to time. ## The Festival *Festival of the Fabled Harvest* The town gets together once a year to celebrate prosperity, good fortune and the year to come. It was a prominent Phandalin tradition, once disregarded when the village was in disrepair and the people struggled to find optimism among their life. But since the players had created a spark in the community, they began the tradition anew. > Villagers stop work early and prepare a large communal feast in the town square as dusk descends upon the night. Music, laughter and conversation echoes throughout the streets as the square fills with wooden tables and a small makeshift stage by the Townmaster’s Hall. > > There’s people enjoying and celebrating the events of the past year. Mourning those lost. Appreciating the time we have with those around us. > > Storytellers entertain the feasting crowd under the stars, recounting epic odysseys, weaving tales of harvest spirits that guard the fields from blight and vermin. But tonight, a different story is being told. In fact, the players are all there, listening to it. Experiencing a retelling of your own adventures. You had been invited back to the town where it all started, one to experience the festival again, but to appear as *honored guests* in this special anniversary edition. Five years since the events of the Cragmaw’s and the Fight for the Forge, they are regaling the town with the feats from your adventure (and embellishing a bit) as people jive and cheer with every exclamation. Eventually, the festival comes to a close and the loud chatter of the feasting crowd turns to a hum, as people hug and say their goodbyes, and wish them good fortune. You all instinctively start walking towards your cottage, reminiscing about your adventures and the memories you’ve had in this town. Flashes of kids running through the alleys. Painful memories of the state the town was in before you arrived. The party eventually finds themselves back at their old cottage, now having been fully repaired, and renovated to modest standards (considering the state of the rest of the town and the players standing). The rotting wood has been replaced with stone, the holes have been patched and a new roof has been constructed. A firepit is lit aside the house stables, and you all sit amongst each other (for some, the first time in a long while). Taking the night in, you all get the feeling, this might be the last time you all see each other for a long time. Not having much time to talk personally at the festival, you all start telling each other what you’ve been up to since you’ve last seen each other. *And in that case, lets all roll initiative, one last time* *Treat this as a simple conversation between old friends over a warm fire, on an early autumnal night in the crisp night air. Crickets are chirping, fireflies are illuminating the surrounding fields and the smell of firewood overwhelms your senses as you can still hear muffled laughs and shouts for throughout the town’s now numerous streets.* [CHARACTERS GIVE THEIR RP STORY] *And with that, this story comes to a close. But that doesn’t mean (their) story ends. Maybe one day, something or someone will need saving, forcing the group back together again for one last adventure. One last heroic endeavor of epic proportions, one to rival that which came before. But that, would be a story for another time.* ## Meta Talk Questions for the party or DM? - Loose ends? - Mysteries unsolved? - Questions about what could have happened? - NPC or Character sideplots?