# Witch Doctor *[shaman](shaman.md): Spirituality* *Source: The Shaman p. 8* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"><a href='#Witch Doctor (Level 2)' class='internal-link'>Witch Doctor</a></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Benevolent Bearing (Level 6)' class='internal-link'>Benevolent Bearing</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Selfless Ward (Level 10)' class='internal-link'>Selfless Ward</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Spiritual Awakening (Level 14)' class='internal-link'>Spiritual Awakening</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Witch Doctor (Level 2) Long before the gods took notice of mortals, Witch Doctors wandered the land, providing spiritual healing and medicine. Working in tandem with spirits of life, Witch Doctors heal the wounded and grant their allies mystical abilities. These sages are peaceful in nature and can often be found traveling the wilds tending to the spiritual needs of those they meet. #### Witch Doctor Spells *2nd-level Witch Doctor feature* You always have certain spells prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day: **Witch Doctor Spells** | Shaman Level | Spells | |--------------|--------| | 2nd | [bless](/3-Content/Compendiums/spells/bless-xphb.md), [Detect Poison and Disease](/3-Content/Compendiums/spells/detect-poison-and-disease-xphb.md) | | 3rd | restoration, [warding bond](/3-Content/Compendiums/spells/warding-bond-xphb.md) | | 5th | [beacon of hope](/3-Content/Compendiums/spells/beacon-of-hope-xphb.md), [revivify](/3-Content/Compendiums/spells/revivify-xphb.md) | | 7th | [aura of life](/3-Content/Compendiums/spells/aura-of-life-xphb.md), [death ward](/3-Content/Compendiums/spells/death-ward-xphb.md) | | 9th | [creation](/3-Content/Compendiums/spells/creation-xphb.md), [reincarnate](/3-Content/Compendiums/spells/reincarnate-xphb.md) | ^witch-doctor-spells ### Life Bearer (Level 2) *2nd-level Witch Doctor feature* You can channel spirits of abundance and life to heal others. Your Totemic Assault deals radiant damage to creatures. Also, when you use Totemic Assault, you can cause Spirits to heal instead of harm. When you do so, the target does not need to make a saving throw, and instead it regains hit points equal to 2d4 + your Wisdom modifier (a minimum of 1). This feature cannot restore hit points to Constructs or Undead creatures. You can use this feature to heal a creature a number of times equal to your Shaman level, and you regain all of your expended uses when you finish a long rest. ### Totemic Blessing (Level 2) *2nd-level Witch Doctor feature* Your selfless Spirituality has taught you to bind the Spirits of light and life to others. During a long rest, you can perform a special 1-hour ritual on a willing creature you touch, binding one of your Bound Totems to it. It gains benefits of the Totem and you lose them until the end of your next long rest. At certain Shaman levels, the number of Totems you can bind to other creatures during this ritual grows: two Totems at 6th level, three at 10th level, and four at 14th level. You can only bind a maximum of one Totem to a creature at a time. ### Benevolent Bearing (Level 6) *6th-level Witch Doctor feature* Benevolent Spirits protect you as you perform selfless acts. When you use your action to cast a Witch Doctor Spell, or to restore hit points, you gain the benefits of the Dodge action. ### Selfless Ward (Level 10) *10th-level Witch Doctor feature* Your spiritual power grows as you pour yourself out to others. For each Totem that you have bound to a creature other than yourself, you gain a +1 bonus to saving throws, and you gain resistance to one damage type of your choice. ### Spiritual Awakening (Level 14) *14th-level Witch Doctor feature* Your spiritual practice fills you with an overabundance of life. When you cast [revivify](/3-Content/Compendiums/spells/revivify-xphb.md), it gains a range of 30 feet, and you do not need to provide its material component. Moreover, when you cast [revivify](/3-Content/Compendiums/spells/revivify-xphb.md), the target regains hit points equal to twice your Shaman level and can immediately stand up. Finally, when you would make a death saving throw, you can expend one Conduit Magic spell slot to cast revivify on yourself, gaining the benefits above.