# Wild Heart *[shaman](shaman.md): Spirituality* *Source: The Shaman p. 7* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"><a href='#Wild Heart (Level 2)' class='internal-link'>Wild Heart</a></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Savage Strikes (Level 6)' class='internal-link'>Savage Strikes</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Mythic Resilience (Level 10)' class='internal-link'>Mythic Resilience</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Legendary Guardian (Level 14)' class='internal-link'>Legendary Guardian</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Wild Heart (Level 2) Often raised by, or closely with, wild beasts, shamans known as Wild Hearts develop an intense spiritual connection with the wild. This intense devotion, when combined with spiritual power, allows a Wild Heart to transform into the [Great Beast](/3-Content/Compendiums/bestiary/beast/great-beast-llsh.md), a legendary guardian of the wild animals of the natural world. #### Wild Heart Spells *2nd-level Wild Heart feature* You always have certain spells prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day: **Wild Heart Spells** | Shaman Level | Spells | |--------------|--------| | 2nd | [animal friendship](/3-Content/Compendiums/spells/animal-friendship-xphb.md), jump (alternate) | | 3rd | locate creature (alternate), pass without trace (alternate) | | 5th | [conjure animals](/3-Content/Compendiums/spells/conjure-animals-xphb.md), [fear](/3-Content/Compendiums/spells/fear-xphb.md) | | 7th | [dominate beast](/3-Content/Compendiums/spells/dominate-beast-xphb.md), [freedom of movement](/3-Content/Compendiums/spells/freedom-of-movement-xphb.md) | | 9th | [hold monster](/3-Content/Compendiums/spells/hold-monster-xphb.md), [tree stride](/3-Content/Compendiums/spells/tree-stride-xphb.md) | ^wild-heart-spells ### Bestial Adaptation (Level 2) *2nd-level Wild Heart feature* Your time spent in the wilds has given you bestial qualities. Your speed increases by 10 feet, and you gain both a climbing speed and a swimming speed equal to your walking speed. ### Totemic Wild Shape (Level 2) As a bonus action, you can transform and take on the shape of the Great Beast, the legendary guardian of all wild creatures. The Great Beast uses the rules below: #### Stat Block Your game statistics are replaced by those in the Great Beast stat block. It uses your Spell save DC and proficiency bonus (PB). While transformed you retain your alignment, personality, hit points, all skill and saving throw proficiencies, and your Intelligence, Wisdom, and Charisma scores. You also determine its appearance. #### Temporary Hit Points When you transform, you gain temporary hit points equal to twice your Shaman level, and they last for the duration of your current transformation. #### Equipment Any natural or unrefined equipment you are wearing or carrying, such as objects made of wood, animal parts, or other natural materials, can merge with your Great Beast form. Any metal or other highly processed equipment, such as metal weapons or armor, fall to the ground. #### Features You retain the benefits of all features from your class, player race, and other sources, and can still use them if the Beast is physically capable of doing so. However, you lose any special senses, unless the Beast also has that sense. You can still use Totemic Assault and any abilities you gain from your Totems while you are in your Great Beats form. #### Casting Spells You cannot cast spells in your Great Beast form. However, you can maintain concentration on spells or other abilities used before you transformed. #### Duration & Uses You can remain in Great Beast form for 1 hour. Your transformation ends early if you end it as a bonus action or if you are reduced to 0 hit points. You can transform into the Great Beast once between each short or long rest. If you have no uses left, you can expend a Conduit Magic spell slot to transform again. ### Bestial Traits (Level 2) *2nd-level Wild Heart feature* Each transformation, the Great Beast gains a number of Bestial Traits from the list at the end of this Spirituality equal to your Slot Level. ### Savage Strikes (Level 6) *6th-level Wild Heart feature* The primeval power of the wilds empowers your Great Beast. When you take the Attack action in Great Beast form, you can make two Natural Weapon attacks instead of one. Moreover, your Natural Weapon attacks in Great Beast form ignore resistances and immunities to nonmagical attacks and damage. ### Mythic Resilience (Level 10) *10th-level Wild Heart feature* Spirits of the wild infuse your Great Beast, shielding it from harm. While you are in Great Beast form, you are resistant to all bludgeoning, piercing, and slashing damage. ### Legendary Guardian (Level 14) *14th-level Wild Heart feature* You have mastered the Great Beast transformation. While in your Great Beast Form, you can use your bonus action to replace one of your Bestial Traits with another.