# Whiskey Fist *[Pugilist](./pugilist-sterlingvermin.md): Fight Club* *Source: Patreon Subclasses for the Pugilist* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Whiskey Fist (Level 3)' class='internal-link'>Whiskey Fist</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Hair of the Dog (Level 6)' class='internal-link'>Hair of the Dog</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"><a href='#Mean Drunk (Level 11)' class='internal-link'>Mean Drunk</a></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#Minotaur in a Glassworker's Shop (Level 17)' class='internal-link'>Minotaur in a Glassworker's Shop</a></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Whiskey Fist (Level 3) Pugilists in the Whiskey Fist fight club are the bane of tavern owners throughout the land. There is nothing a Whiskey Fist pugilist likes more than to get a few drinks in his belly and throw down with anyone who dares to give him side eye. Even when wandering ancient ruins or traveling through the wilderness these pugilist always keep a few bottles "just in case". ### Drink Like a Demon (Level 3) Starting when you choose this Fight Club at 3rd level, you can use a bonus action on each of your turns to consume a potion or other beverage. Additionally, when you drink an alcoholic beverage you can use your reaction to trigger your [Bloodied but Unbowed](/3-Content/Compendiums/classes/pugilist-sterlingvermin.md#Bloodied%20but%20Unbowed%20(Level%203)) feature. ### Fish In Water (Level 3) Also at 3rd level, when you drink an alcoholic beverage you can use your reaction to gain 1 moxie point. You can use this feature a number of times equal to your Constitution modifier and regain all expended uses when you finish a long rest. ### Homebrewer (Level 3) Also at 3rd level, you gain proficiency with [brewer's supplies](/3-Content/Compendiums/items/brewers-supplies-xphb.md). When you finish a rest you can use whatever plant materials and water are at hand and brewer's supplies to create alcoholic beverages. You create `d3` when you finish a short rest and `2d6` when you finish a long rest. ### Hair of the Dog (Level 6) Starting at 6th level, when you drink an alcoholic beverage you can use your reaction to lose a level of [exhaustion](/3-Content/Rules/conditions.md#Exhaustion). Once you use this feature, you can't use it again until you finish a long rest. ### Mean Drunk (Level 11) Starting at 11th level, when you consume an alcoholic beverage you can use your reaction and spend 5 moxie points to enter a drunken frenzy for 1 minute. While in a drunken frenzy, you gain the following benefits: - When you use your [Haymaker](/3-Content/Compendiums/classes/pugilist-sterlingvermin.md#Haymaker%20(Level%205)) feature, you do not gain disadvantage on your weapon attack rolls. - You gain a special reaction you can use each turn to make an opportunity attack. You cannot use your reaction on the same turn you use one of your special reactions. - You ignore the effects of [exhaustion](/3-Content/Rules/conditions.md#Exhaustion). ### Minotaur in a Glassworker's Shop (Level 17) Starting at 17th level, add the following benefits to your drunken frenzy. - You have resistance to bludgeoning, piercing, and slashing damage. - You have advantage on ability checks that add your Strength modifier. - You can move through other creatures. You can use your reaction when you move through a creature one size larger than you or smaller to make a [Shove](/3-Content/Rules/variant-rules/unarmed-strike-xphb.md) attack against that creature.