# Virtuoso
*[savant](savant.md): Academic Disciplines*
*Source: Savant Expanded*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Virtuoso (Level 3)' class='internal-link'>Virtuoso</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Disarming Melody (Level 6)' class='internal-link'>Disarming Melody</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Empowered Theme (Level 10)' class='internal-link'>Empowered Theme</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Master Virtuoso (Level 15)' class='internal-link'>Master Virtuoso</a></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Virtuoso (Level 3)
Bending their impressive intellect toward the study of music, Virtuosos are known for the impressively complex music they write and perform. These masterful composers know how to manipulate the emotions of their listeners with themes, and, with the right sequence of notes, they can fill a listener with feelings of sorrow, anger, indifference, or absolute adoration.
### Student of Music (Level 3)
You gain proficiency in [Insight](/3-Content/Rules/skills.md#Insight) and [Performance](/3-Content/Rules/skills.md#Performance). Whenever you make a check with either of these proficiencies you gain a bonus to your roll equal to one roll of your Intellect Die. If you are already proficient in either skill you gain proficiency in another skill from the Savant skill list in its place.
Your intuitive understanding of musical composition and performance also grants you the benefits below:
- Whenever you would make a [Performance](/3-Content/Rules/skills.md#Performance) check you can choose to use your Intelligence in place of your Charisma.
- You gain proficiency with three musical instruments.
- If you spend 1 hour practicing with a musical instrument, you are considered proficient with it. However, only one instrument can benefit from this feature at a time.
- Whenever you make an ability check that incorporates a musical instrument that you are proficient with, you can treat a roll of 9 or lower on the `d20` as a 10.
### Wondrous Theme (Level 3)
You have composed powerful Themes that stir the hearts of any creature that can hear them. As an action, you can begin to play this Theme, which continues until the start of your next turn, unless you choose to end it (no action required).
If you are already playing your Theme, you can use a bonus action to extend its duration until the start of your next turn.
Your Theme can be heard up to 120 feet away, but it only influences creatures within 30 feet that can hear the Theme.
If one of your Theme's effects requires a creature to make a saving throw, it does so against your Intellect save DC.
While you are performing your Theme, you can use your reaction to alter its sound in the following ways:
### Discordant Note (Level 3)
When a creature under the influence of your Theme attacks another creature you can see, you can use your reaction to subtract one roll of your Intellect Die from its attack roll.
### Inspiring Tune (Level 3)
When a creature under the influence of your Theme takes damage from a source you can see, you can use a reaction to reduce the damage it takes by one roll of your Intellect Die.
### Uplifting Melody (Level 3)
When a creature under the influence of your Theme makes a saving throw to resist being [charmed](/3-Content/Rules/conditions.md#Charmed), [frightened](/3-Content/Rules/conditions.md#Frightened), or [stunned](/3-Content/Rules/conditions.md#Stunned), you can use a reaction to have it automatically succeed.
### Disarming Melody (Level 6)
You have woven threads of disarming music into your Theme. If a creature under the influence of your Theme attacks you, it must succeed on a Wisdom saving throw or attack another target of its choice within range. If there isn't another target in range its attack misses. Any creature that succeeds on this saving throw is immune to this effect for 24 hours.
Additionally, whenever you use your action to begin your Theme or your bonus action to continue the Theme, you can target one creature under its influence with a burst of sound, forcing it to make a Constitution saving throw. On a failure, it takes thunder damage equal to two rolls of your Intellect Die.
### Empowered Theme (Level 10)
The strength and beauty of your Theme has increased, and it now affects any creature within 60 feet that can hear it.
Also, whenever you use a [Wondrous Theme](/3-Content/Compendiums/classes/savant-virtuoso-llsave.md#Wondrous%20Theme%20(Level%203)) reaction, you can grant one creature under the influence of your Theme temporary hit points equal to your Intelligence modifier.
### Master Virtuoso (Level 15)
Your musical genius and the complexity of your compositions is without peer. You gain the following additional benefits:
- Creatures within range of your Theme are still considered to be under its influence, even if they cannot hear it.
- When a creature fails its saving throw against [Disarming Melody](/3-Content/Compendiums/classes/savant-virtuoso-llsave.md#Disarming%20Melody%20(Level%206)) it takes (additional) thunder damage equal to one roll of your Intellect Die.