# The Trickster *[vessel](vessel.md): Sealed Spirit* *Source: The Vessel p. 11* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#The Trickster (Level 3)' class='internal-link'>The Trickster</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Illusory Strikes (Level 6)' class='internal-link'>Illusory Strikes</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Fey Retribution (Level 14)' class='internal-link'>Fey Retribution</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"><a href='#Lord of Mischief (Level 18)' class='internal-link'>Lord of Mischief</a></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### The Trickster (Level 3) The beings of the Feywild are known for their whimsical and ephemeral ways, often unpredictable to mortals. Most of the faerie are content to follow these self-imposed rules and only interfere with mortals when they are approached. However, the Fey known as Tricksters cannot help but spread discord and need to be sealed away to limit the chaos they spread. ### Seeds of Chaos (Level 3) You can change your appearance to better sow chaos. When your Spirit Mantle is active, you can cast [disguise self](/3-Content/Compendiums/spells/disguise-self-xphb.md) at will, without spending a spell slot, and you can unerringly mimic any sounds or voices you have heard before. ### Trickster Magic (Level 3) You learn certain spells at the Vessel levels noted in the table below. These spells don't count against your total number of Spells Known and cannot be switched upon gaining a level. Your Iridescent Strikes can also deal psychic damage. | Vessel Level | Spells | |--------------|--------| | 2nd | [charm person](/3-Content/Compendiums/spells/charm-person-xphb.md), [disguise self](/3-Content/Compendiums/spells/disguise-self-xphb.md) | | 5th | [invisibility](/3-Content/Compendiums/spells/invisibility-xphb.md), [misty step](/3-Content/Compendiums/spells/misty-step-xphb.md) | | 9th | hypnotic pattern (alternate), [summon fey](/3-Content/Compendiums/spells/summon-fey-xphb.md) | | 13th | [charm monster](/3-Content/Compendiums/spells/charm-monster-xphb.md), [dimension door](/3-Content/Compendiums/spells/dimension-door-xphb.md) | | 17th | [dream](/3-Content/Compendiums/spells/dream-xphb.md), [mislead](/3-Content/Compendiums/spells/mislead-xphb.md) | ^vessel-level-spells ### Trickster Archon (Level 3) You take on a form that is elegant, whimsical, and terrifying, much like the powerful faerie. When you transform into your Archon Form you use the Trickster Archon stat block below: > [!embed-monster]- Trickster Archon > ![Trickster Archon](/3-Content/Compendiums/bestiary/fey/trickster-archon-llvessel.md#^statblock) ### Illusory Strikes (Level 6) Your Spirit projects potent illusions to attack your enemies. Whenever you would make an Iridescent Strike during your turn, you can forgo that attack to conjure one illusory copy of yourself in an unoccupied space you can see within 30 feet of you. This illusory copy of you makes one Iridescent Strike against a target within range and disappears. ### Fey Retribution (Level 14) The power of the Trickster can reflect magic back on your foes. If you succeed on a saving throw against a spell, you can use your reaction to force the caster to make a Wisdom saving throw. On a failure, it suffers the effects of either [charm person](/3-Content/Compendiums/spells/charm-person-xphb.md) or [charm monster](/3-Content/Compendiums/spells/charm-monster-xphb.md) spell. Once a creature is charmed by you in this way, it can't be charmed by this feature again until the next dawn. ### Lord of Mischief (Level 18) You can channel the whimsical and terrifying power of The Trickster. Your Archon Form gains the following benefits: - You assume the true appearance of your Trickster Spirit. - When you use Illusory Strikes the range becomes 60 feet. - Once per turn when you use Illusory Strikes you can create two illusory copies of yourself within range. - When you hit a creature with an Iridescent Strike it has disadvantage on its next Wisdom saving throw.