# Tradition of the Oracle *[occultist](Compendium/👨🏻‍🤝‍👨🏻%20-%20Player%20Options/Classes/Occultist/occultist.md): Occult Tradition* *Source: Kibbles' Compendium of Legends and Legacies p. 24* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"><a href='#Tradition of the Oracle (Level 1)' class='internal-link'>Tradition of the Oracle</a></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Fate Reading (Level 3)' class='internal-link'>Fate Reading</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Enlightened Understanding (Level 6)' class='internal-link'>Enlightened Understanding</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Master of Prophecy (Level 14)' class='internal-link'>Master of Prophecy</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Tradition of the Oracle (Level 1) An Oracle is an Occultist whose power comes to them from their connection to fate; bound and empowered Oracles carry some piece of divine mystery within them, tied to an aspect of destiny and fate. As their power grows they begin to understand this mystery with revelations, unlocking its secrets and the power they contain. An Oracle typically does not directly serve a god, rather they often are people whose fate has entangled them in the affairs of the gods. Oracles have great power, but their powers are not ones that mortals were meant to have, and consequently they are frequently burdened by their powers. ### Divine Touch (Level 1) At 1st level when you select this tradition, you have been touched by a divine revelation that has given you a gift of insight and a dramatic flair to deliver it. You learn the cantrips guidance and thaumaturgy. You learn the following spells at the following levels. These are Occultist spells for you. | Occultist Level | Spells Learned | |-----------------|----------------| | 1st | identify | | 3rd | locate object | | 5th | clairvoyance | | 7th | locate creature | | 9th | legend lore | ^occultist-level-spells-learned ### Mystery Unveiled (Level 1) Additionally at 1st level, the touch of the divine inside of you has opened up new pathways of magic and understanding that most cannot comprehend—a connection to magic. Select one of the following mysteries: [Darkness](/3-Content/Compendiums/optional-features/mystery-of-darkness-kt-cll.md), [Death](/3-Content/Compendiums/optional-features/mystery-of-death-kt-cll.md), [Fire](/3-Content/Compendiums/optional-features/mystery-of-fire-kt-cll.md), [Life](/3-Content/Compendiums/optional-features/mystery-of-life-kt-cll.md), [Light](/3-Content/Compendiums/optional-features/mystery-of-light-kt-cll.md), [Nature](/3-Content/Compendiums/optional-features/mystery-of-nature-kt-cll.md), [Souls](/3-Content/Compendiums/optional-features/mystery-of-souls-kt-cll.md), or [War](/3-Content/Compendiums/optional-features/mystery-of-war-kt-cll.md). Spells learned from your Mystery are Occultist spells for you, but do not count against your spells known. Some oracles are burdened with too much power for their mortal body. Optionally you can select to be one of these by selecting the [Oracle's Curse](/3-Content/Compendiums/classes/occultist-tradition-of-the-oracle-kt-cll.md#Oracle's%20Curse%20(Level%201)) feature, gaining an additional divine boon and curse. You can select [an additional Mystery](/3-Content/Compendiums/lists/list-optfeaturetype-kt-om.md) at 5th (two Mysteries) and again at 11th level (three Mysteries). > [!note] Revelations of Fate > > You can expand on the powers granted by your Mysteries with special Occult Rites called Revelations^[Optional features defined in Kibbles' Compendium of Legends and Legacies]. A Revelation is triggered when you cast a spell. You can trigger only one Revelation per spell cast. ^revelations-of-fate ### Fate Reading (Level 3) Starting at 3rd level, your connection to the flow of fate gives you the ability to read from it, tracing outcomes and glimpsing the unknowable future. When you are hit by an attack, you can use your reaction to add your Wisdom modifier to your AC until the start of your next turn (including against the triggering attack). You can do this a number of times equal to your proficiency bonus, regaining all uses on a long rest. Additionally, you learn the augury spell and can cast it at will without expending spell slot. > [!note] Winding Paths of Fate > > This does not negate the normal drawback of casting augury multiple times. As you delve further for more information, it becomes harder to read as the flow becomes more turbulent for your changes to it. ^winding-paths-of-fate ### Enlightened Understanding (Level 6) Starting at 6th level, whenever you activate a Revelation, you gain temporary hit points equal to your Wisdom modifier. Additionally, you can trigger a Revelation when you cast a 1st level or higher spell that otherwise doesn't fit its requirements (for example, triggering Revelation of Fire on a spell that doesn't deal fire damage) ### Master of Prophecy (Level 14) Starting at 14th level, you can cast augury a number of times equal to your Wisdom modifier per day before it starts having a chance to return random answers. Additionally, when you divine the future with augury, you can issue a cryptic prophecy, with three specific points for rolls that may occur within the next 30 minutes. For each specific point you prophesize, if you specify only the type of roll (for example, an attack, a Athletics check, or an initiative roll, etc.), a d4 is reserved (example "someone will be particularly quick when rolling initiative"). If you specify a specific action and a specific person, a d6 is reserved (for example, "when the wizard Caius rolls for initiative, he will be unusually quick"). If you give it a specific unlikely condition, a d8 can be reserved at the discretion of the GM. A specific action or person can only have one prophesied event. If a prophesied event takes place (at the discretion of the GM it has occurred), the oracle can spend the reserved die and add it to the roll; if multiple events trigger the prophecy, the oracle can select which of them is affected by the reserved die. ## Optional Features > [!example]- Optional Features: Oracle Mystery > ![Oracle Mystery](/3-Content/Compendiums/lists/list-optfeaturetype-kt-om.md#Oracle%20Mystery) ^list-optfeature-kt-om