# Tactician
*[savant](savant.md): Academic Disciplines*
*Source: Savant*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
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> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
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> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
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> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Tactician (Level 3)' class='internal-link'>Tactician</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Strategic Superiority (Level 6)' class='internal-link'>Strategic Superiority</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
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> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Tactical Genius (Level 10)' class='internal-link'>Tactical Genius</a></td></tr>
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> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Master Tactician (Level 15)' class='internal-link'>Master Tactician</a></td></tr>
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> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
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> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
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^class-progression
## Class Features
### Tactician (Level 3)
All successful monarchs, conquerors, and revolutions have a master strategist that is responsible for their success in war. Known as Tacticians, these intelligent leaders are always one step ahead of their foes and have a plan for every eventuality. They know the strategies that lead to victory, and those that end in ruin. Alone, a Tactician is no threat, but with powerful allies, they become a force capable of toppling an empire.
### Student of War (Level 3)
You gain proficiency in [History](/3-Content/Rules/skills.md#History) and [Persuasion](/3-Content/Rules/skills.md#Persuasion). Whenever you make a check with either of these proficiencies you gain a bonus to your roll equal to one roll of your Intellect Die. If you are already proficient in either skill you gain proficiency in another skill from the Savant skill list in its place.
Your study of warfare also grants you the benefits below:
- You gain proficiency in two gaming sets of your choice, and whenever you make an ability check that uses any gaming set, you add one roll of your Intellect Die to the roll.
- You gain proficiency in medium armor, shields, and with all martial weapons that do not have the heavy property.
### Tactical Commander (Level 3)
You can use your knowledge of tactics to direct your allies on the battlefield. You learn to use the following Orders detailed on this page:
### Attack Order (Level 3)
When you take the [Attack](/3-Content/Rules/actions.md#Attack) action, you can issue this Order in place of an attack, targeting another creature that can see or hear you within 30 feet. The next time that creature takes the Attack action before the start of your next turn, it can make one additional weapon attack as part of its Attack action.
### Defensive Order (Level 3)
When you take the [Attack](/3-Content/Rules/actions.md#Attack) action, you can issue this Order in place of an attack, targeting another creature that can see or hear you within 30 feet. That creature gains the benefits of the [Dodge](/3-Content/Rules/actions.md#Dodge) action until the beginning of its next turn.
### Maneuvering Order (Level 3)
When you take the [Attack](/3-Content/Rules/actions.md#Attack) action, you can issue this Order in place of an attack, targeting another creature that can see or hear you within 30 feet. That creature can use its reaction to move up to its speed without provoking opportunity attacks.
### Support Order (Level 3)
When you take the [Attack](/3-Content/Rules/actions.md#Attack) action, you can issue this Order in place of an attack, targeting another creature that can see or hear you within 30 feet. That creature can immediately take the [Help](/3-Content/Rules/actions.md#Help), [Hide](/3-Content/Rules/actions.md#Hide), [Search](/3-Content/Rules/actions.md#Search), Study, or [Use an Object](/3-Content/Rules/actions.md#Utilize) action.
### Strategic Superiority (Level 6)
You can attack twice, instead of once, whenever you take the [Attack](/3-Content/Rules/actions.md#Attack) action on your turn. Moreover, you can take the [Dash](/3-Content/Rules/actions.md#Dash), [Disengage](/3-Content/Rules/actions.md#Disengage), or [Help](/3-Content/Rules/actions.md#Help) action in place of one of these attacks.
### Tactical Genius (Level 10)
Your genius allows you to control the flow of each battle from the outset. When you roll initiative, you can issue an [Order](/3-Content/Compendiums/classes/savant-tactician-llsav.md#Tactical%20Commander%20(Level%203)) to one creature before any other creatures have a chance to act.
Also, when another creature that can hear you makes an attack against your [Focus](/3-Content/Compendiums/classes/savant-llsav.md#Adroit%20Analysis%20(Level%201)), you can use [Potent Observation](/3-Content/Compendiums/classes/savant-llsav.md#Potent%20Observation%20(Level%202)) to add a roll of your Intellect Die to its attack roll. You can do so after it rolls, but before you know if its attack hits.
### Master Tactician (Level 15)
Your words inspire heroism in your allies. Whenever you issue an [Order](/3-Content/Compendiums/classes/savant-tactician-llsav.md#Tactical%20Commander%20(Level%203)) to a creature you can grant it temporary hit points equal to your Intelligence modifier (minimum of 1).