# Spy
*[investigator](Compendium/👨🏻🤝👨🏻%20-%20Player%20Options/Classes/Investigator/investigator.md): Occult Specialization*
*Source: Valda's Spire of Secrets p. 113*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Spy (Level 3)' class='internal-link'>Spy</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Cloak and Dagger (Level 6)' class='internal-link'>Cloak and Dagger</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Shaken Not Stirred (Level 10)' class='internal-link'>Shaken Not Stirred</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Body Double (Level 14)' class='internal-link'>Body Double</a></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Spy (Level 3)
Infiltration, disguise, and lying through their teeth: these are the principle skills of a spy. A talented spy rarely ever needs to draw a dagger to silence someone, for their honeyed words and agreeable disposition are all that is needed to draw out someone's secrets. Of course, when they do strike, it is decisively and without warning. Such skills are invaluable for governments and organizations of all varieties, for stealing confidential information, sabotage, monitoring persons of interest, and everything in between.
### Bravado (Level 3)
Starting when you choose this specialization at 3rd level, your knowing smile and infectious confidence inspires trust in most people you meet, even when you're not telling the truth. You gain proficiency in the Deception skill and add double your proficiency bonus to checks you make with it.
### Trinkets (Level 3)
By 3rd level, you have a collection of trinkets which aid your espionage. You can use the following trinkets:
#### Glass Dust
As a bonus action, you can throw this dust in the air, becoming invisible until the beginning of your next turn. This effect ends early if you take damage.
#### Horn-Rimmed Glasses
As a bonus action, you can cast the spell disguise self once without using a spell slot or spell components.
#### Martini Glass
As a bonus action, you can cast the spell charm person once without using a spell slot or spell components.
### Cloak and Dagger (Level 6)
By 6th level, you always endeavor to kill your target in one strike. When you make an attack roll against a creature that is surprised or hasn't taken a turn in combat yet, you can maximize your weapon's damage die.
### Shaken Not Stirred (Level 10)
Starting at 10th level, your roguish smile grants you incredible leeway. Whenever you fail a Charisma (Deception) or Charisma (Persuasion) check, you can reroll the check, and must use the results of the new roll.
Once you use this ability, you can't use it again until you finish a long rest.
### Body Double (Level 14)
By 14th level, you can rapidly exchange identities with a corpse. When you reduce a humanoid creature to 0 hit points, you can assume the creature's appearance, as per the disguise self spell. The creature's body, as well as its blood, clothing, and other physical evidence of its death, become invisible for 8 hours. You can also use this ability as an action to touch the corpse of a humanoid creature which has been dead no longer than 1 day, assuming its appearance and causing the body to become invisible.
Once you use this ability, you can't use it again until you finish a long rest.