# Spirit Warrior *[shaman](shaman.md): Spirituality* *Source: The Shaman p. 6* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"><a href='#Spirit Warrior (Level 2)' class='internal-link'>Spirit Warrior</a></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Extra Attack (Level 6)' class='internal-link'>Extra Attack</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Warrior of the Grave (Level 10)' class='internal-link'>Warrior of the Grave</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Spiritual Champion (Level 14)' class='internal-link'>Spiritual Champion</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Spirit Warrior (Level 2) Serving as the guardians of sacred groves and places of great spiritual power, Spirit Warriors draw on the power of ancient spirits to enhance their physical form. When they allow these incorporeal beings to walk the world through their physical bodies, they gain increased physical and martial abilities. #### Spirit Warrior Spells *2nd-level Spirit Warrior feature* You always have certain spells prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day: **Spirit Warrior Spells** | Shaman Level | Spells | |--------------|--------| | 2nd | [heroism](/3-Content/Compendiums/spells/heroism-xphb.md), [shield of faith](/3-Content/Compendiums/spells/shield-of-faith-xphb.md) | | 3rd | totemic cowl, [spiritual weapon](/3-Content/Compendiums/spells/spiritual-weapon-xphb.md) | | 5th | [clairvoyance](/3-Content/Compendiums/spells/clairvoyance-xphb.md), [spirit shroud](/3-Content/Compendiums/spells/spirit-shroud-tce.md) | | 7th | [guardian of faith](/3-Content/Compendiums/spells/guardian-of-faith-xphb.md), staggering smite (alternate) | | 9th | [contact other plane](/3-Content/Compendiums/spells/contact-other-plane-xphb.md), Steel Wind Strike (alternate) | ^spirit-warrior-spells ### Ancestral Knowledge (Level 2) *2nd-level Spirit Warrior feature* When you adopt this Spirituality, Spirits of ancient warriors grant you their lifetimes' worth of combat experience. You gain proficiency with medium armor and martial weapons. ### Totemic Weapon (Level 2) *2nd-level Spirit Warrior feature* You bind warrior Spirits to your weapons. During the course of a long rest, you can perform a 1-hour ritual to bind one of the Spirits below to a melee weapon you are holding. The weapon gains the benefits of the chosen Spirit until you use this ritual again. You can use your Wisdom, in place of Strength, for attack and damage rolls with this Totemic Weapon, and its attacks count as magical for overcoming resistance and immunity. ### Extra Attack (Level 6) *6th-level Spirit Warrior feature* You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, if you use your action to cast a Shaman spell or use Totemic Assault, you can make an attack with your Totemic Weapon as a bonus action. ### Warrior of the Grave (Level 10) *10th-level Spirit Warrior feature* The warrior Spirits that indwell you fortify you against bodily harm. Whenever you take damage, you can use a reaction to gain temporary hit points equal to the damage taken. You can use this reaction a number of times equal to your Wisdom modifier (a minimum of once), and you regain all of your expended uses when you complete a long rest. ### Spiritual Champion (Level 14) *14th-level Spirit Warrior feature* You can offer the Spirits full control over you, granting you temporary mystical power. As a bonus action, you can enter a possessed state, gaining the following benefits for 1 minute: - You can take the Dash action as a bonus action. - You gain resistance to all bludgeoning, piercing, and slashing damage from non-silvered attacks. - Once per turn when you hit a creautre with your Totemic Weapon, you can apply the effects of Totemic Assault. Once you use this feature you must finish a short or long rest before you can use it again. If you have no uses left, you can expend a Conduit Magic slot to use this feature again.