# Sanguine Chapter *[jaeger](jaeger.md): Chapter* *Source: Steinhardt's Guide to the Eldritch Hunt p. 124* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Sanguine Chapter (Level 3)' class='internal-link'>Sanguine Chapter</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"><a href='#Blood Hex (Level 7)' class='internal-link'>Blood Hex</a></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Empowered Blood Hex (Level 14)' class='internal-link'>Empowered Blood Hex</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#Blood Frenzy (Level 17)' class='internal-link'>Blood Frenzy</a></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression > [!quote] > > The sweet smell of blood—oh, it's enough to make a man go mad. ## Class Features ### Sanguine Chapter (Level 3) In order to strengthen themselves, jaegers of the Sanguine Chapter rely on the essential essence that is blood. They achieve resilient states of unnatural life and feed their powers with the fruits of their violence. Although some may consider them to be monsters in and of themselves, when faced with the horrors that lurk in the dark recesses of the world, sentiment quickly changes. A jaeger's abilities can hold the line and preserve the tenuous flame of life when it should have long since been extinguished, keeping themselves and their allies alive while draining the strength of their adversaries in an endless crimson parade of blood. ### Vital Consumption (Level 3) Starting at 3rd level, you gain the ability to draw power from the flowing blood of your foes. You learn the [Blood Drain](/3-Content/Compendiums/optional-features/blood-drain-sgtteh.md) Finisher, which does not count against your Finishers known. Some of your abilities use a Blood Magic save DC, which is calculated as follows: <span class='abilityDc'>**Blood Magic save DC**: Intelligence or Constitution + Proficiency Bonus</span> ### Crimson Rage (Level 3) Also at 3rd level, when you become bloodied (have half your maximum hit points or fewer), you regain 1 Focus Point and gain 1 Momentum die. You cannot benefit from this feature again for 1 minute. ### Blood Hex (Level 7) Starting at 7th level, when you use your [Blood Drain](/3-Content/Compendiums/optional-features/blood-drain-sgtteh.md) Finisher and the target fails its saving throw, you can invoke a blood hex, selecting one of the following effects: - **Blood Puppet.** The target must use its reaction to move up to 5 feet in a direction of your choice (if the target's reaction is unavailable, it cannot move). - **Bound Blood.** The target's speed is reduced by half until the start of your next turn. - **Burning Blood.** The target takes fire damage equal to half the necrotic damage dealt. ### Empowered Blood Hex (Level 14) Starting at 14th level, you can invoke more powerful blood hexes. You gain the following options, each of which are improved versions of the hexes granted by Blood Hex, but cost 2 Focus Points to invoke. - **Blood Puppet (Empowered).** The target must use its reaction to move up to 5 feet and make a single weapon attack against a creature of your choice (if the target's reaction is unavailable, it cannot move). - **Bound Blood (Empowered).** The target is restrained until the start of your next turn. - **Burning Blood (Empowered).** At the start of each of its turns, the target takes fire damage equal to the necrotic damage dealt. The target can repeat the saving throw it made against the [Blood Drain](/3-Content/Compendiums/optional-features/blood-drain-sgtteh.md) Finisher at the end of each of its turns, ending the effect on a success. ### Blood Frenzy (Level 17) Starting at 17th level, while bloodied (have half your maximum hit points or fewer) you gain the following the benefits: - Your speed is increased by 20 feet. - When you take the Attack action, the number of attacks you make increases to three. - All hit points you regain from your Jaeger abilities are doubled. - You can use the [Blood Craze](/3-Content/Compendiums/optional-features/blood-craze-sgtteh.md) Focus Art. > [!note] Note: Blood Craze > > This is a Focus Art, so it works with [Always Ready](/3-Content/Compendiums/classes/jaeger-sgtteh.md#Always%20Ready%20(Level%2020)) (which grants an additional reaction), making the Sanguine Chapter fairly difficult to stop at 20th level. ^note-blood-craze