# Rune Scribe *[savant](savant.md): Academic Disciplines* *Source: Savant Expanded* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Rune Scribe (Level 3)' class='internal-link'>Rune Scribe</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Elder Magicks (Level 6)' class='internal-link'>Elder Magicks</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Runic Ward (Level 10)' class='internal-link'>Runic Ward</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Master Rune Scribe (Level 15)' class='internal-link'>Master Rune Scribe</a></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Rune Scribe (Level 3) Legends say that rune magic is the most ancient arcane art to be mastered by mortals. Savants who dedicate their lives to the study of these Runes are known as Rune Scribes. They learn all they can about these ancient sigils that embody the fundamental magic of creation. The magic of Runes is rarely used, and jealously guarded by those who can wield its power. ### Student of Runes (Level 3) You gain proficiency with [Arcana](/3-Content/Rules/skills.md#Arcana) and [calligrapher's supplies](/3-Content/Compendiums/items/calligraphers-supplies-xphb.md). Whenever you make a check with either proficiency you gain a bonus to the roll equal to one roll of your Intellect Die. If you are already proficient in Arcana you gain proficiency in another skill from the Savant skill list in its place. You also learn to speak, read, and write two of the following Runic Languages, which are used to inscribe the Runes you learn: Draconic, Druidic, Dwarvish, Giant, or Primordial. ### Runes of Power (Level 3) You have learned the artful and ancient magic of [Runes](/3-Content/Compendiums/lists/list-optfeaturetype-ll-runes.md). #### Runes Known You learn two Runes of your choice from the list at the end of this Discipline. Some Runes have a Savant level prerequisite, which you can learn as soon as you reach that Savant level. You learn one additional Rune of your choice at 6th, 10th, 15th, and 18th level in this class. Whenever you gain a level in this class, you can replace one of the Runes you know with another Rune of your choice. #### Inscribing Runes Over the course of 1 hour, you can use your [calligrapher's supplies](/3-Content/Compendiums/items/calligraphers-supplies-xphb.md) to inscribe a Rune you know into a weapon, suit of armor, or an object that you can wear or hold. A creature that wears or wields a Runic object gains the benefits of the inscribed Rune. Each of the Runes you know can only be inscribed in one object. Inscribing a Rune again dispels any previous inscriptions. #### Invoking Runes If the creature bearing one of your Runic objects speaks the language the Rune is inscribed in, it can Invoke the Rune to gain its benefits. Once a Rune has been Invoked, it cannot be Invoked again until the Rune Scribe who inscribed it finishes a long rest, even if the Rune is inscribed onto a different object. #### Runic Casting Modifier You can cast and concentrate on spells from your Runes, even when you have a Focus. If a Rune requires a target to make a saving throw, it does so against your Intellect save DC. If a Rune requires an attack roll, the the Invoking creature uses its Intelligence as follows: <span class='abilityAttackMod'>**Rune attack modifier**: Intelligence + Proficiency Bonus</span> ### Elder Magicks (Level 6) The power imbued within your Runes has grown. Your Runic objects count as magical for as long as the Rune is inscribed. Also, during the course of a short rest, you can perform a short 10-minute ritual to reawaken the magic of a Rune that has already been Invoked for the day, and it can be Invoked one additional time before the end of your next long rest. ### Runic Ward (Level 10) Your Runes offer a measure of protection to those that bear them. If a creature bearing at least one of your Runic objects is forced to make a saving throw to resist the effects of a spell or another magical effect, they gain a bonus to their roll equal to your Intelligence modifier (medium of +1). Moreover, each time you finish a long rest, you can replace one Rune you know with another Rune of your choice. ### Master Rune Scribe (Level 15) You can draw on the magic of your Runes to protect yourself in times of great need. When you are reduced to 0 hit points but not killed outright, you can draw on the power of a Runic object within 60 feet of you, instantly dispelling the Rune and any of its effects, and you fall to 1 hit point instead of 0. ## Optional Features > [!example]- Optional Features: Runes > ![Runes](/3-Content/Compendiums/lists/list-optfeaturetype-ll-runes.md#Runes) ^list-optfeature-ll-runes