# Physician
*[savant](savant.md): Academic Disciplines*
*Source: Savant*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Physician (Level 3)' class='internal-link'>Physician</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Field Doctor (Level 6)' class='internal-link'>Field Doctor</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Medicinal Expertise (Level 10)' class='internal-link'>Medicinal Expertise</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Master Physician (Level 15)' class='internal-link'>Master Physician</a></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Physician (Level 3)
Physicians use their considerable intellect to heal the sick and tend to the wounded. They spend their life studying anatomy and the inner workings of mortal creatures, and use this knowledge to keep their allies in top shape. Using their medical training, they offer aid to those who don't have access to the luxury of divine or arcane healing magic.
### Student of Medicine (Level 3)
You gain proficiency in [Medicine](/3-Content/Rules/skills.md#Medicine) and [Sleight of Hand](/3-Content/Rules/skills.md#Sleight%20of%20Hand). Whenever you make a check with either of these proficiencies you gain a bonus to your roll equal to one roll of your Intellect Die. If you are already proficient in either skill you instead gain proficiency in another skill from the Savant list.
Moreover, your medical training and insight into anatomy grants you the benefits below:
- Whenever you would make a Wisdom ([Medicine](/3-Content/Rules/skills.md#Medicine)) check, you can make an Intelligence ([Medicine](/3-Content/Rules/skills.md#Medicine)) check instead.
- If you spend 1 minute examining your [Focus](/3-Content/Compendiums/classes/savant-llsav.md#Adroit%20Analysis%20(Level%201)), you can identify any disease, poison, or curse affecting it.
- Once per turn, if you hit your Focus with a weapon attack, you can reduce its speed by a number of feet equal to 5 times your Intelligence modifier (minimum of 5 feet) until the beginning of your next turn.
### Combat Medic (Level 3)
You have trained to administer medical aid to others, even in the midst of battle. When you finish a short or long rest, you can touch one [Healer's Kit](/3-Content/Compendiums/items/healers-kit-xphb.md) and cause it to regain a number of uses equal to your Intelligence modifier (minimum of 1).
Also, your knowledge of medicine grants you the Combat Medic abilities below, each of which takes an action to use.
Whenever you use one of these Combat Medic abilities, you can expend one use from a Healer's Kit you are holding to use the maximum Intellect Die result, instead of rolling.
### Adrenaline Jolt (Level 3)
You touch another creature that is either [blinded](/3-Content/Rules/conditions.md#Blinded), [charmed](/3-Content/Rules/conditions.md#Charmed), [deafened](/3-Content/Rules/conditions.md#Deafened), [frightened](/3-Content/Rules/conditions.md#Frightened), [poisoned](/3-Content/Rules/conditions.md#Poisoned), or suffering from a disease, and it instantly repeats a saving throw to end that condition with a bonus to its roll equal to one roll of your Intellect Die.
### Dress Wounds (Level 3)
You touch another creature and it gains temporary hit points equal to one roll of your Intellect Die. This has no effect on a creature at its hit point maximum, and once a creature gains temporary hit points from this feature, you can't target it with this feature again until those temporary hit points are gone.
### Healing Surge (Level 3)
You touch another living creature and it can expend one of its Hit Dice to regain a number of hit points equal to its Hit Die roll + its Constitution modifier + one roll of your Intellect Die.
If you use this ability on a living creature at 0 hit points, it is instantly stabilized even if it does not expend a Hit Die.
### Field Doctor (Level 6)
You have learned to move about the field of battle unscathed to better administer aid. You can take the [Dash](/3-Content/Rules/actions.md#Dash) or [Disengage](/3-Content/Rules/actions.md#Disengage) action as a bonus action on each of your turns.
Also, whenever you use your action to use a [Combat Medic](/3-Content/Compendiums/classes/savant-physician-llsav.md#Combat%20Medic%20(Level%203)) ability, you can make one weapon attack as a bonus action.
### Medicinal Expertise (Level 10)
Your techniques push allies to their physical limit. When you use a [Combat Medic](/3-Content/Compendiums/classes/savant-physician-llsav.md#Combat%20Medic%20(Level%203)) ability you can empower it as described below. You can use an empowered ability on each individual creature once with no negative effects for it. However, each subsequent time you use an empowered ability on a creature before it finishes a long rest, it gains 1 level of exhaustion.
### Restorative Jolt (Level 10)
You can use [Adrenaline Jolt](/3-Content/Compendiums/classes/savant-physician-llsav.md#Adrenaline%20Jolt%20(Level%203)) to automatically end one of the following conditions: [blinded](/3-Content/Rules/conditions.md#Blinded), [charmed](/3-Content/Rules/conditions.md#Charmed), [deafened](/3-Content/Rules/conditions.md#Deafened), [frightened](/3-Content/Rules/conditions.md#Frightened), [paralyzed](/3-Content/Rules/conditions.md#Paralyzed), [petrified](/3-Content/Rules/conditions.md#Petrified), [poisoned](/3-Content/Rules/conditions.md#Poisoned), [stunned](/3-Content/Rules/conditions.md#Stunned), a reduction to one of its ability scores, or a reduction to its hit point maximum.
### Resuscitating Surge (Level 10)
You can use [Healing Surge](/3-Content/Compendiums/classes/savant-physician-llsav.md#Healing%20Surge%20(Level%203)) to return a creature that has died within the past minute back to life, so long as it expends one Hit Die as part of this ability. This has no effect on creatures that die of old age, and it cannot restore missing body parts.
### Suture Wounds (Level 10)
If you use [Dress Wounds](/3-Content/Compendiums/classes/savant-physician-llsav.md#Dress%20Wounds%20(Level%203)) on a living creature for 10 minutes without interruption, you can reattach any severed limbs or digits, and it gains a number of temporary hit points equal to the difference between its current and maximum hit points.
However, the temporary hit points from this feature are instantly dispelled if the creature regains any hit points.
### Master Physician (Level 15)
You can perform legendary feats of medicine. You can use two [empowered Combat Medic abilities](/3-Content/Compendiums/classes/savant-physician-llsav.md#Medicinal%20Expertise%20(Level%2010)) on each individual creature between each a long rest with no negative effects.
Also, if you roll an Intellect Die as part of a [Combat Medic](/3-Content/Compendiums/classes/savant-physician-llsav.md#Combat%20Medic%20(Level%203)) ability, you add your Intelligence modifier to your total roll.