# Philosopher
*[savant](savant.md): Academic Disciplines*
*Source: Savant Expanded*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Philosopher (Level 3)' class='internal-link'>Philosopher</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Unwavering Focus (Level 6)' class='internal-link'>Unwavering Focus</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Supreme Understanding (Level 10)' class='internal-link'>Supreme Understanding</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Master Philosopher (Level 15)' class='internal-link'>Master Philosopher</a></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Philosopher (Level 3)
Philosophy is considered by many to be the purest Discipline a savant can pursue. They expend their genius pondering the deep questions of existence; the purpose of life, the nature of the planes, and the relationship between mortals and gods. Through the study of the multiverse, Philosophers try to perfect their knowledge of the multiverse.
### Student of Thought (Level 3)
You gain proficiency in both [Arcana](/3-Content/Rules/skills.md#Arcana) and [Religion](/3-Content/Rules/skills.md#Religion). Whenever you make a check with either of these proficiencies you gain a bonus to your roll equal to one roll of your Intellect Die. If you are already proficient in either skill you gain proficiency in another skill from the Savant skill list in its place.
Your grasp of reality also grants you the following benefits:
- Whenever you make an ability check to communicate with a creature that is not native to the material plane you gain a bonus to your roll equal to one roll of your Intellect Die.
- You can also learn the following characteristics about your Focus with [Adroit Analysis](/3-Content/Compendiums/classes/savant-llsav.md#Adroit%20Analysis%20(Level%201)): its alignment, its native plane of existence, or its spellcasting ability (if it has one) and the level of the highest spell that it can cast.
- You learn to speak, read, and write either Celestial, Infernal, Primordial, or Sylvan.
### Words of Power (Level 3)
In your study, you have learned to speak the Words of Power below that were used in shaping the multiverse. If your [Focus](/3-Content/Compendiums/classes/savant-llsav.md#Adroit%20Analysis%20(Level%201)) is within 30 feet and it can hear you, you can speak one Word of Power at it, forcing it to make a saving throw against your Intellect save DC, or suffer the Word of Power's effects.
### Confound (Level 3)
Whenever your Focus makes an ability check or attack roll, you can use your reaction to force it to make an Intelligence saving throw. On a failure, it takes psychic damage equal to one roll of your Intellect Die and it suffers disadvantage on the triggering ability check or attack roll.
### Disorient (Level 3)
As an action, you force your Focus to make a Wisdom saving throw. On a failure, it takes psychic damage equal to one roll of your Intellect Die, and has disadvantage on the first saving throw it makes before the beginning of your next turn.
### Dread (Level 3)
As an action, you force your Focus to make a Wisdom saving throw. On a failure, it takes psychic damage equal to one roll of your Intellect Die and it is [frightened](/3-Content/Rules/conditions.md#Frightened) of another creature it can see (your choice) until the beginning of your next turn.
### Halt (Level 3)
When your Focus attempts to move, you can use a reaction to force it to make a Strength saving throw. On a failure, it takes psychic damage equal to one roll of your Intellect Die and its speed is reduced to zero until the beginning of your next turn.
### Unwavering Focus (Level 6)
Your resolute sense of purpose bolsters your Words of Power. You can speak your [Words of Power](/3-Content/Compendiums/classes/savant-philosopher-llsave.md#Words%20of%20Power%20(Level%203)) at any creature that can hear you within 30 feet, instead of just your current Focus.
Moreover, if you speak a Word of Power at your [Focus](/3-Content/Compendiums/classes/savant-llsav.md#Adroit%20Analysis%20(Level%201)), it takes additional psychic damage equal to one roll of your Intellect Die on a failed save, and half as much psychic damage on a successful save.
### Supreme Understanding (Level 10)
Your ever-deepening understanding of the nature of reality grants you knowledge of more potent Words of Power. You learn the Words of Power listed below, and you can speak each of them once between each short or long rest.
### Shunt (Level 10)
As an action, you can force your Focus to make a Charisma saving throw. On a failed save, it is shunted from the current plane for up to 1 minute. If it is native to the current plane, it is banished to a harmless demiplane. If it is not native to the current plane, it is banished to its native plane of existence.
It can choose to repeat this saving throw at the end of each of its turns. On a success, it returns to the space that it was shunted from, or the closest unoccupied space. On a failure, it takes psychic damage equal to two rolls of your Intellect Die.
### Enfeeble (Level 10)
As an action, you force your Focus to make an Intelligence saving throw. On a failed save, it is [stunned](/3-Content/Rules/conditions.md#Stunned) for 1 minute.
It can choose to repeat this saving throw at the end of each of its turns. On a success, this effect ends, but, on a failure, it takes psychic damage equal to two rolls of your Intellect Die.
### Master Philosopher (Level 15)
Your willpower rivals that of powerful extraplanar beings. You are always under the effect of [protection from evil and good](/3-Content/Compendiums/spells/protection-from-evil-and-good-xphb.md).
Also, whenever a creature takes psychic damage from one of your [Words of Power](/3-Content/Compendiums/classes/savant-philosopher-llsave.md#Words%20of%20Power%20(Level%203)), it takes additional psychic damage equal to your Intelligence modifier (minimum of +1).