# Orator *[savant](savant.md): Academic Disciplines* *Source: Savant Expanded* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Orator (Level 3)' class='internal-link'>Orator</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Iron Logic (Level 6)' class='internal-link'>Iron Logic</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Peerless Rhetoric (Level 10)' class='internal-link'>Peerless Rhetoric</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Master Orator (Level 15)' class='internal-link'>Master Orator</a></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Orator (Level 3) Orators are true masters of linguistics and the spoken word. These wordsmiths use nothing but their wit and mastery of rhetoric to rebuff their foes and empower their allies. With utmost confidence, they stride boldly into hostile situations, confident that they can win anyone with their eloquence. Unlike others who rely on their charm to cajole, Orators are able to embolden their allies and win over their foes with nothing but well-reasoned logic and convincing rhetoric. ### Student of Logic (Level 3) You gain proficiency in both [Deception](/3-Content/Rules/skills.md#Deception) and [Persuasion](/3-Content/Rules/skills.md#Persuasion), and whenever you make a check with either proficiency you gain a bonus to your roll equal to one roll of your Intellect Die. If you are already proficient in either skill you gain proficiency in another skill from the Savant skill list in its place. Your mastery over words grants you the benefits below: - Whenever you make a [Deception](/3-Content/Rules/skills.md#Deception) or [Persuasion](/3-Content/Rules/skills.md#Persuasion) check you can use your Intelligence in place of Charisma. - You master your choice of the [Instruction](/3-Content/Compendiums/optional-features/instruction-llsav.md), [Riddles](/3-Content/Compendiums/optional-features/riddles-llsav.md), or [Traditions](/3-Content/Compendiums/optional-features/traditions-llsav.md) Scholarly Pursuit, even if you do not meet the normal level prerequisite for that Pursuit. - You learn to speak, read, and write a number of extra languages equal to your Intelligence modifier. ### Rhetorical Superiority (Level 3) Your mastery of various languages allows you to inspire, dominate, and charm with words. You gain the rhetorical abilities below, which use your Intellect save DC and can affect any creature that can both hear and understand you. ### Convincing Conversation (Level 3) If you spend at least 1 minute talking with a creature that is not hostile toward you, you can force it to unknowingly make a Wisdom saving throw. On a failed save, it is [charmed](/3-Content/Rules/conditions.md#Charmed) by you for 1 hour, or until you or your allies do anything harmful to the charmed creature or any of its allies. You can have only one creature charmed this way at a time. Charming another target ends this effect for other creatures. ### Cutting Retort (Level 3) When a creature you can see within 30 feet makes an attack, you can use your reaction to distract it with a cutting remark. It must succeed on a Wisdom saving throw or subtract one roll of your Intellect Die from the triggering attack roll. Once a creature succeeds on this Wisdom saving throw, it is immune to the effects of this ability it for 24 hours. ### Invigorating Word (Level 3) When a creature you can see within 30 feet takes damage from a hostile creature, you can use your reaction to grant it temporary hit points equal to one roll of your Intellect Die. A creature must have at least 1 hit point remaining after taking damage in order to benefit from this ability. ### Uplifting Remark (Level 3) When another creature you can see within 30 feet makes an Intelligence, Wisdom, or Charisma saving throw, you can use a reaction to add one roll of your Intellect Die to its roll. ### Iron Logic (Level 6) Your masterful grasp of logic allows you to resist all but the strongest mind-altering effects. You have advantage on any saving throw you are forced to make to resist enchantment spells, and you are immune to the [charmed](/3-Content/Rules/conditions.md#Charmed) condition. Also, whenever you use [Uplifting Remark](/3-Content/Compendiums/classes/savant-orator-llsave.md#Uplifting%20Remark%20(Level%203)), the creature can roll the Intellect Die twice and use the higher result. ### Peerless Rhetoric (Level 10) You can bend the masses to your will with your words. If you speak to a group of creatures who can hear and understand you for 1 minute, you can choose to inspire or persuade a number of creatures in that crowd equal to your Savant level, as detailed below. Once you do so, you must finish a short or long rest before you can use this ability on a crowd again. ### Inspire (Level 10) Creatures gain a number of temporary hit points equal to your Savant level, and while the temporary hit points remain, creatures have advantage on saving throws to resist enchantment spells and are immune to being [frightened](/3-Content/Rules/conditions.md#Frightened). ### Persuade (Level 10) Creatures must succeed on a Wisdom saving throw against your Intellect save DC or be [charmed](/3-Content/Rules/conditions.md#Charmed) by you for up to 24 hours as if by the [mass suggestion](/3-Content/Compendiums/spells/mass-suggestion-xphb.md) spell. ### Master Orator (Level 15) Your absolute mastery over the spoken word allows you to bend all but the strongest creatures to your will. When you force a creature to make a saving throw to resist one of your [Rhetorical Superiority](/3-Content/Compendiums/classes/savant-orator-llsave.md#Rhetorical%20Superiority%20(Level%203)) abilities or [Peerless Rhetoric](/3-Content/Compendiums/classes/savant-orator-llsave.md#Peerless%20Rhetoric%20(Level%2010)), it has disadvantage on the roll if both its Intelligence and Wisdom scores are lower than your Intelligence score. ## Optional Features > [!example]- Optional Features: Orator Scholarly Pursuits > ![Orator Scholarly Pursuits](/3-Content/Compendiums/lists/list-optfeaturetype-ll-sp-o.md#Orator%20Scholarly%20Pursuits) ^list-optfeature-ll-sp-o