# Occultist *[investigator](Compendium/👨🏻‍🤝‍👨🏻%20-%20Player%20Options/Classes/Investigator/investigator.md): Occult Specialization* *Source: Valda's Spire of Secrets p. 112* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='7'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th><th class="value">Cantrips Known</th><th class="value">Spells Known</th><th class="value">Spell Slots</th><th class="value">Slot Level</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td><td class="value">⏤</td><td class="value">⏤</td><td class="value">⏤</td><td class="value">⏤</td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td><td class="value">⏤</td><td class="value">⏤</td><td class="value">⏤</td><td class="value">⏤</td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Occultist (Level 3)' class='internal-link'>Occultist</a></td><td class="value">2</td><td class="value">2</td><td class="value">1</td><td class="value">1st</td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td><td class="value">2</td><td class="value">2</td><td class="value">1</td><td class="value">1st</td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td><td class="value">2</td><td class="value">3</td><td class="value">2</td><td class="value">1st</td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Eldritch Ruin (Level 6)' class='internal-link'>Eldritch Ruin</a></td><td class="value">2</td><td class="value">3</td><td class="value">2</td><td class="value">1st</td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td><td class="value">2</td><td class="value">4</td><td class="value">2</td><td class="value">2nd</td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td><td class="value">2</td><td class="value">4</td><td class="value">2</td><td class="value">2nd</td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td><td class="value">2</td><td class="value">5</td><td class="value">2</td><td class="value">2nd</td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Eyes of Another World (Level 10)' class='internal-link'>Eyes of Another World</a></td><td class="value">3</td><td class="value">5</td><td class="value">2</td><td class="value">2nd</td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td><td class="value">3</td><td class="value">6</td><td class="value">2</td><td class="value">2nd</td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td><td class="value">3</td><td class="value">6</td><td class="value">2</td><td class="value">2nd</td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td><td class="value">3</td><td class="value">7</td><td class="value">2</td><td class="value">3rd</td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Maleficium (Level 14)' class='internal-link'>Maleficium</a></td><td class="value">3</td><td class="value">7</td><td class="value">2</td><td class="value">3rd</td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td><td class="value">3</td><td class="value">8</td><td class="value">2</td><td class="value">3rd</td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td><td class="value">3</td><td class="value">8</td><td class="value">2</td><td class="value">3rd</td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td><td class="value">3</td><td class="value">9</td><td class="value">2</td><td class="value">3rd</td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td><td class="value">3</td><td class="value">9</td><td class="value">2</td><td class="value">3rd</td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td><td class="value">3</td><td class="value">10</td><td class="value">2</td><td class="value">4th</td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td><td class="value">3</td><td class="value">11</td><td class="value">2</td><td class="value">4th</td></tr> > </tbody></table> ^class-progression ## Class Features ### Occultist (Level 3) Vampires, demons, lycanthropes, and aberrations all have one thing in common: they are all magical threats, best combated through magical means. To meet these foes on a level playing field, occultists indulge in arcana, filling their grimoires with magical secrets and mastering a handful of spells. Occultists are the most likely investigators to cavort with warlocks, borrow tricks from wizards and magicians, and dabble in dark magic to defeat their foes. ### Trinket (Level 3) Starting when you choose this specialization at 3rd level, you've acquired a trinket to assist in your collection of eldritch lore: #### Rune Kuuper Eyeglass As a bonus action, for the next hour, you can read all writing. ### Pact Magic (Level 3) Starting when you choose this specialization at 3rd level, you augment your investigative skills with complex magicks. #### Cantrips You learn two cantrips of your choice from the warlock spell list. You learn an additional warlock cantrip of your choice at 10th level. #### Spell Slots The Occultist Spellcasting table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. #### Spells Known of 1st Level and Higher At 3rd level, you know two 1st-level spells of your choice from the warlock spell list. The Spells Known column of the Occultist table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. Additionally, when you gain a level in this class and order, you can choose one of the warlock spells you know and replace is with another spell from the warlock spell list, which also must be of a level for which you have spell slots. #### Spellcasting Ability Intelligence is your spellcasting ability for your warlock spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. Use your investigator spell save DC and spell attack bonus for your warlock spells. <span class='abilityDc'>**Spell save DC**: Intelligence + Proficiency Bonus</span> <span class='abilityAttackMod'>**Spell attack modifier**: Intelligence + Proficiency Bonus</span> ### Eldritch Ruin (Level 6) Starting at 6th level, you can use your magical cunning to rip your foes asunder. You can cast a cantrip as a bonus action instead of dealing additional damage with your Exploit Vulnerability feature. ### Eyes of Another World (Level 10) Starting at 10th level, supernatural creatures can no longer escape your detection. You can see creatures and objects that are invisible or ethereal, and you can see the original form of shapechangers or creatures whose form has been altered by magic. Additionally, you can immediately detect if a creature you can see is possessed. ### Maleficium (Level 14) Starting at 14th level, when you use your Exploit Weakness feature against a creature, you can cast the spell bestow curse on that creature as a bonus action, without using a spell slot or spell components; the targeted creature has disadvantage on its saving throw against this spell. Once you use this ability, you can't use it again until you finish a short or long rest.