# Mentor
*[savant](savant.md): Academic Disciplines*
*Source: Savant Expanded*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Mentor (Level 3)' class='internal-link'>Mentor</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Adept Assistance (Level 6)' class='internal-link'>Adept Assistance</a>, <a href='#Soothing Presence (Level 6)' class='internal-link'>Soothing Presence</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Mystical Intuition (Level 10)' class='internal-link'>Mystical Intuition</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Master Mentor (Level 15)' class='internal-link'>Master Mentor</a></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Mentor (Level 3)
The savants known as Mentors put their great intellects to work in the science of food and drink. Ever the adventurer, they leave their kitchens behind, venturing out into the world in a lifelong search for new wondrous and exotic ingredients. What strange and exciting recipes will you come to discover?
### Student of Life (Level 3)
You gain proficiency in both [History](/3-Content/Rules/skills.md#History) and [Insight](/3-Content/Rules/skills.md#Insight). Whenever you make a check with either of these proficiencies you gain a bonus to your roll equal to one roll of your Intellect Die. If you are already proficient in either skill you gain proficiency in another skill from the Savant skill list in its place.
Your knowledge of life also grants you the benefits below:
- You master the [Instruction](/3-Content/Compendiums/optional-features/instruction-llsav.md) Scholarly Pursuit. If you have already mastered this Scholarly Pursuit, you can instead master your choice of [Perfect Recall](/3-Content/Compendiums/optional-features/perfect-recall-llsav.md) or [Quick Study](/3-Content/Compendiums/optional-features/quick-study-llsav.md).
- Whenever you use Instruction you can teach the chosen language, skill, tool, or weapon to a number of creatures equal to your Intelligence modifier, instead of just one.
- When you use [Potent Observation](/3-Content/Compendiums/classes/savant-llsav.md#Potent%20Observation%20(Level%202)) or [Wondrous Insight](/3-Content/Compendiums/classes/savant-llsav.md#Wondrous%20Insight%20(Level%202)) and you roll a 1, you can re-roll your Intellect Die. You must use this new roll, even if you roll another 1.
### Astute Advice (Level 3)
You know just what to say to help your allies learn from their failures. Whenever another creature that can hear you within 30 feet misses with an attack roll, or fails an ability check or saving throw, you can use a reaction to have it re-roll the `d20`, adding one roll of your Intellect Die to the result.
You can use this reaction a number of times equal to your Intelligence modifier (a minimum of once), and you regain all expended uses when you finish a long rest.
### Adept Assistance (Level 6)
You can target two creatures, instead of just one, whenever you use an action on your turn to take the [Help](/3-Content/Rules/actions.md#Help) action.
### Soothing Presence (Level 6)
Your calming presence allows others to truly relax. Creatures that complete a short rest with you have advantage on any Hit Die rolls they make to regain their hit points. They also gain a number of temporary hit points equal to your Savant level.
### Mystical Intuition (Level 10)
Your life experience and extraordinary intuition can give you mystical insights into the world around you. You can spend 1 minute meditating on a question you have, or a question that another creature has asked you. At the end of the meditation, you mystically intuit the answer to the question as if you had cast the [commune](/3-Content/Compendiums/spells/commune-xphb.md) spell. However, unlike commune, you can only intuit an answer if it is known to another mortal being.
Once you gain an answer to a question using this feature, you must finish a long rest before you can do so again.
Finally, you regain all expended uses of your [Astute Advice](/3-Content/Compendiums/classes/savant-mentor-llsave.md#Astute%20Advice%20(Level%203)) feature whenever you complete a short or long rest.
### Master Mentor (Level 15)
Your advice is legendary and is desired throughout the land. Creatures of your choice within 15 feet of you gain a bonus to all ability checks and saving throws equal to your Intelligence modifier (minimum of +1), so long as they can hear you.
Moreover, whenever you target an allied creature with the [Help](/3-Content/Rules/actions.md#Help) action or [Astute Advice](/3-Content/Compendiums/classes/savant-mentor-llsave.md#Astute%20Advice%20(Level%203)), you can grant it temporary hit points equal to your Intelligence modifier (minimum of 1).
Lastly, you regain the use of your [Mystical Intuition](/3-Content/Compendiums/classes/savant-mentor-llsave.md#Mystical%20Intuition%20(Level%2010)) feature whenever you complete a short or long rest.
## Optional Features
> [!example]- Optional Features: Mentor Scholarly Pursuits
> 
^list-optfeature-ll-sp-m