# Leader *[tamer](tamer.md): Training Paradgim* *Source: Heliana's Guide to Monster Hunting* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Leader (Level 3)' class='internal-link'>Leader</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"><a href='#Companion Surge I (Level 7)' class='internal-link'>Companion Surge I</a></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Leader's Fortitude (Level 10)' class='internal-link'>Leader's Fortitude</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Combo (Level 14)' class='internal-link'>Combo</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"><a href='#Companion Surge II (Level 18)' class='internal-link'>Companion Surge II</a></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Leader (Level 3) Whether it be through a non-stop litany of encouraging aphorisms, exaggerated movements, and hands signals, or through a calm, telepathic reinforcement, a leader exhorts their companions to ever greater feats of brilliance Leaders believe that with the right support and teamwork, no task is impossible for their menagerie of companions Whether you swear by positive reinforcement, craft meticulous pre-fight gameplans, or ruthlessly punish mistakes, communication and motivation are your watchwords. ### Inspire (Level 3) As an action, you can inspire your companion through shouts, gestures, and mental encouragement Until the beginning of your next turn, whenever your companion makes a saving throw or attack roll, it can add a `d6` to its result. You can use this feature a number of times equal to your tamer spellcasting ability modifier (a minimum of once). You regain any expended uses when you finish a short or long rest. The die you grant when you use this feature changes when you reach certain levels in this class The die becomes a `d8` at 6th level, a `d10` at 10th level, and a `d12` at 14th level. ### Leader Spells (Level 3) You learn additional spells when you reach certain levels in this class, as shown in the Leader Spells table Each spell counts as a tamer spell for you, but it doesn't count against the number of tamer spells you know. **Leader Spells** | Tamer Level | Spells | |-------------|--------| | 3rd | divine favor, protection from evil and good | | 5th | [inequality](/3-Content/Compendiums/spells/inequality-helianasguidetomonsterhunting.md), warding bond | | 9th | beacon of hope, haste | | 13th | death ward, freedom of movement | | 17th | dispel evil and good, [endure](/3-Content/Compendiums/spells/endure-helianasguidetomonsterhunting.md) | ^leader-spells ### Companion Surge I (Level 7) You can push your companion beyond its normal limits for a moment When you use an action or bonus action to command your companion, you can extol it to exert greater effort. On your companion's turn, it can take one additional action of your choice. Once your companion has benefited from your use of this feature, you must finish a short or long rest before that same companion can benefit from it again. ### Leader's Fortitude (Level 10) When an attacker that you can see hits your companion with an attack, you can use your reaction to bolster your companion's resilience As a reaction, you companion fortifies itself, halving the attack's damage against it. ### Combo (Level 14) As an action, you can summon a second companion from a vessel you are holding to an unoccupied space you can see within 30 feet of you When you use an action or bonus action to command your companion, you can command both of them simultaneously, giving a different command to each. The two companions take their turns simultaneously At the start of their turn, you can mentally choose one creature you can see (no action required). Both your companions have advantage on attack rolls against this creature until the end of their turn. After being summoned for 1 minute, or if your second companion is ever more than 100 feet away from you, the second companion is dismissed Once you use this feature, you can't do so again until you finish a long rest. ### Companion Surge II (Level 18) You can push your companion beyond its normal limits for a moment When you use an action or bonus action to command your companion, you can extol it to exert greater effort. On your companion's turn, it can take one additional action of your choice. Your companions can now benefit from Action Surge twice before a rest, but only once on the same turn.