# Investigator *[savant](savant.md): Academic Disciplines* *Source: Savant* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Investigator (Level 3)' class='internal-link'>Investigator</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Devious Flourish (Level 6)' class='internal-link'>Devious Flourish</a>, <a href='#Illicit Contacts (Level 6)' class='internal-link'>Illicit Contacts</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Piercing Gaze (Level 10)' class='internal-link'>Piercing Gaze</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Master Investigator (Level 15)' class='internal-link'>Master Investigator</a></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Investigator (Level 3) Excelling at unraveling mysteries, conspiracies, and secrets, Investigators possess an uncanny ability to read the intent of others. They often spend their lives working to thwart those who deceive the innocent and take advantage of the common trust. Their considerable minds and eye for the truth stand in the way of thieves, shapeshifters, and corrupt politicians. ### Student of Truth (Level 3) You gain proficiency in [Insight](/3-Content/Rules/skills.md#Insight) and [Investigation](/3-Content/Rules/skills.md#Investigation). Whenever you make a check with either of these proficiencies you gain a bonus to your roll equal to one roll of your Intellect Die. If you are already proficient in either skill you gain proficiency in another skill from the Savant skill list in its place. Your intuitive nature grants you the following benefits: - Whenever you make an [Insight](/3-Content/Rules/skills.md#Insight) or [Perception](/3-Content/Rules/skills.md#Perception) check you can choose to use your Intelligence in place of Wisdom. - When you take the [Search](/3-Content/Rules/actions.md#Search) action, you gain information as if you spent a full minute searching instead of one action. ### Rough & Tumble (Level 3) You have gained some unsavory skills while fighting shadows in the underbelly of civilization. You learn to speak, read, and decode Thieves' Cant, the language of the criminal world. Also, your unarmed strikes deal bludgeoning damage equal to a roll of your Intellect Die + your Strength modifier on hit. When you hit your [Focus](/3-Content/Compendiums/classes/savant-llsav.md#Adroit%20Analysis%20(Level%201)) with a melee attack on your turn, you can force it to make a Dexterity saving throw against your Intellect save DC. On a failure, it is either [blinded](/3-Content/Rules/conditions.md#Blinded), [deafened](/3-Content/Rules/conditions.md#Deafened), or it cannot speak until the start of your next turn, or if the target is Large or smaller, you can choose to knock it [prone](/3-Content/Rules/conditions.md#Prone). ### Devious Flourish (Level 6) Your intuition grants you a heightened sense for openings in your foe's defenses. When you use [Calculated Flourish](/3-Content/Compendiums/classes/savant-llsav.md#Calculated%20Flourish%20(Level%202)) and cause the attack to miss, you can force the attacker to make a Dexterity saving throw against [Rough & Tumble](/3-Content/Compendiums/classes/savant-investigator-llsav.md#Rough%20&%20Tumble%20(Level%203)) as part of the same reaction, instead of moving. Also, whenever your [Focus](/3-Content/Compendiums/classes/savant-llsav.md#Adroit%20Analysis%20(Level%201)) fails the saving throw against Rough & Tumble, you can choose for it to take bludgeoning damage equal to one roll of your Intellect Die. Finally, whenever you take the [Attack](/3-Content/Rules/actions.md#Attack) action on your turn, you can make one unarmed strike attack as a bonus action. ### Illicit Contacts (Level 6) You have become familiar with the criminal elements of society. You have advantage on Charisma checks while you are communicating with another creature in Thieves' Cant. You also master the [Secrets & Whispers](/3-Content/Compendiums/optional-features/secrets-whispers-llsav.md) Scholarly Pursuit, If you have already mastered this Scholarly Pursuit you can instead master your choice of [Perfect Recall](/3-Content/Compendiums/optional-features/perfect-recall-llsav.md) or [Traditions](/3-Content/Compendiums/optional-features/traditions-llsav.md). ### Piercing Gaze (Level 10) Your gaze sees through the most intricate deceptions and conspiracies. You instantly detect the presence of illusions and shapeshifters, and you are instantly aware if your [Focus](/3-Content/Compendiums/classes/savant-llsav.md#Adroit%20Analysis%20(Level%201)) is lying to you. Also, if your Focus fails its saving throw against [Rough & Tumble](/3-Content/Compendiums/classes/savant-investigator-llsav.md#Rough%20&%20Tumble%20(Level%203)), you can cause it to be [stunned](/3-Content/Rules/conditions.md#Stunned) for the duration in place of the normal effects. ### Master Investigator (Level 15) Your sense for truth has reached near-supernatural levels. You gain [Truesight](/3-Content/Rules/senses.md#Truesight) out to a 30-foot radius. Also, when you hit your [Focus](/3-Content/Compendiums/classes/savant-llsav.md#Adroit%20Analysis%20(Level%201)) with an attack, or use [Potent Observation](/3-Content/Compendiums/classes/savant-llsav.md#Potent%20Observation%20(Level%202)) against your Focus, you can cause the attack to become a critical hit. You can only do so once between each short or long rest. ## Optional Features > [!example]- Optional Features: Investigator Scholarly Pursuits > ![Investigator Scholarly Pursuits](/3-Content/Compendiums/lists/list-optfeaturetype-ll-sp-i.md#Investigator%20Scholarly%20Pursuits) ^list-optfeature-ll-sp-i