# House of Knights *[warmage](warmage.md): Warmage House* *Source: Valda's Spire of Secrets* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#House of Knights (Level 3)' class='internal-link'>House of Knights</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"><a href='#Flurry of Blades (Level 7)' class='internal-link'>Flurry of Blades</a></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Knight's Ward (Level 10)' class='internal-link'>Knight's Ward</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Tactical Maneuver (Level 15)' class='internal-link'>Tactical Maneuver</a></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"><a href='#Field of Blades (Level 18)' class='internal-link'>Field of Blades</a></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### House of Knights (Level 3) The House of Knights has a long and storied tradition of melding melee combat and swordplay with the warmage's simple spellcasting. Unlike other warriors, however, Knights carry neither swords nor shields into combat, for they can forge both out of magical force at a moment's notice. ### Bonus Proficencies (Level 3) When you choose this house at 3rd level, you gain proficiency with medium armor and martial weapons. ### Force Breastplate (Level 3) At 3rd level, plates of magical force reinforce your armor. While you are wearing light or medium armor or are under the effects of mage armor, you can add your Intelligence modifier, instead of Dexterity, to your Armor Class. ### Mystical Weapon (Level 3) Also at 3rd level, you learn the [force weapon](/3-Content/Compendiums/spells/force-weapon-vss.md) cantrip, which doesn't count against your number of cantrips known. Additionally, on your turn when you would draw a weapon, you can summon a simple or martial weapon of your choice, made entirely of magical force, to your empty hand. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. This weapon vanishes if it leaves your hand. ### Flurry of Blades (Level 7) Beginning at 7th level, when you cast a cantrip that allows you to make multiple spell attacks, such as [force weapon](/3-Content/Compendiums/spells/force-weapon-vss.md) or [magic daggers](/3-Content/Compendiums/spells/magic-daggers-vss.md), you can use your bonus action to make one additional spell attack with that cantrip. ### Knight's Ward (Level 10) Starting 10th level, you learn to forge a hardened magical barrier between you and your foes. As a bonus action on your turn, you can gain a number of temporary hit points equal to twice your warmage level, which last for 1 minute. Once you use this feature, you can't use it again until you finish a short or long rest. ### Tactical Maneuver (Level 15) At 15th level, you can spend your entire movement to teleport up to half your speed to an unoccupied space you can see. ### Field of Blades (Level 18) Starting at 18th level, you can summon a whirlwind of mystical weapons, striking at a legion of foes in a single swipe. As an action on your turn, you can make a melee spell attack against up to five creatures you can see within 30 feet of you, with a separate attack roll for each target. On a hit, a target takes force damage equal to `2d10` + your Intelligence modifier.