# House of Cards
*[warmage](warmage.md): Warmage House*
*Source: Valda's Spire of Secrets*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#House of Cards (Level 3)' class='internal-link'>House of Cards</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"><a href='#High Stakes (Level 7)' class='internal-link'>High Stakes</a></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Dealer's Choice (Level 10)' class='internal-link'>Dealer's Choice</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Card Reading (Level 15)' class='internal-link'>Card Reading</a></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"><a href='#Ace In The Hole (Level 18)' class='internal-link'>Ace In The Hole</a></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### House of Cards (Level 3)
Warmages who join the House of Cards approach combat the same way they do games of chance, with high stakes, and calculated gambles. Each warmage of this house wields a special deck of cards tied to the very threads of fate, through which they can empower their magic with deft flurries of hands. However, while these warmages command incredible power, their magical surges are at the whims of the cards, and so they must make strategic, ingenious plays to master them.
### Bluff (Level 3)
When you choose this house at 3rd level, your poker face carries you through practically any lie. You gain proficiency in the Deception skill and with the playing card set, if you don't already have it. Additionally, you can use your Intelligence instead of Charisma for Charisma (Deception) checks you make.
### Deck of Fate (Level 3)
Starting at 3rd level, you gain a deck of magical playing or tarot cards, called a Deck of Fate, through which you can enhance the power of your cantrips. Shuffle a standard 52-card playing card deck and draw a hand of five cards when you roll initiative.
Whenever you target a hostile creature with a warmage spell that deals damage, you can use your bonus action to play one or more cards from your hand to enhance the power of the spell. If the cards exactly match one of the results on the Hands table, the spell deals extra damage to one of the spell's targets of your choice or grants you one additional effect, according to the result. If the cards don't match a result, they have no effect. Aces count as ones for results. Once you play a card, place it on the bottom of your deck and until you have five cards in your hand again.
**Hands**
| Name | Cards | Benefit |
|------|-------|---------|
| Straight | Any five sequential cards of any suit. | You deal an extra 12 damage. |
| Flush | Any five cards of the same suit in any order. | You deal an extra 10 damage. |
| Three of a Kind | Any three of the same number. | You deal an extra 6 damage. |
| Pair | Any two of the same number. | You deal an extra 2 damage. |
| Hearts | Any two hearts. | You gain temporary hit points equal to your intelligence modifier. |
| Spades | Any two spades. | Your speed increases by 10 feet until the start of your next turn. |
| Diamonds | Any two diamonds. | You gain a +1 bonus to your AC until the start of your next turn. |
| Clubs | any two clubs. | You gain a +1 bonus to saving throws until the start of your next turn. |
^hands
### High Stakes (Level 7)
At 7th level, you've mastered a very risky card trick using your Deck of Fate. On your turn, you can choose any number of cards from your hand and place them on the bottom of your deck (no action required), losing 2 hit points per card you chose. You then draw until you have five cards in your hand again.
### Dealer's Choice (Level 10)
At 10th level, you can use your bonus action to gain one of the following effects, chosen by the GM:
- You gain resistance to all damage until the end of your next turn.
- You teleport to an unoccupied space you can see within 60 feet of you.
- You vanish into a safe, endless demiplane until the start of your next turn, at which time you return at the same location from which you vanished.
### Card Reading (Level 15)
Beginning at 15th level, once on each of your turns when you draw a card from your deck as part of your Deck of Fate feature, you can declare a suit (Clubs, Diamonds, Hearts, or Spades) and check the top card of your deck. If you guessed the suit correctly, you can take the Dash, Disengage, or Use an Object action as part of the bonus action used for the feature.
### Ace In The Hole (Level 18)
Beginning at 18th level, you are a deckmaster. Whenever you would draw one or more cards from your deck, draw twice as many. Put half of the drawn cards on the bottom of your deck and the other cards in your hand.