# Grey Watchman *[Warden](VSS%20Warden.md): Champion's Call* *Source: Valda's Spire of Secrets* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Grey Watchman (Level 3)' class='internal-link'>Grey Watchman</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Fortification Expert (Level 6)' class='internal-link'>Fortification Expert</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"><a href='#Mettle (Level 13)' class='internal-link'>Mettle</a></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"><a href='#Unbreakable Sentinel (Level 20)' class='internal-link'>Unbreakable Sentinel</a></td></tr> > </tbody></table> ^class-progression ## Class Features ### Grey Watchman (Level 3) Ever vigilant and unceasing in your duties, you are a watcher of the realms of men, called to keep vigil over a keep or wall. As a grey watchman, trained in the arts of combat, you have honed your skills to a razor's edge to repel any invaders that might challenge your land. You need not keep watch over the same keep your entire life, but, wherever you travel, you are dedicated to keeping your land safe from invading armies, marauding monsters, and other external threats. ### Battle Tactics (Level 3) When you hear this call at 3rd level, you learn maneuvers that are fueled by special dice called battle dice. #### Battle Dice You have two battle dice, which are d8s. A battle die is expended when you use it. You regain all of your battle dice when you take a short or long rest, or when you roll initiative. Your battle die changes and more battle dice become available when you reach certain levels in this class, as shown on the table below. | Warden Level | Battle Dice | |--------------|-------------| | 3rd | `2d8` | | 7th | `3d8` | | 13th | `3d10` | | 19th | `4d10` | ^warden-level-battle-dice #### Using Battle Dice Once per turn, you can expend a battle die to perform a maneuver of your choice. Your maneuver options are detailed on the [optional features page](/3-Content/Compendiums/lists/list-optfeaturetype-mv-gw.md). #### Saving Throws Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows: <span class='abilityDc'>**Maneuver save DC**: Strength or Dexterity + Proficiency Bonus</span> ### Hold the Line (Level 3) At 3rd level, when you use your Warden's Grasp, any creature you choose other than yourself within the effect's area gains a +1 bonus to Armor Class and saving throws until the beginning of your next turn while it remains in the effect's area. ### Fortification Expert (Level 6) By 6th level, your experience manning battlements and blockades has given you insight in how to raise and reinforce them. You have advantage on any ability check you make to erect defensive fortifications, examine walls and other defenses for weak points and entryways, or climb constructed walls. Additionally, you can treat three-quarters cover as full cover. ### Mettle (Level 13) Also at 13th level, your determination allows you to shrug off effects that would otherwise harm you. When you are subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. ### Unbreakable Sentinel (Level 20) Starting at 20th level, you can use your action to transform into a paragon of battle, an unstoppable sentinel, channeling the strength of every man, woman, and child beneath your charge. For the next minute, you gain the following benefits: - You have a +2 bonus to Armor Class. - Whenever you hit a creature you have marked, you regain an expended battle die. - You can take an additional reaction during each round of combat. You can only take one reaction during each turn. Once you use this ability, you can't use it again until you finish a long rest.