# Elementalist *[shaman](shaman.md): Spirituality* *Source: Shaman Expanded p. 8* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"><a href='#Elementalist (Level 2)' class='internal-link'>Elementalist</a></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Elemental Wrath (Level 6)' class='internal-link'>Elemental Wrath</a>, <a href='#Elemental Empowerment (Level 6)' class='internal-link'>Elemental Empowerment</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Primordial Conduit (Level 10)' class='internal-link'>Primordial Conduit</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Elder Elemental Spirits (Level 14)' class='internal-link'>Elder Elemental Spirits</a>, <a href='#Master of the Elements (Level 14)' class='internal-link'>Master of the Elements</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Elementalist (Level 2) Some Shamans gain their abilities while living near places of raw elemental power: active volcanoes, amongst the sands of blazing deserts, atop frigid mountain peaks, or on the stormy coasts of the ocean. Known as Elementalists, these Shamans learn to draw out the most destructive Elemental Spirits and channel them to devastating effect against their enemies. #### Elementalist Spells _Source: Shaman Expanded_ *2nd-level Elementalist feature* You always have spells associated with the Elemental Spirit that you are attuned to prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day: **Elementalist Spells** | Shaman Level | Air Spells | Earth Spells | Fire Spells | Water Spells | |--------------|------------|--------------|-------------|--------------| | 2nd | [thunderwave](/3-Content/Compendiums/spells/thunderwave-xphb.md) | earth tremor | [burning hands](/3-Content/Compendiums/spells/burning-hands-xphb.md) | torrent | | 3rd | [shatter](/3-Content/Compendiums/spells/shatter-xphb.md) | earthen grasp | [flaming sphere](/3-Content/Compendiums/spells/flaming-sphere-xphb.md) | snowball swarm | | 5th | [lightning bolt](/3-Content/Compendiums/spells/lightning-bolt-xphb.md) | erupting earth | [fireball](/3-Content/Compendiums/spells/fireball-xphb.md) | tidal wave | | 7th | storm sphere | [stone shape](/3-Content/Compendiums/spells/stone-shape-xphb.md) | [wall of fire](/3-Content/Compendiums/spells/wall-of-fire-xphb.md) | [ice storm](/3-Content/Compendiums/spells/ice-storm-xphb.md) | | 9th | control winds | [wall of stone](/3-Content/Compendiums/spells/wall-of-stone-xphb.md) | immolation | [cone of cold](/3-Content/Compendiums/spells/cone-of-cold-xphb.md) | ^elementalist-spells ### Elemental Sage (Level 2) *2nd-level Elementalist feature* The primordial Spirits of nature have taught you the secrets of elemental mastery. During a long rest, you can perform a 1-hour ritual to attune to an Elemental Spirit until the end of your next long rest, choosing Air, Earth, Fire, or Water. This Elemental Spirit grants you resistance to, and affinity with the type of damage associated with it, as shown below: **Elementalist Spells** | Element | Air | Earth | Fire | Water | |---------|-----|-------|------|-------| | Damage | thunder | bludgeoning | fire | cold | ^elementalist-spells ### Totemic Destruction (Level 2) The Elemental Spirit you are attuned to infuses your Totems with its destructive power. Your Totemic Assault gains all the benefits below associated with your current Elemental Spirit: #### Air _Source: Shaman Expanded_ Totemic Assault deals thunder damage, and on a failed save, the target is moved up to 15 feet in a straight line. This distance is reduced by 5 feet for each size it is over Medium. #### Earth _Source: Shaman Expanded_ Totemic Assault deals bludgeoning damage, and on a failed save, a Larger or smaller creature is knocked prone. #### Fire _Source: Shaman Expanded_ Totemic Assault deals fire damage, and the damage dice of Totemic Assault become d12s. #### Water _Source: Shaman Expanded_ Totemic Assault deals cold damage, and on a failed save, until the start of your next turn the creature cannot take reactions and its speed is reduced by 10 feet. > [!note] Optional Rule: Elemental Focus > > If you wish to play a Shaman who channels Spirits of a single Element only, use the following rules: > > **Elemental Sage.** You can no longer perform the ritual to attune to another Elemental Spirit. > > **Elementalist Spells.** Choose a second Spirituality Spell of each level from 1st through 5th. All spells should deal the damage type of your Element or be thematically appropriate as approved by your DM. > > **Bonus Cantrip.** You learn a Cantrip corresponding to your Element, but it does not count against your total number Cantrips Known. Either beckon air, control flame (alternate), mold earth (alternate), or shape water (alternate). > > **Master of the Elements.** In place of resistance to the listed damage types, you gain immunity to the damage type associated with your Element. ^optional-rule-elemental-focus ### Elemental Wrath (Level 6) *6th-level Elementalist feature* The power you draw from the Elemental Spirits has grown. You bind a [Spirit of Wrath](/3-Content/Compendiums/optional-features/spirit-of-wrath-llsh.md), but it does not count against your total number of Bound Spirits. You can also apply the Spirit of Wrath bonus damage to any Shaman spell or feature that deals the damage type of your Elemental Spirit. If you already had a [Spirit of Wrath](/3-Content/Compendiums/optional-features/spirit-of-wrath-llsh.md) as one of your Bound Totems, you can bind another Totem Spirit of your choice so long as you also meet the prerequisites for that Totem Spirit. ### Elemental Empowerment (Level 6) The Elemental Spirit you attune to infuses your physical body, granting you mystical benefits. You gain the benefits below that correspond to your current Elemental Spirit: #### Air _Source: Shaman Expanded_ You can take the Dash action as a bonus action. Whenever you take the Dash action, opportunity attacks are made with disadvantage against you. #### Earth _Source: Shaman Expanded_ Whenever you are forced to make a Strength ability check or saving throw, you gain a bonus to your roll equal to your Wisdom modifier (a minimum of +1). #### Fire _Source: Shaman Expanded_ When you are forced to make a saving throw to resist being Charmed or Frightened, you can add your Wisdom modifier (a minimum of +1) to your roll. #### Water _Source: Shaman Expanded_ You gain a swimming speed equal to your walking speed. You can also hold your breath underwater for up to 1 hour. If you already have a swimming speed, you can Dash as a bonus action while you are swimming. ### Primordial Conduit (Level 10) *10th-level Elementalist feature* Your power rivals native Spirits of the four Elemental Planes. Once between each short or long rest, you can cast one Elementalist Spells at the level of your Conduit Magic spell slots, without expending a spell slot. Also, whenever you deal the damage type of your Elemental Spirit, you gain temporary hit points equal to half the damage dealt to a single target. ### Elder Elemental Spirits (Level 14) *14th-level Elementalist feature* You wield the primordial elemental power of the most destructive aspects of nature. When attuned to your Elemental Spirit, you also gain the benefits from its corresponding Elder Spirit from the table below. **Elementalist Spells** | Air | Earth | Fire | Water | |-----|-------|------|-------| | [Elder Spirit of the Storm](/3-Content/Compendiums/optional-features/elder-spirit-of-the-storm-llsh-e.md) | [Elder Spirit of the Fissure](/3-Content/Compendiums/optional-features/elder-spirit-of-the-fissure-llsh-e.md) | [Elder Spirit of the Inferno](/3-Content/Compendiums/optional-features/elder-spirit-of-the-inferno-llsh-e.md) | [Elder Spirit of the Sea](/3-Content/Compendiums/optional-features/elder-spirit-of-the-sea-llsh-e.md) | ^elementalist-spells However, you can still only cast a single Elder Spirit spell of each level per long rest, choosing between the spells of each of your Elder Spirits. ### Master of the Elements (Level 14) *14th-level Elementalist feature* As a bonus action, you can draw Spirits of all four elements into yourself, gaining the following benefits for 1 minute: - You gain a flying speed equal to your walking speed. - You resist bludgeoning, cold, fire, and thunder damage. - When a creature moves within 10 feet or hits you with an attack, you can use a reaction to force it to make Dexterity saving throw or suffer the effects of your Totemic Assault. - When you use Totemic Assault, you can choose which of the four Elemental effects it imposes on a failed save. This transformation ends early if you are incapacitated or use your bonus action to end it. You can use this feature once per long rest at no cost, after that you must spend a Conduit Magic spell slots to use this feature again.