# Elemental
*[psion](psion.md): Psionic Archetype*
*Source: KibblesTasty: Psion*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"><a href='#Elemental Mind (Level 1)' class='internal-link'>Elemental Mind</a></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Living Power (Level 3)' class='internal-link'>Living Power</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Empowered Psionics (Level 6)' class='internal-link'>Empowered Psionics</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Full Manifestation (Level 10)' class='internal-link'>Full Manifestation</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Elemental Form (Level 14)' class='internal-link'>Elemental Form</a></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Elemental Mind (Level 1)
An Elemental Mind is a Psion that can manifest and control elements as an extension of their will.
### Elemental Power (Level 1)
At 1st level when you select this archetype, you gain a deep intrinsic tie to elemental power, granting you the ability to manipulate it. You gain the psionic psychokinesis.
### Primordial Aspect (Level 1)
Additionally at 1st level, as an action or when you deal fire, cold, or lightning damage (no action required), you take on an aspect of that element until the end of your next turn or until you take a new primordial aspect.
- **Cold:** You gain an icy shell, reducing any nonmagical bludgeoning, piercing or slashing damage taken by your proficiency bonus.
- **Fire:** You gain a fiery aura. Once per turn, a creature within 5 feet that hits you with a melee attack takes fire damage equal to your proficiency bonus.
- **Lightning:** You flicker with lightning. Your walking speed is increased by 5 feet for the duration.
You can additionally spend 1 psi point to gain resistance to the element to the start of your next turn. If you are specialized in an element, you you can do this without spending a psi point for the element you are specialized in.
> [!note] Aspect Appearance
>
> The appearance of the aspect manifesting itself may vary, perhaps your hair becomes fire and radiates heat, or your skin takes on an icy sheen, but whatever the nature and consequence of the aspect is apparent to observers.
^aspect-appearance
### Living Power (Level 3)
Starting at 3rd level, your powers become a living extension of your mind, weaving an extension of your will into reality, allowing you to manipulate your powers in more advanced ways. When you use a power or alternate effect of Psychokinesis, you can apply one of the following modifiers:
- **Shaped Power** When you use a power or spell that makes a ranged spell attack, you can convert it to a melee spell attack (such as forming it into a weapon shape), and when you would make an attack that would make a melee spell attack, you can instead form it into a shape and hurl it at a target within 15 feet making a ranged spell attack.
- **Controlled Power** When you use a spell or power that targets an area, you can select a number of creatures equal to the psi points spent in the area of effect for the spell or power to be ignored. The power passes harmlessly around these creatures, they automatically succeed on their saving throw against the effect, and they take no damage if they would normally take half damage on a successful save against the effect.
- **Raging Power** When you use a spell or power, you can let it rage out of control. When you roll damage for the power or spell, you can reroll a number of dice up to 1 + the number of psi points spent. You must use the new roll.
### Empowered Psionics (Level 6)
Starting at 6th level, when you deal damage with a psionic discipline power you can add your Intelligence modifier to the damage dealt.
### Full Manifestation (Level 10)
Starting at 10th level, when you enter a primordial aspect, you can expend 1 psi point to fully manifest that element, replacing the primordial aspect with the following effect. If you are specialized in that element, it doesn't require a psi point to fully manifest the power.
- **Cold:** Your speed becomes 0 until the end of your next turn, but you have resistance to all damage types except fire and force.
- **Fire:** Fire fills a 10-foot radius around you. When a creature enters the area for the first time on a turn or starts its turn there, it takes fire damage equal to 1d4 + your proficiency bonus.
- **Lightning:** You can use your movement to teleport a distance up to your speed for the duration.
If you are not in a primordial aspect, you can fully manifest a power as a bonus action for 2 psi points (or 1 psi point if you are specialized in that power).
### Elemental Form (Level 14)
Starting at 14th level, you can expend 5 psi points to cast shapechange to assume elemental forms. When you cast shapechange in this way it has no verbal or material components, but you can only assume the form of a Water Elemental, Fire Elemental, or Air Elemental. If you are specialized in an element, the cost is reduced to 3 psi points, but you can only assume the form associated with your specialization (Water Elemental for cold, Fire Elemental for fire, or Air Elemental for lightning). A Water Elemental assumed with this form doesn't have the Freeze property.
Once you cast shapechange this way, you can't do so until you finish a short or long rest.