# Elderheart
*[warden](warden.md): Warden Bond*
*Source: Kibbles' Compendium of Legends and Legacies p. 69*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"><a href='#Bond of the Elderheart (Level 1)' class='internal-link'>Bond of the Elderheart</a></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Body of Thorns (Level 3)' class='internal-link'>Body of Thorns</a>, <a href='#Spiked Interdiction (Level 3)' class='internal-link'>Spiked Interdiction</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"><a href='#Hardened Core (Level 7)' class='internal-link'>Hardened Core</a></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Primeval Guardian (Level 14)' class='internal-link'>Primeval Guardian</a>, <a href='#Arboreal Shelter (Level 14)' class='internal-link'>Arboreal Shelter</a></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#New Growth (Level 17)' class='internal-link'>New Growth</a></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Bond of the Elderheart (Level 1)
Rooted in the ancient growth of the world, these Wardens are linked to a primordial untamed aspect of the world. Their vines lash and bind, inexorably dragging their enemies to the conclusion of their place in the natural cycle of life and death.
### Lashing Vines (Level 1)
A natural one handed melee weapon. Deals `d6` slashing damage on hit, and has the Light, Reach, and Special Properties.
Special: This weapon has the following benefits:
- **Grappling Weapon.** When you hit a creature with this weapon, you can attempt to initiate a grapple against that creature as a bonus action. If you are grappling a creature with it, you can only use it to attack the creature it is grappling.
- **Restraining Vines.** You can make a grapple check with this weapon targeting a Large or smaller creature you are currently grappling with it. On success, the creature is restrained while grappled this way.
- **Reaching Grapples.** You can grapple creatures with this weapon with a reach equal to the weapon's reach. If a creature more than 5 feet away from you is grappled or restrained by you with this weapon their movement is not reduced to zero, but they can only move toward you. Once they are within 5 feet of you, their movement speed becomes zero.
- **Grappling Larger Creatures.** You can attempt to grapple creatures up to two sizes larger than you when initiating a grapple with this weapon, but creatures two sizes larger than you have their movement speed reduced by half, rather than reduced to zero. If they move out of range of your grapple, you can choose to release them, or be pulled along with their movement.
### Eyes of Nature (Level 1)
At 1st level, you gain advantage on Nature or Survival checks that involve plants (to identify them, to tell if they are edible, or track things that have passed through them, etc.).
### Innate Magic (Level 1)
Additionally when you select this bond, you gain access to several innate magical abilities by channeling the power of your primal connection.
You gain the following spells at the listed levels, and can cast each spell once without components or spell slots. Once you cast the spell in this way, you cannot cast it again until you complete a long rest. Wisdom is your spellcasting modifier for these spells. You can cast a spell again before completing a long rest by spending 1 + the level of the spell Endurance Dice.
**Innate Spells (1/long rest each)**
| Warden Level | Spells |
|--------------|--------|
| 1st | [grasping roots](/3-Content/Compendiums/spells/grasping-roots-kt-cll.md) |
| 3rd | entangle |
| 5th | speak with plants |
| 9th | plant growth |
| 13th | [summon plant](/3-Content/Compendiums/spells/summon-plant-kt-cll.md) |
| 17th | [carnivorous garden](/3-Content/Compendiums/spells/carnivorous-garden-kt-cll.md) |
^innate-spells-1-long-rest-each
### Body of Thorns (Level 3)
Starting at 3rd level, when you are hit by a melee attack, the attacker takes piercing damage equal to the damage reduction of Mystic Bulwark.
### Spiked Interdiction (Level 3)
Additionally at 3rd level, the difficult terrain caused by your Primal Interdiction becomes overgrown with spiky thorns. Creatures of your choice take 1d4 piercing damage for each 5 feet of travel within your Primal Interdiction. When you move this effect is suspended until the end of your turn.
This damage increases to 2d4 piercing damage at 11th level.
### Hardened Core (Level 7)
Starting at 7th level, you gain a +1 bonus to your AC, and any critical hit against you becomes a normal hit.
### Primeval Guardian (Level 14)
Starting at 14th level, as a bonus action you can take root, merging with the ground, transforming into a wrathful treant. While rooted, your movement speed is reduced to zero. When you do so, you can choose to grow one size larger (up to a maximum of Large), your reach increases by 5 feet, you are immune to effects that would move you, the prone condition, and have advantage on Strength ability checks and saving throws.
Creatures two sizes larger than you that you are grappling can no longer drag you, meaning they cannot leave your reach without breaking the grapple.
You can end your tree form at any time as an action.
### Arboreal Shelter (Level 14)
Additionally at 14th level, you no longer need to be in range of an attack to impose disadvantage on it with Primal Interdiction, as long as the target of the attack is within range of Primal Interdiction.
### New Growth (Level 17)
Starting at 17th level, as an action, you can cause a tree to sprout from the ground at a point within 30 feet of you that morphs into a tree-like-clone of you. It copies all of your statistics and abilities, besides any that recharge on long rest (such as this one) which it does not have access to, and is under your control, but has its own actions and acts immediately after you in initiative.
It has hit points equal to half your maximum hit points. It is in your Primeval Guardian form, and cannot end the effect of that ability. It lasts for 1 minute, or until it is reduced to 0 hit points. If you die while it exists, you become the clone, after which you can end the Primeval Guardian as normal.
Once you use this feature, you cannot use it again until you complete a long rest.