# Curse Binder
*[shaman](shaman.md): Spirituality*
*Source: The Shaman p. 6*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"><a href='#Curse Binder (Level 2)' class='internal-link'>Curse Binder</a></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Sinister Vitality (Level 6)' class='internal-link'>Sinister Vitality</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Occult Ward (Level 10)' class='internal-link'>Occult Ward</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Foul Conjuration (Level 14)' class='internal-link'>Foul Conjuration</a></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Curse Binder (Level 2)
While most Shamans use the power of Spirits to work magic and heal the sick, some twist this connection, binding sinister Spirits to enemies. Known as Curse Binders, these Shamans wield the sinister spiritual power present in the world. Often apprentices of hags or entities from the Shadowfell, they use ancient techniques to afflict their foes with hexes and curses.
#### Curse Binder Spells
*2nd-level Curse Binder feature*
You always have certain spells prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day:
**Curse Binder Spells**
| Shaman Level | Spells |
|--------------|--------|
| 2nd | [bane](/3-Content/Compendiums/spells/bane-xphb.md), cause fear |
| 3rd | [blindness/deafness](/3-Content/Compendiums/spells/blindness-deafness-xphb.md), [ray of enfeeblement](/3-Content/Compendiums/spells/ray-of-enfeeblement-xphb.md) |
| 5th | [bestow curse](/3-Content/Compendiums/spells/bestow-curse-xphb.md), [vampiric touch](/3-Content/Compendiums/spells/vampiric-touch-xphb.md) |
| 7th | [blight](/3-Content/Compendiums/spells/blight-xphb.md), [phantasmal killer](/3-Content/Compendiums/spells/phantasmal-killer-xphb.md) |
| 9th | [contagion](/3-Content/Compendiums/spells/contagion-xphb.md), enervation |
^curse-binder-spells
### Evil Eye (Level 2)
*2nd-level Curse Binder feature*
You can curse with a glance. When a creature that you can see within 60 feet hits with an attack roll, or succeeds on an ability check or saving throw, you can use a reaction to roll 1d4 and subtract it from its roll, possibly causing it to fail.
You can use this reaction a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
### Totemic Curse (Level 2)
*2nd-level Curse Binder feature*
You bind Spirits of pain, suffering, and despair to inflict upon your foes. Whenever a creature fails its saving throw against Totemic Assault, you inflict one of the following conditions on it until the beginning of your next turn:
- Its speed is halved and it cannot take reactions.
- It cannot regain hit points, and whenever it takes damage it takes an additional 1d4 necrotic damage.
- It is Blinded to anything more than 15 feet away from it.
### Sinister Vitality (Level 6)
*6th-level Curse Binder feature*
Sinister spirits drain life from your foes. Whenever you deal necrotic damage to a creature with Totemic Assault, you gain temporary hit points equal to half the necrotic damage dealt.
This has no effect on Constructs or Undead creatures.
### Occult Ward (Level 10)
*10th-level Curse Binder feature*
Your familiarity with foul magick and sinister curses protect you from similar effects. You gain resistance to both poison and necrotic damage, and have advantage on saving throws to resist the Charmed and Frightened conditions.
Also, when you succeed on a saving throw to resist being Charmed or Frightened, you can use your reaction to target your attacker with Totemic Assault.
### Foul Conjuration (Level 14)
*14th-level Curse Binder feature*
You have reached the apex of sinister shamanism, the ability to create corporeal bodies for the vile Spirits you bind. Once per long rest, you can cast create undead at 6th-level without expending a spell slot or providing the material components.
Any Undead creatures that you create with this feature crumble to dust at the end of your next long rest.