# Culinarian
*[savant](savant.md): Academic Disciplines*
*Source: Savant Expanded*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Culinarian (Level 3)' class='internal-link'>Culinarian</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Cut Above (Level 6)' class='internal-link'>Cut Above</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Improved Recipes (Level 10)' class='internal-link'>Improved Recipes</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Master Culinarian (Level 15)' class='internal-link'>Master Culinarian</a></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Culinarian (Level 3)
The savants known as Culinarians put their great intellects to work in the science of food and drink. Ever the adventurer, they leave their kitchens behind, venturing out into the world in a lifelong search for new wondrous and exotic ingredients. What strange and exciting recipes will you come to discover?
### Student of Flavor (Level 3)
You gain proficiency in [Nature](/3-Content/Rules/skills.md#Nature) and [cook's utensils](/3-Content/Compendiums/items/cooks-utensils-xphb.md). Whenever you make a check with either of these proficiencies you gain a bonus to your roll equal to one roll of your Intellect Die. If you are already proficient in Nature you gain proficiency in another skill from the Savant skill list in its place.
In addition, so long as you have access to cook's utensils and edible ingredients, any creature that expends a Hit Die to regain hit points during a short rest with you also regains additional hit points equal to one roll of your Intellect Die.
### Adventurer's Cook Book (Level 3)
You have begun to compile a Cook Book containing the exotic and wondrous [Recipes](/3-Content/Compendiums/lists/list-optfeaturetype-ll-cr.md) you create during your adventures:
#### Recipes Known
You know two Recipes of your choice from the list at the end of this Discipline.
#### Adding a Recipe
As an action, you can harvest a Sample from a creature that died within the last minute. Before the end of your next long rest, you can spend 1 hour, which can be during a short or long rest, using [cook's utensils](/3-Content/Compendiums/items/cooks-utensils-xphb.md) and the Sample to add the corresponding Recipe that corresponds to the Sample's creature type to your Cook Book.
#### Preparing a Morsel
At the end of each short or long rest, you prepare a number of Morsels equal to your Intelligence modifier. Each Morsel you prepare has the properties of one Recipe from your Cook Book.
You don't need samples from a creature corresponding to a Recipe to prepare a Morsel with that Recipe. Any Morsels you prepare lose their potency at the end of the next short or long rest as they become inedible and bland.
#### Serving Morsels
As an action, any creature can eat a Morsel, or feed it to a willing creature within its reach. A creature that eats a Morsel gains the benefits detailed in the Recipe description. A creature can only benefit from one Morsel at a time, and eating another Morsel instantly ends any previous Morsel benefits.
#### Replacing a Cook Book
If your Cook Book is lost or destroyed, you can spend 1 hour adding each of your old Recipes to a new Cook Book from memory. You do not need to rediscover any Recipes that were lost.
### Cut Above (Level 6)
As an action, you can touch one of your Morsels with [cook's utensils](/3-Content/Compendiums/items/cooks-utensils-xphb.md) and change it to a Morsel of another Recipe.
Also, when you use your action to eat or feed a Morsel to a creature, you can make one weapon attack as a bonus action.
### Improved Recipes (Level 10)
Your Recipes invigorate your allies along with their normal benefits. A creature that eats one of your Morsels also gains temporary hit points equal to your Savant level.
### Master Culinarian (Level 15)
You are a master monster chef and can cook with anything, anywhere. Over the course of 1 hour, which can be during a short or long rest, you can use [cook's utensils](/3-Content/Compendiums/items/cooks-utensils-xphb.md) and any foods to prepare a monstrous feast that can feed yourself and a number of other creatures equal to your Savant level.
If a creature spends 10 minutes eating its meal, it is instantly cured of any poisons, diseases, or any other hostile condition that is effecting it, and for 24 hours, it is immune to both the [frightened](/3-Content/Rules/conditions.md#Frightened) and [poisoned](/3-Content/Rules/conditions.md#Poisoned) conditions, and it adds one roll of your Intellect Die to any ability check or saving throw it makes that uses its Wisdom or Constitution.
## Optional Features
> [!example]- Optional Features: Creature Recipes
> 
^list-optfeature-ll-cr