# Blood Priest
*[shaman](shaman.md): Spirituality*
*Source: Shaman Expanded p. 8*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"><a href='#Blood Priest (Level 2)' class='internal-link'>Blood Priest</a></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Extra Attack (Level 6)' class='internal-link'>Extra Attack</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Sanguine Curse (Level 10)' class='internal-link'>Sanguine Curse</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Crimson Ascendant (Level 14)' class='internal-link'>Crimson Ascendant</a></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Blood Priest (Level 2)
In ancient days, elder Shamans communed with Spirits that desired mortal blood above all. Over time, the Spirits taught the first Blood Priests the dark secrets of blood magic, and in return, they offered these elder Spirits the blood of their foes.
#### Blood Priest Spells
_Source: Shaman Expanded_
*2nd-level Blood Priest feature*
You always have certain spells prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day:
**Blood Priest Spells**
| Shaman Level | Spells |
|--------------|--------|
| 2nd | [false life](/3-Content/Compendiums/spells/false-life-xphb.md), [ray of sickness](/3-Content/Compendiums/spells/ray-of-sickness-xphb.md) |
| 3rd | [hold person](/3-Content/Compendiums/spells/hold-person-xphb.md), [ray of enfeeblement](/3-Content/Compendiums/spells/ray-of-enfeeblement-xphb.md) |
| 5th | [bestow curse](/3-Content/Compendiums/spells/bestow-curse-xphb.md), [slow](/3-Content/Compendiums/spells/slow-xphb.md) |
| 7th | [death ward](/3-Content/Compendiums/spells/death-ward-xphb.md), [dominate beast](/3-Content/Compendiums/spells/dominate-beast-xphb.md) |
| 9th | [contagion](/3-Content/Compendiums/spells/contagion-xphb.md), [hold monster](/3-Content/Compendiums/spells/hold-monster-xphb.md) |
^blood-priest-spells
### Blood Totem (Level 2)
Ancient Spirits have taught you to siphon life-blood and bind its spiritual power to Blood Totems using the rules below:
#### Bound Totem
_Source: Shaman Expanded_
You start with a single Blood Totem that does not count against your total number of Bound Totems. However, at the end of a long rest, you can forgo any number of Bound Totems to instead create that many Blood Totems.
#### Harvesting
_Source: Shaman Expanded_
When you deal necrotic, piercing, or slashing damage to a creature within 10 feet of you, you can choose to harvest its blood, causing one Blood Totem you are holding to gain hit points equal to half the damage dealt. This ability has no effect on Constructs, Undead, or creatures without blood.
#### Hit Points
_Source: Shaman Expanded_
Blood Totems can store up to 25 hit points at one time. If a Blood Totem is at its maximum hit points, you can expend all its hit points to cast one of your Blood Priest spells at your Slot Level, without expending a slot or the spell's normal material components.
When you finish a long rest, unused hit points stored within Blood Totems lose their magic and are dispelled.
### Cruel Implements (Level 2)
You have learned to use particular weapons to better harvest the life-blood of your foes. You gain proficiency with all melee weapons that deal piercing or slashing damage.
### Sanguine Shield (Level 2)
Whenever you take damage while you are holding a Blood Totem, you can use a reaction to cause it to take the damage in your place. Should this reduce a Blood Totem to zero hit points, you take any remaining damage.
### Extra Attack (Level 6)
*6th-level Blood Priest feature*
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, if you use your action to cast a Shaman spell or use Totemic Assault, you can make a single melee weapon attack as a bonus action.
Attacks with your Cruel Implements also count as magical for overcoming resistances and immunities.
### Sanguine Curse (Level 10)
*10th-level Blood Priest feature*
Spirits that hunger for mortal vitality empower your magick. When you expend a Blood Totem to cast a Blood Priest spell, you can force the target to make a Constitution saving throw in place of the normal saving throw for that spell. If you have hit points harvested from the target of the spell in that Blood Totem, it makes this saving throw with disadvantage.
Also, when a creature takes damage from Totemic Assault, you can harvest hit points regardless of its distance from you.
### Crimson Ascendant (Level 14)
*14th-level Blood Priest feature*
You have stained your soul with the blood of mortals in order to satisfy the hunger of dark Spirits. Whenever you damage a creature with a Cruel Implement, hit points you harvest for your Blood Totems are no longer halved.
You also start with three Blood Totems before you must forgo Bound Totems to create Blood Totems.