# Beasthide *[warden](warden.md): Warden Bond* *Source: Kibbles' Compendium of Legends and Legacies p. 66* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"><a href='#Bond of the Beasthide (Level 1)' class='internal-link'>Bond of the Beasthide</a></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Ruthless Interdiction (Level 3)' class='internal-link'>Ruthless Interdiction</a>, <a href='#Enduring Ferocity (Level 3)' class='internal-link'>Enduring Ferocity</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"><a href='#Path of Survival (Level 7)' class='internal-link'>Path of Survival</a></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Vicious Endurance (Level 14)' class='internal-link'>Vicious Endurance</a>, <a href='#Focused Transformation (Level 14)' class='internal-link'>Focused Transformation</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#Gigantification (Level 17)' class='internal-link'>Gigantification</a></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Bond of the Beasthide (Level 1) Tapping into the primal ferocity of beasts, Beasthide Wardens are capable of fighting with a primal ferocity. They specialize in unleashing terrible wrath on any that would attack them or their companions. ### Bestial Claws (Level 1) Starting at 1st level, when you roll initiative or as a bonus action at any time, you can manifest one or both of your arms into clawed natural weapons. You cannot wield weapons or shields in hands that you have morphed, but they can be used to Grapple creatures. While you are grappling a creature with a claw, that claw can only attack that creature. The claws last until you dismiss them as a bonus action. #### Bestial Claws A vicious set of claws extending from one of your hands. This becomes a natural one handed melee weapon that deals `d8` slashing damage on hit, and has the Light and Special properties. **Special:** This weapon counts as a free hand for the purposes of grappling. When you successfully initiate a grapple with it, the target takes `d6` slashing damage. ### Bond of the Wild (Level 1) At 1st level, you gain proficiency in Animal Handling. If you already have proficiency in Animal Handling, you gain expertise in the Animal Handling skill, allowing you to add twice your proficiency bonus to checks made with it. ### Innate Magic (Level 1) Additionally when you select this bond, you gain access to several innate magical abilities by channeling the power of your primal connection. You gain the following spells at the listed levels, and can cast each spell once without components or spell slots. Once you cast the spell in this way, you cannot cast it again until you complete a long rest. Wisdom is your spellcasting modifier for these spells. You can cast a spell again before completing a long rest by spending 1 + the level of the spell Endurance Dice. **Innate Spells (1/long rest each)** | Warden Level | Spells | |--------------|--------| | 1st | speak with animals | | 3rd | animal messenger | | 5th | alter self | | 9th | enlarge/reduce | | 13th | [mutate](/3-Content/Compendiums/spells/mutate-kt-cll.md) | | 17th | polymorph | ^innate-spells-1-long-rest-each ### Ruthless Interdiction (Level 3) Starting at 3rd level, you have advantage on the first attack roll or grapple check you make against a creature that attacked anyone that was inside the range of your Primal Interdiction (including yourself) since the end of your last turn. ### Enduring Ferocity (Level 3) Additionally at 3rd level, when you roll an [Endurance Die](/3-Content/Compendiums/classes/warden-kt-cll.md#Endurance%20Dice%20(Level%202)), you can also add the die to the next damage roll or Strength (Athletics) check you make before the end of your next turn. ### Path of Survival (Level 7) Starting at 7th level, you gain proficiency in your choice of Constitution or Dexterity saving throws. ### Vicious Endurance (Level 14) Starting at 14th level, your attacks with natural weapons score a critical hit on a roll of 19 or 20. When you score a critical hit with your natural weapons, you regain 1 expended [Endurance Die](/3-Content/Compendiums/classes/warden-kt-cll.md#Endurance%20Dice%20(Level%202)). ### Focused Transformation (Level 14) Additionally at 14th level, while you are concentrating on an innate spell granted by this subclass, your concentration can't be broken as a result of taking damage. ### Gigantification (Level 17) Starting at 17th level, as a bonus action or when you manifest your bestial claws, you can unleash the bestial power within, swelling to massive size. You become Large or Huge (your choice) for 1 minute. Upon transforming, you gain temporary hit points equal to half of your maximum hit points. For the duration of your transformation, you gain the following benefits: - **Bonus Damage.** Your natural weapons deal an additional die of damage. - **Grappling Advantage.** You have advantage on all checks to grapple creatures smaller than you. - **Reach.** Your reach increases by 5 feet with all weapons. - **Faster Movement.** Your movement speed increases by 20 feet. - **Jumping Distance.** The distance you can long or high jump with a running start is doubled. - **Saving Throws.** You have advantage on Strength and Constitution saving throws. - **Throwing Things.** While in this form, when you make an attack, you can throw Medium or Small objects or creatures you are holding with a range of 50/100 feet. You have proficiency with this attack, regardless of what you are throwing. On hit, both the target and the thrown creature or object takes `4d6` + your Strength modifier damage. On miss, only the thrown creature or object takes the damage (this damage is taken in place of any falling damage, unless they also fall vertical distance as part of this movement, such as being thrown off a wall or cliff). Once you use this feature, you cannot use it again until you complete a long rest.