# Archaeologist
*[savant](savant.md): Academic Disciplines*
*Source: Savant*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Archaeologist (Level 3)' class='internal-link'>Archaeologist</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Daring Determination (Level 6)' class='internal-link'>Daring Determination</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Lore Master (Level 10)' class='internal-link'>Lore Master</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Master Archaeologist (Level 15)' class='internal-link'>Master Archaeologist</a></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Archaeologist (Level 3)
Specializing in the study of forgotten civilizations, uncharted lands, and ancient places, Archaeologists bring the light of knowledge to the dark and deadly places of the world. Doing their best to uncover the wisdom of ages long past, they often tend to feel a sad kinship with the civilizations they study and go to great lengths not to destroy or offend their memory.
### Student of History (Level 3)
You gain proficiency in [History](/3-Content/Rules/skills.md#History) and [Investigation](/3-Content/Rules/skills.md#Investigation). Whenever you make a check with either of these proficiencies you gain a bonus to your roll equal to one roll of your Intellect Die. If you are already proficient in either skill you gain proficiency in another skill from the Savant skill list in its place.
Also, if you spend 1 minute examining an object you are touching, you can ascertain its value, origin, and age. If it has magic properties, you learn them as if you had cast [identify](/3-Content/Compendiums/spells/identify-xphb.md).
### Adventuring Academic (Level 3)
Your time in ancient places has given you insights into arcane items and honed your instincts. You gain the benefits below:
- You gain a climbing speed equal to your walking speed.
- When you make a saving throw related to a trap, you gain a bonus to your roll equal to one roll of your Intellect Die.
- You ignore all class, race, and alignment requirements for attunement and use of magic items, scrolls, and potions. Intelligence is your spellcasting ability for magic items.
- You can cast and concentrate on spells from magic items, scrolls, and potions while you are using [Adroit Analysis](/3-Content/Compendiums/classes/savant-llsav.md#Adroit%20Analysis%20(Level%201)).
### Daring Determination (Level 6)
You are well acquainted with danger. Whenever you make a Dexterity saving throw, or an ability check related to a trap, you add one roll of your Intellect Die to the result of your roll.
Also, if you use your action to use a magic item, potion, or scroll you can make one weapon attack as a bonus action.
### Lore Master (Level 10)
You constantly study every myth, legend, and folk tale you come across. If you observe a person, place, or object for at least 10 minutes, you mystically recall information about it as if it were the target of a [legend lore](/3-Content/Compendiums/spells/legend-lore-xphb.md) spell.
The target of this feature does not need to be of legendary importance in order for you to gain information. Though, if there is no relevant lore about the target you learn nothing.
Finally, when you use a magic item, you use your Intellect save DC for its effects unless the item's save DC was higher.
### Master Archaeologist (Level 15)
Your familiarity with ancient magic has given you insight into its workings. You gain resistance to all damage from spells.
Also, when you finish a short rest, you can touch one magic item that normally regains its charges at dawn, and it regains expended charges equal to your Intelligence modifier.