# Academy of Chivalry *[warlord](warlord.md): Academy of War* *Source: Warlord p. 7* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Academy of Chivalry (Level 3)' class='internal-link'>Academy of Chivalry</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Lead the Charge (Level 6)' class='internal-link'>Lead the Charge</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Flames of Hope (Level 14)' class='internal-link'>Flames of Hope</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"><a href='#Paragon of Chivalry (Level 18)' class='internal-link'>Paragon of Chivalry</a></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Academy of Chivalry (Level 3) Warlords that select the Academy of Chivalry often hail from the ranks of the nobility and are most always formal knights. As leaders, they hold themselves and those who follow them to a lofty code of conduct. These knights stand as beacons of fair play, honor, and justice, both on and off the field of battle. ### Chivalric Exploits (Level 3) You learn certain Exploits at the Warlord levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level. | Warlord Level | Exploit | |---------------|---------| | 3rd | attack order, commanding presence | | 5th | rejuvenating order, hold the line | | 9th | daring rescue | ^warlord-level-exploit ### Anointed Knight (Level 3) You have been trained in the classical skills of knighthood. You gain proficiency with all martial weapons, one musical instrument, and in either History, Performance, or Religion. ### Inspiring Presence (Level 3) Your presence on the field of battle inspires those who fight beside you. When you roll initiative you can expend one use of Inspiring Word to grant a number of creatures equal to your Leadership modifier (minimum of 1) that can see or hear you within 30 feet temporary hit points equal to a roll of your Exploit Die + your Leadership modifier. ### Lead the Charge (Level 6) You lead best from the front lines. When you take the Attack action on your turn and make at least one melee attack, you can issue an attack order as a bonus action on that turn. ### Flames of Hope (Level 14) As an action, you can let forth a cry that inflames the hearts of allies and inspires terror in your foes. Creatures that can hear you within 30 feet gain one of the following effects: - Friendly creatures gain temporary hit points equal to a roll of your Exploit Die + your Leadership modifier, and while these last the creature cannot be frightened. - Enemy creatures must succeed on a Wisdom saving throw against your Exploit Save DC or be frightened of you for 1 minute. Frightened creatures can repeat this saving throw at the end of each of their turns and each time they take damage, ending the effect on a success. Once you use this feature you must complete a short or long rest before you can use it again. ### Paragon of Chivalry (Level 18) You stand as an exemplar of chivalric virtue, a shining beacon for those who follow you. You are immune to the frightened and charmed conditions, and creatures of your choice within 30 feet that can see you have advantage on saving throws to resist and end the charmed and frightened conditions.