# What Needs to Be Done to Play *This is a heavily pruned task list that contains just the bare minimum stuff (probably and then some, knowing me) on what **needs** to be ready before we can start playing in the campaign.* ## Tasks ### Mechanics - [ ] Finish revision of all character classes, including - adding choices across progression - adding narrative/exploration features - integrating exploits and the *KibblesTasty* Alternate Martial Progression - [ ] Aegis - [ ] Alchemist - [ ] Apothecary - [ ] Artificer - [x] Barbarian - [ ] Bard - [ ] Beastheart - [ ] Bloodhunter - [ ] Cleric - [ ] Cipher - [ ] Druid - Druids can change into Challenge rating zero creatures for free. It encourages them to get creative and it doesnt give them an advantage in combat. Also you can talk to animals regardless of what kind of druid you are but only if you can turn into it. - [ ] Esper - [ ] Fighter - [ ] Gadgeteer - [ ] Gunslinger - [ ] Hedgemage - [ ] Illrigger - [ ] Inquisitor - [ ] Jaeger - [ ] Justiciar - [ ] Kineticist - [ ] Magus - [ ] Monk - [ ] Null - [ ] Occultist - [ ] Oracle - [ ] Paladin - [ ] Pugilist - [ ] Ranger - [ ] Ravager - [ ] Rogue - [ ] Savant - [ ] SentinelParagon - Templar - Dreadnought - Exemplar - - [ ] Sorcerer - [ ] Summoner - [ ] Tamer - [ ] Troubadour - [ ] Vanguard - [ ] Vessel - [ ] Warlock - [ ] Wizard - [ ] Witch - [ ] Finalize Meta Mechanic Changes - [x] 3-save system & related abilities - [ ] Changes to abilities and character creation (STR, DEX, etc.) - [x] Downed condition, dying, wounded condition - [x] death moves - [ ] Swan song - [ ] death and resurrection rituals - [ ] Short & Long Rests - [ ] Exhaustion rules (Fatigue, Strife, recovering) - [ ] Downtime - [x] Degrees of Success - [x] New Conditions - [x] **Slowed** - [x] **Hastened** - When the spell ends, it gives one level of exhaustion, and the target is Slowed as well for as long as the spell was affecting the target. Now also makes the one concentrating Slowed, but the effect is removed when the spell ends. - [x] **Defenseless** - [x] **Helpless** - [x] **Dazed** (replacement to Stunned) - [x] **Burning** - [x] **Shocked/Electrocuted** - [x] **Frostbite** - [x] **Frozen** - [x] **Wet/Soaked** - [x] **Withered** - [x] **Corroded** - [x] **Wounded** - [x] **Downed** - [x] **Stupefied** - [x] **Weakened** - [x] **Bleeding** - [x] **Blessed** - [x] **Baned** - [x] **Doomed** - [x] Experience/Proficiency Levels - [x] Extra Skills and Jurisdictions, Classes w/ Prof - [x] Engineering - [x] Culture - [x] Streetwise - [ ] Weapons Table - [ ] Armor Table - [ ] Exploits - [ ] Convert any KT AMFs to Exploit System - [ ] Convert some AMFs to “Grant these exploits” type feats - [ ] Convert any A5e Maneuvers to Exploit System - [ ] Group into rough lists, label, and distribute for classes that don’t already have access - [ ] Finalize Exploration Challenges - [ ] Add some Eberron specific ones - [ ] Implement Negotiations from *Draw Steel* - [ ] Backgrounds - Revise/Remove/Prune - [ ] Feats - Revise/Remove/Prune - [ ] Species - Revise/Remove/Prune - [ ] Spells - Revise/Remove/Prune - [ ] Bestiary - Revise/Remove/Prune - [ ] Finalize - Character Creation rules/requirements ### Website #### 5e.tools - [ ] Convert mentions of 6-save system into 3-save system - [ ] Create Foundry module to change 6-save into 3-save - [ ] Implement saves on character sheets - [x] Revert color palette CSS changes + move to standalone file - [ ] Make subtle changes to palette and consolidate theming - [ ] Gold ornamental designs with green accents - [x] orange links and headers - [x] Get full site functionality back up and running - [x] Debug Bestiary page loading issues - [x] Diagnose Content Blocklist page loading issues - [x] Fix the issues - [x] Unlink homebrew repo and main repo - [x] Update both repos ### Story - [ ] Finish creating story outline - [ ] Get major beats ironed out - [ ] Hints - [ ] Clues - [ ] Secrets - [ ] Foreshadowing - [ ] Map out first 1-2 sessions - [ ] Create character web - [ ] Create premise/core-question, other essential elements `dice: XdX`