# Exhaustion
In lieu of the Exhaustion mechanics presented in 5e or 5.5e, we use a modified version of the Fatigue and Strife tracks from Advanced 5e (A5e). These new versions split Exhaustion into a mental and physical track, and create more opportunities for integration with other mechanics.
When an ability, condition, or feature refers to “Exhaustion”, it means that *both* effects are being referred to.
For example, when a condition may say “You gain 1 level of Exhaustion”, that is a shorthand way to say “You gain 1 level of Fatigue, and 1 level of Strife”.
When reaching either 6 levels in one condition, or 10 levels total, you die.
## Fatigue
_The ranger finally reached the walled town, and staggered through the gates. The villagers gasped at the sight, for she was clearly starving, covered in dozens of minor wounds, and on the edge of collapse. Friendly hands reached out to offer her food and rest._
Keeping a breakneck pace while journeying, feats of great athleticism, and fell magics that sap away life force can wear down upon the body and cause fatigue. Fatigue represents exhaustion, exposure, hunger, injuries, and other physical factors which gradually wear a creature down.
| Level | Physical d20 rolls | Exploit Save DC | Movement Speed |
| :-------: | :-------------: | :---------------: | :--------------: |
| 1 | \-2 | \-1 | \-5 ft |
| 2 | \-4 | \-2 | \-10 ft |
| 3 | \-6 | \-3 | \-15 ft |
| 4 | \-8 | \-4 | \-20 ft |
| 5 | \-10 | \-5 | \-25 ft |
| 6 | Dead | Dead | Dead |
^fatigue-table
*Please note: “Physical d20 rolls” are any d20 test (ability check, saving throw, etc.) that uses Strength, Constitution, or Dexterity.
## Strife
_The halflings pushed on, the archlich Azkaroth’s presence weighing on their spirits as they trudged across the desolate landscape towards the dark lord’s lair. Each of them could feel the lich’s will tugging at their minds, and it took every ounce of courage they had to put one foot in front of the other._
Intense study of potent arcana, truly rigorous intellectual challenges, and psychically demanding magics can increase one’s strife. Strife represents corruption, despair, fear, loss of resolve, general psychological tiredness, and other mental factors which gradually undo a creature’s very soul and sanity.
| Level | Mental d20 rolls | Spell Save DC | Max Health |
| :-----: | :----------: | :-------------: | :----------: |
| 1 | \-2 | \-1 | \-5 % |
| 2 | \-4 | \-2 | \-10 % |
| 3 | \-6 | \-3 | \-15 % |
| 4 | \-8 | \-4 | \-20 % |
| 5 | \-10 | \-5 | \-25 % |
| 6 | Dead | Dead | Dead |
^strife-table
*Please note: “Mental d20 rolls” are any d20 test (ability check, saving throw, etc.) that uses Intelligence, Wisdom, or Charisma.