# Character Creation Guidelines
## Starting Off
### Choose a Class
### Choose an Origin
#### Species/Heritage/Race
#### Background
### Ability Scores
You generate ability scores with **Point Buy**, then apply a flexible bonus. Ancestries and/or Backgrounds no longer grant ability bonuses. If you'd rather not optimize, or you don’t find allocating stats interesting, there are a few Standard Arrays available to choose from.
- - -
### Point Buy
You have a budget of **29 points**. Every score starts at 8; raising a score spends points as shown. Spend down to your budget, then apply your bonus.
| Score | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|:------|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| **Cost** | 0 | 1 | 2 | 3 | 4 | 5 | 7 | 9 |
^point-buy-costs
**Extra Rules:**
> [!warning] One Standout, One Flaw
> - **One Standout.** You may have **at most one 15**. No score may exceed **16** after all bonuses.
> - **One Flaw.** Exactly **one score _must_ be an 8** and no other score may drop below 10.
- - -
### Bonus
After your scores are set, distribute **+3** among your abilities, with **no more than +2 to any one score**. No score may exceed **16**. This leaves your options as:
- +1 to 3 different stats
- +2 to one stat, and +1 to another
- - -
### Standard Arrays
Prefer not to fiddle? Take one of the spreads below and assign the numbers to your abilities however you like. Each **already includes the bonus**.
| Archetype | Array | Best for |
| :---------------------------------- | :-------------------: | :----------------------------------- |
| **Specialist** *(1 key stat)* | 16, 14, 14, 14, 11, 8 | classes that run on a single ability |
| **Polymath** *(2 key stats)* | 16, 16, 14, 12, 10, 8 | classes split across two abilities |
| **Generalist** *(3+ key stats)* | 14, 14, 14, 14, 14, 8 | hungry, multi-ability classes |
^standard-arrays