# Rules Cards (PHB-Style Summary)
These cards are written in a compact, rules-forward style for table reference.
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## DYING (Condition)
A creature becomes **Dying** when it drops to **0 Hit Points** and isn’t killed outright.
While Dying, a creature has these effects:
- It is **Prone** and **Incapacitated**.
- It can’t move (except by a Desperate Action).
- It can speak only in a whisper, using short phrases.
- It automatically fails **Strength** and **Dexterity** saving throws.
- Attack rolls against it have **Advantage**.
- Any hit from within **5 feet** is a **Critical Hit**.
**Death Saves.** At the start of its turn, a Dying creature makes a **death saving throw**. (At this table, death saves are rolled privately.)
**Stable.** A Stable creature at 0 Hit Points stops making death saves but remains Dying.
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## DESPERATE ACTIONS (Dying Moves)
After you roll your death save on your turn, you can take **one** Desperate Action by spending **Breath**.
**Breath.** You have Breath uses equal to **2 + your Constitution modifier** (minimum 1) each time you become Dying.
If you have **0 Breath**, you can still take a Desperate Action, but it costs **1 failed death save**.
Choose one:
- **Crawl.** Move up to **10 feet**. You remain prone.
- **Brace.** You gain **half cover** until the start of your next turn.
- **Call for Help.** Choose one creature you can see/hear. It gains Advantage on its next check to stabilize you, or it can use its reaction to move **10 feet** toward you (no opportunity attacks).
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## SWAN SONG (Death Move)
**Prerequisite.** You are Dying and have **2 failed death saves**.
**Timing.** At the start of your turn, before rolling any death save, you can declare Swan Song.
**Duration.** Swan Song lasts **2 rounds** (or **3 rounds** if your Proficiency Bonus is **+5 or +6**). The turn you declare it counts.
**Finality.** When Swan Song ends, your death is permanent. You can’t regain Hit Points. Normal resurrection magic fails.
### On Activation
You stand up and end prone. You end all conditions on you. You ignore exhaustion for the duration. You gain temporary hit points equal to **half your Hit Point maximum**. You gain **resistance to all damage**.
**No Haste Stacking.** Swan Song doesn’t stack with Haste. If you are under Haste, it ends when Swan Song begins.
### Extra Actions
On each of your turns during Swan Song, you gain extra actions equal to **floor(Proficiency Bonus ÷ 2)**. You can use them to take any action.
### Attack Cap
During your turn, the total number of weapon attacks and unarmed strikes you can make is limited to:
**Attack Cap = ceil(A × 2.5)**
A is the maximum number of attacks you can normally make with **one Attack action**.
### Perfect Execution
You can’t roll lower than **10** on a d20 Test. Your critical hit range expands by **2**, to a maximum of **16–20**.
### Mythic Resistance
When you fail a saving throw, you can choose to succeed instead by expending **one action**.
If it isn’t your turn, you still can do so, but you lose one action at the start of your next turn.
### Song Verses (Actions)
While Swan Song lasts, you can take these actions:
- **Verse of Wrath.** Make one weapon attack or unarmed strike. On a hit, add damage equal to your Proficiency Bonus in d6s.
- **Verse of Shelter.** Choose up to PB allies within 30 feet. Each gains PB temporary hit points and can move 10 feet (no opportunity attacks).
- **Verse of Passage.** Choose up to PB allies within 30 feet. Each moves up to half speed (no opportunity attacks). Until your next turn, the first time each enemy you can see attacks someone other than you, it takes psychic damage equal to PB.
### Multiple Leveled Spells
You can cast more than one leveled spell on your turn:
- The first costs normal casting time.
- Each additional leveled spell costs **2 actions** (1-action spells only).
- Maximum **2 leveled spells** per turn.
- A leveled spell cast as a bonus action counts as your first leveled spell for the turn.
### Convert Actions to Bonus Actions
You can exchange **2 actions** to gain **1 bonus action**. You can’t exchange bonus actions for actions.
### Burnout (When You Hit 0 Temp HP)
Each time your Swan Song temporary hit points hit 0, they refresh to half their previous value, and you suffer the next burnout step:
1) Lose 1 extra action each turn; lose the Swan Song crit-range expansion.
2) Lose 1 extra action each turn (if any remain); lose resistance.
3) Lose your last extra action (if any); lose the minimum-10 floor; you can’t use Song Verses.
### End (Last Words)
When Swan Song ends, you become **Dying and Stable**. You can pass on at any time, or you die at the end of the encounter (or after 1 minute).