# Null Homebrew Class
*A homebrew mapping and reimagining of the Null class from MCDMโs Draw Steel*.
# ๐ **The Null**
**Class Role:** Controller / Defender / Disruptor
**Key Ability:** Intelligence
**Power Source:** Psionics (via KTโs psi point engine)
> _โWhere others shape the world through power, the Null exists to shape power itself. They are the guardians of equilibrium, the void between threads, the sentient silence between planes.โ_
## ๐ Narrative Anchor: **The Guardians of the Seam**
In a world where arcane power is woven through the planes โ guiding the growth of life, thought, and form โ **psionics** do not flow within the Weave, but **between** it.
They stretch the space **between meaning**, between logic and reality โ a kind of **non-energy**.
Where the arcane is **thread**, psionics are **seam** โ the wall, not the tapestry.
### Nulls Are Born when Psionic Use Becomes **catastrophic**
* Rifts open into the **Far Realm**, madness bleeding into matter
* **Planes shift** unpredictably, fused together or torn apart
* **Thoughts become reality** for moments too long to ignore
**Nulls are the wardens of these breaches.**
* They see the psionic world **not as a power to shape**, but as a **threat to contain**
* Some are trained by ancient Orders that protect the **Walls Between Realities**
* Others emerge spontaneously from **cataclysmic mental ruptures**, self-formed as walking boundaries
> โWe are not power. We are the shape that holds power. When the shape breaks โ so does the world.โ
## ๐ฆ Additional Fluff / Utility Features (Exploration & Social Pillars)
| Level | Feature | Effect |
| ----- | ----------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- |
| 7 | **Null Tether** | You can anchor yourself to a surface or Null Field, granting **advantage vs forced movement** and allowing you to **climb walls** using force tether |
| 11 | **Pocket Null** | Extradimensional โdead zoneโ space: hold suppressed items, briefly banish a small creature (as before) |
| 13 | **Null Sight** | Gain **truesight 30 ft** against illusions, invisible creatures, and astral projections. You see areas of magic as static distortions. |
| 15 | **Void Tongue** | Telepathically communicate with any creature that can understand a language; spells like *Zone of Truth* do not affect you |
| 17 | **Zone Sculptor** | As an action, reshape terrain within your Null Field: raise, lower, or sever it (e.g., drop bridge, close fissure) โ reflavored terrain manipulation |
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### Additional Flavor Feature Ideas
| Feature | Description |
| ------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Voidmark (Level 3+)** | You can sense the presence of planar distortions, rifts, or magical anomalies within 1 mile. Gain advantage on Arcana/Survival to navigate unstable planes. |
| **Warden's Step (Level 5+)** | Once per long rest, step into the seam between worlds to ignore all terrain, pass through walls, and become incorporeal for 1 turn. |
| **Rift Tear (High Level / Subclass)** | Tear a small rift in the planes โ step through (teleport), or unleash a brief planar bleed. Costs 5โ7 psi. |
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## ๐ **Class Table (Levels 1โ20)**
|Level|Features|
|---|---|
|1|Psionic Manifestation, Suppressive Presence, Unarmed Mastery|
|2|Nullify, Phase Step|
|3|Subclass Feature (Null Discipline), Null Field (Base Form)|
|4|ASI / Feat, Null Adaptation (Modular Feature 1)|
|5|Extra Attack, Field Shape Upgrade (e.g., Line), Psionic Momentum|
|6|Spectral Blows|
|7|Acrobatic Flow, Null Talent (2nd)|
|8|ASI / Feat|
|9|Null Field Manipulation (e.g., Dispersal, Recall)|
|10|Kinetic Unweaving|
|11|Flavor Feature (e.g., Pocket Null, Rift Tether)|
|12|ASI / Feat, Null Adaptation (3rd)|
|13|Null Sight|
|14|Null Pulse (Field Burst Suppression)|
|15|Psionic Reflection or Mental Dispel (Subclass)|
|16|ASI / Feat|
|17|Null Field: Wall Projection or Multi-Shape Forms|
|18|Psychic Binding (Enhanced), Suppressed Condition (AOE or Multi-target), Null Adaptation (4th)|
|19|ASI / Feat|
|20|World Erasure (Capstone)|
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## ๐ง **Core Mechanics**
### ๐ **Psi Point Pool**
- Equal to **2 ร Null level**
- Regain **Int mod** per short rest
- Regain **Proficiency Bonus + Spell Level** psi when Nullify succeeds (once/turn)
- Cap psi point regain per round = Int mod
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### ๐ฅ **Martial Abilities**
- **Unarmed Strike Damage:** Starts at 1d6 , increases to 1d8 (5), 1d10 (11), 1d12 (17)
- Changes to Force damage at Level 6
- **Spectral Blows (Level 6):** Spend 1โ2 psi to make 1โ2 **bonus unarmed strikes (psychic damage)** when you take the Attack action
- When you take the attack action you manifest psionic/spectral fists to attack the same target you
- **Use Intelligence for attacks/damage** with unarmed and monk-like weapons
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### ๐ **Nullify (Level 2)**
- Reaction to suppress spell/power/magic ability within 60 ft
- Spend psi = half level of ability (rounded up)
- Target makes save vs Psi DC
- On failure: Effect is suppressed/altered, psi regained (PB + spell level)
- If a spell is successfully nullified, **the caster still expends the slot or resource used to cast it.** Nullification occurs after activation but before resolution.
- Triggers **Phase Step**
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### โ
**2. Psi Regen on Short Rest**
**Base:** Int mod per short rest
* At level 9+, a Null can **choose to meditate during short rest to regain +1d4 psi** (once/day)
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### ๐งฒ **Phase Step (Level 2)**
- When you spend psi, move up to **half your speed without provoking** opportunity attacks
- Counts as movement but ignores terrain caused by magical/psionic sources
- Movement is spectral, silent, and leaves a shimmer or static trail.
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### ๐ฎ **Null Field (Level 3+)**
- Centerpiece class feature
- Action to create an aura of **magic/psionic suppression**
- Radius starts at 10 ft, modifiable by psi spent
- Requires **concentration**, scales with level
- Creatures inside:
- Lose magical effects
- Have disadvantage on concentration saves
- Cannot benefit from buffs unless they pass a save
- **Allies inside gain +1 to spell save DCs**
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### **Psionic Momentum (Level 3)**
* **While concentrating on a Null Field**, your speed increases by 10 ft.
* You gain the ability to **jump twice your normal distance**, without requiring a 10-foot run-up.
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### ๐ ๏ธ **Null Field Modular System (Placeholder)**
- At levels 5, 9, 13, 17 you gain new **field shape/control options**
- **Line**, **Remote Anchor**, **Field Recall**, **Pulse Detonation**, etc.
- Shapes cost additional psi to maintain
- Additional effects (e.g. terrain, visibility, suppression types) scale by tier
| Option | Description |
| ----------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Spatial Tear** (high level) | Split your Fields and anchor them. Create a second field at a place you can see within 60 ft for 1 min. The radius is half of that of the original Null Field it was split from. While both fields are active, and youโre inside one of them, you can teleport between them as a bonus action (costs psi). |
| **Field Recall** | While an anchored Null Field is active, you can teleport to its center as a bonus action (2 psi). |
| **Wall** | While concentrating on your Null Field, you can cause the field to become impervious. Creatures who try to enter have to make a Strength saving throw against your (save DC) or (choose one): (a) Be knocked prone, or (b): be pushed 10 ft in the direction they came from (2 psi). |
| **Line** | 30ft x 5ft line (2 psi). |
| **Armor** | You can shrink the Field to encompass your body, giving you buffs |
### **Extra Attack (Level 5)**
* You can attack **twice** whenever you take the Attack action on your turn.
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### โ
**Memory Drain (Level 6)**
* โWhen you absorb a spell, gain **temporary proficiency** in a skill based on its school for 1 hour. If you already have proficiency, you gain **expertise** instead.โ
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### **Acrobatic Flow (Level 7)**
You gain:
* **Climbing and jumping no longer cost extra movement** (like Monk: Unarmored Movement)
* **You ignore difficult terrain** created by magical or psionic effects
* **Evasion:** When subjected to a Dex save for half damage, you take **no damage on success**, or **half on a failure**
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### **Kinetic Unweaving (Level 10)**
* You are **permanently under the effect of *feather fall* and *jump***, requiring no action or concentration, but you must spend 1 Psi Point for every 5 ft that you jump or fall.
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### โ
**Null Pulse (Level 14)**
* While Null Field is active, you may expend 6 psi to **expunge** the field in a 60 ft radius:
* **All summoned, planar, or bound creatures** must make a **CHA save with disadvantage** or be **banished for 1 minute**
* Normal creatures in the zone must make **Con save or be silenced** until end of next turn
* Ends Null Field
Flavor: This is a *psionic detonation* โ like collapsing a field into a wave of anti-reality.
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### ๐ข **Suppression Engine (Condition + Binding)**
- **Suppressed Condition:**
- Restrained, Silenced, takes 1d6 psychic at start of turn
- Saves at end of turn to end
- Limit: **# of creatures = Intelligence modifier**
- **Psychic Binding (Level 18):**
- When a creature fails a save vs your suppression effects, you can spend a Psi Point to try and Suppress them.
- Lasts 1 minute or until save succeeded
- Optional Discipline: **Collapse Field** โ end Null Field early to attempt to Suppress **all enemies inside**, with disadvantage
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## ๐งฌ **Null Adaptations (Modular Talents)**
Gained at 4, 8, 12, 16
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## ๐ก๏ธ **Defensive & Utility Features**
- **Mental Fortress (Level 6+):**
- Immune to Charm, Frighten, Sleep
- Resistance to Psychic Damage
- **Psionic Shielding (Level 9+):**
- Advantage on Int/Wis/Cha saves
- Immune to divination/mind-reading unless permitted
- Cannot be telepathically contacted without consent
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## ๐ **Flavor/Narrative Features**
- **Pocket Null (11):** Store suppressed items or briefly banish a creature (CR โค 2) to null space
- **Null Sight (13):** Truesight 30 ft for illusions/magical effects; see planar rifts
- **Voidmark (Any Tier):** Sense planar instability or psionic ruptures
- **Rift Tear (15+):** Spend psi to briefly open planar seam (teleport, banish, summon void form)
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## ๐ฅ **Level 20 Capstone: World Erasure**
- Action + 10 psi to erase a creature, object, or effect from reality for 1 minute
- Target must make Cha save (DC = Psi DC + 5)
- Success = stunned, Failure = banished to void
- While active, your Null Field expands to 1-mile suppression zone
- Ends all magical effects in area unless they succeed DC 20 CHA save
# ๐งฉ Null Adaptations
Gain 1 at level 4, 8, 12, 16 (plus more via subclass, feats, etc.)
| Name | Effect |
| ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Static Step** | Move through magical difficult terrain without penalty |
| **Mental Anchor** | Advantage on saves vs being shoved, moved, or charmed |
| **Null Infusion** | +1d6 psychic on first hit each turn with weapon or unarmed strike |
| **Field Lens** | You can maintain a power that normally requires concentration **alongside Null Field**, but have **disadvantage on concentration saves** for both |
| **Psionic Flow** | You may **Dash or Disengage as a bonus action** by spending 1 psi |
| **Counterwoven** | When you succeed on a concentration save, regain 1 psi |
| **Dispersal Wake** | When you Phase Step through a creature, they must make a Dex save or fall prone |
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## ๐งฑ Goals
|Tier|Levels|Theme|
|---|---|---|
|1|1โ4|Foundations, identity, psi-martial baseline|
|2|5โ10|Battlefield presence, shape control, anti-caster pressure|
|3|11โ16|Void expression, planar mastery, discipline integrations|
|4|17โ20|Reality bending, multi-field tactics, global suppression|
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## ๐๏ธ Subclass Ideas
- **Voidshaper** โ terrain & battlefield control within Null Field
- **Chronokinetic(DS)** โ time warp effects within suppression field
- **Bastion of the Rift** โ tank-style field with summon/banish play
- **Spellhunter** โ disabler subclass focused on mental suppression and crowd control
- **Chrono/Pyro-Kinetic (Pyrostasis? Pyrostatic?)(DS)** โ speeds or slows down molecules with brain powers, manifests fire and ice powers
- **Gravity/Geomancy (DS)** โ environmental manipulation
- **Metakinetic:**ย You learn to see through the illusions of the universe to more fully understand your body and its psionic potential. You gain one skill from the exploration group.
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### โ
**5. Movement & Spatial Manipulation Tools**
Letโs bake these into **Null Field Modular Options** (unlocked at various levels). These will include:
| Option | Description |
| ---------------- | ----------------------------------------------------------------------------------------------------------------------- |
| **Spatial Tear** | Create a second field within 60 ft for 1 min. Teleport between as bonus action (costs psi). |
| **Field Recall** | While a Null Field is active, teleport to its center as a bonus action (2 psi). |
| **Split Anchor** | When using Anchor, field is duplicated (smaller version) 30 ft away; creatures passing through take suppression damage. |
Weโll finalize these in the **Null Field Mod system**, but all are viable and flavorful.
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