# Null Homebrew Class *A homebrew mapping and reimagining of the Null class from MCDMโ€™s Draw Steel*. # ๐Ÿ’  **The Null** **Class Role:** Controller / Defender / Disruptor **Key Ability:** Intelligence **Power Source:** Psionics (via KTโ€™s psi point engine) > _โ€œWhere others shape the world through power, the Null exists to shape power itself. They are the guardians of equilibrium, the void between threads, the sentient silence between planes.โ€_ ## ๐ŸŒŒ Narrative Anchor: **The Guardians of the Seam** In a world where arcane power is woven through the planes โ€” guiding the growth of life, thought, and form โ€” **psionics** do not flow within the Weave, but **between** it. They stretch the space **between meaning**, between logic and reality โ€” a kind of **non-energy**. Where the arcane is **thread**, psionics are **seam** โ€” the wall, not the tapestry. ### Nulls Are Born when Psionic Use Becomes **catastrophic** * Rifts open into the **Far Realm**, madness bleeding into matter * **Planes shift** unpredictably, fused together or torn apart * **Thoughts become reality** for moments too long to ignore **Nulls are the wardens of these breaches.** * They see the psionic world **not as a power to shape**, but as a **threat to contain** * Some are trained by ancient Orders that protect the **Walls Between Realities** * Others emerge spontaneously from **cataclysmic mental ruptures**, self-formed as walking boundaries > โ€œWe are not power. We are the shape that holds power. When the shape breaks โ€” so does the world.โ€ ## ๐Ÿ“ฆ Additional Fluff / Utility Features (Exploration & Social Pillars) | Level | Feature | Effect | | ----- | ----------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | | 7 | **Null Tether** | You can anchor yourself to a surface or Null Field, granting **advantage vs forced movement** and allowing you to **climb walls** using force tether | | 11 | **Pocket Null** | Extradimensional โ€œdead zoneโ€ space: hold suppressed items, briefly banish a small creature (as before) | | 13 | **Null Sight** | Gain **truesight 30 ft** against illusions, invisible creatures, and astral projections. You see areas of magic as static distortions. | | 15 | **Void Tongue** | Telepathically communicate with any creature that can understand a language; spells like *Zone of Truth* do not affect you | | 17 | **Zone Sculptor** | As an action, reshape terrain within your Null Field: raise, lower, or sever it (e.g., drop bridge, close fissure) โ€” reflavored terrain manipulation | --- --- ### Additional Flavor Feature Ideas | Feature | Description | | ------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Voidmark (Level 3+)** | You can sense the presence of planar distortions, rifts, or magical anomalies within 1 mile. Gain advantage on Arcana/Survival to navigate unstable planes. | | **Warden's Step (Level 5+)** | Once per long rest, step into the seam between worlds to ignore all terrain, pass through walls, and become incorporeal for 1 turn. | | **Rift Tear (High Level / Subclass)** | Tear a small rift in the planes โ€” step through (teleport), or unleash a brief planar bleed. Costs 5โ€“7 psi. | --- --- ## ๐Ÿ“ˆ **Class Table (Levels 1โ€“20)** |Level|Features| |---|---| |1|Psionic Manifestation, Suppressive Presence, Unarmed Mastery| |2|Nullify, Phase Step| |3|Subclass Feature (Null Discipline), Null Field (Base Form)| |4|ASI / Feat, Null Adaptation (Modular Feature 1)| |5|Extra Attack, Field Shape Upgrade (e.g., Line), Psionic Momentum| |6|Spectral Blows| |7|Acrobatic Flow, Null Talent (2nd)| |8|ASI / Feat| |9|Null Field Manipulation (e.g., Dispersal, Recall)| |10|Kinetic Unweaving| |11|Flavor Feature (e.g., Pocket Null, Rift Tether)| |12|ASI / Feat, Null Adaptation (3rd)| |13|Null Sight| |14|Null Pulse (Field Burst Suppression)| |15|Psionic Reflection or Mental Dispel (Subclass)| |16|ASI / Feat| |17|Null Field: Wall Projection or Multi-Shape Forms| |18|Psychic Binding (Enhanced), Suppressed Condition (AOE or Multi-target), Null Adaptation (4th)| |19|ASI / Feat| |20|World Erasure (Capstone)| --- ## ๐Ÿง  **Core Mechanics** ### ๐ŸŒ€ **Psi Point Pool** - Equal to **2 ร— Null level** - Regain **Int mod** per short rest - Regain **Proficiency Bonus + Spell Level** psi when Nullify succeeds (once/turn) - Cap psi point regain per round = Int mod --- ### ๐Ÿฅ‹ **Martial Abilities** - **Unarmed Strike Damage:** Starts at 1d6 , increases to 1d8 (5), 1d10 (11), 1d12 (17) - Changes to Force damage at Level 6 - **Spectral Blows (Level 6):** Spend 1โ€“2 psi to make 1โ€“2 **bonus unarmed strikes (psychic damage)** when you take the Attack action - When you take the attack action you manifest psionic/spectral fists to attack the same target you - **Use Intelligence for attacks/damage** with unarmed and monk-like weapons --- ### ๐ŸŒ€ **Nullify (Level 2)** - Reaction to suppress spell/power/magic ability within 60 ft - Spend psi = half level of ability (rounded up) - Target makes save vs Psi DC - On failure: Effect is suppressed/altered, psi regained (PB + spell level) - If a spell is successfully nullified, **the caster still expends the slot or resource used to cast it.** Nullification occurs after activation but before resolution. - Triggers **Phase Step** --- ### โœ… **2. Psi Regen on Short Rest** **Base:** Int mod per short rest * At level 9+, a Null can **choose to meditate during short rest to regain +1d4 psi** (once/day) --- ### ๐Ÿงฒ **Phase Step (Level 2)** - When you spend psi, move up to **half your speed without provoking** opportunity attacks - Counts as movement but ignores terrain caused by magical/psionic sources - Movement is spectral, silent, and leaves a shimmer or static trail. --- ### ๐Ÿ”ฎ **Null Field (Level 3+)** - Centerpiece class feature - Action to create an aura of **magic/psionic suppression** - Radius starts at 10 ft, modifiable by psi spent - Requires **concentration**, scales with level - Creatures inside: - Lose magical effects - Have disadvantage on concentration saves - Cannot benefit from buffs unless they pass a save - **Allies inside gain +1 to spell save DCs** --- ### **Psionic Momentum (Level 3)** * **While concentrating on a Null Field**, your speed increases by 10 ft. * You gain the ability to **jump twice your normal distance**, without requiring a 10-foot run-up. --- ### ๐Ÿ› ๏ธ **Null Field Modular System (Placeholder)** - At levels 5, 9, 13, 17 you gain new **field shape/control options** - **Line**, **Remote Anchor**, **Field Recall**, **Pulse Detonation**, etc. - Shapes cost additional psi to maintain - Additional effects (e.g. terrain, visibility, suppression types) scale by tier | Option | Description | | ----------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **Spatial Tear** (high level) | Split your Fields and anchor them. Create a second field at a place you can see within 60 ft for 1 min. The radius is half of that of the original Null Field it was split from. While both fields are active, and youโ€™re inside one of them, you can teleport between them as a bonus action (costs psi). | | **Field Recall** | While an anchored Null Field is active, you can teleport to its center as a bonus action (2 psi). | | **Wall** | While concentrating on your Null Field, you can cause the field to become impervious. Creatures who try to enter have to make a Strength saving throw against your (save DC) or (choose one): (a) Be knocked prone, or (b): be pushed 10 ft in the direction they came from (2 psi). | | **Line** | 30ft x 5ft line (2 psi). | | **Armor** | You can shrink the Field to encompass your body, giving you buffs | ### **Extra Attack (Level 5)** * You can attack **twice** whenever you take the Attack action on your turn. --- ### โœ… **Memory Drain (Level 6)** * โ€œWhen you absorb a spell, gain **temporary proficiency** in a skill based on its school for 1 hour. If you already have proficiency, you gain **expertise** instead.โ€ --- ### **Acrobatic Flow (Level 7)** You gain: * **Climbing and jumping no longer cost extra movement** (like Monk: Unarmored Movement) * **You ignore difficult terrain** created by magical or psionic effects * **Evasion:** When subjected to a Dex save for half damage, you take **no damage on success**, or **half on a failure** --- ### **Kinetic Unweaving (Level 10)** * You are **permanently under the effect of *feather fall* and *jump***, requiring no action or concentration, but you must spend 1 Psi Point for every 5 ft that you jump or fall. --- ### โœ… **Null Pulse (Level 14)** * While Null Field is active, you may expend 6 psi to **expunge** the field in a 60 ft radius: * **All summoned, planar, or bound creatures** must make a **CHA save with disadvantage** or be **banished for 1 minute** * Normal creatures in the zone must make **Con save or be silenced** until end of next turn * Ends Null Field Flavor: This is a *psionic detonation* โ€” like collapsing a field into a wave of anti-reality. --- ### ๐Ÿ’ข **Suppression Engine (Condition + Binding)** - **Suppressed Condition:** - Restrained, Silenced, takes 1d6 psychic at start of turn - Saves at end of turn to end - Limit: **# of creatures = Intelligence modifier** - **Psychic Binding (Level 18):** - When a creature fails a save vs your suppression effects, you can spend a Psi Point to try and Suppress them. - Lasts 1 minute or until save succeeded - Optional Discipline: **Collapse Field** โ€” end Null Field early to attempt to Suppress **all enemies inside**, with disadvantage --- ## ๐Ÿงฌ **Null Adaptations (Modular Talents)** Gained at 4, 8, 12, 16 --- ## ๐Ÿ›ก๏ธ **Defensive & Utility Features** - **Mental Fortress (Level 6+):** - Immune to Charm, Frighten, Sleep - Resistance to Psychic Damage - **Psionic Shielding (Level 9+):** - Advantage on Int/Wis/Cha saves - Immune to divination/mind-reading unless permitted - Cannot be telepathically contacted without consent --- ## ๐ŸŒŒ **Flavor/Narrative Features** - **Pocket Null (11):** Store suppressed items or briefly banish a creature (CR โ‰ค 2) to null space - **Null Sight (13):** Truesight 30 ft for illusions/magical effects; see planar rifts - **Voidmark (Any Tier):** Sense planar instability or psionic ruptures - **Rift Tear (15+):** Spend psi to briefly open planar seam (teleport, banish, summon void form) --- ## ๐Ÿ’ฅ **Level 20 Capstone: World Erasure** - Action + 10 psi to erase a creature, object, or effect from reality for 1 minute - Target must make Cha save (DC = Psi DC + 5) - Success = stunned, Failure = banished to void - While active, your Null Field expands to 1-mile suppression zone - Ends all magical effects in area unless they succeed DC 20 CHA save # ๐Ÿงฉ Null Adaptations Gain 1 at level 4, 8, 12, 16 (plus more via subclass, feats, etc.) | Name | Effect | | ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------- | | **Static Step** | Move through magical difficult terrain without penalty | | **Mental Anchor** | Advantage on saves vs being shoved, moved, or charmed | | **Null Infusion** | +1d6 psychic on first hit each turn with weapon or unarmed strike | | **Field Lens** | You can maintain a power that normally requires concentration **alongside Null Field**, but have **disadvantage on concentration saves** for both | | **Psionic Flow** | You may **Dash or Disengage as a bonus action** by spending 1 psi | | **Counterwoven** | When you succeed on a concentration save, regain 1 psi | | **Dispersal Wake** | When you Phase Step through a creature, they must make a Dex save or fall prone | --- ## ๐Ÿงฑ Goals |Tier|Levels|Theme| |---|---|---| |1|1โ€“4|Foundations, identity, psi-martial baseline| |2|5โ€“10|Battlefield presence, shape control, anti-caster pressure| |3|11โ€“16|Void expression, planar mastery, discipline integrations| |4|17โ€“20|Reality bending, multi-field tactics, global suppression| --- ## ๐Ÿ—‚๏ธ Subclass Ideas - **Voidshaper** โ€“ terrain & battlefield control within Null Field - **Chronokinetic(DS)** โ€“ time warp effects within suppression field - **Bastion of the Rift** โ€“ tank-style field with summon/banish play - **Spellhunter** โ€“ disabler subclass focused on mental suppression and crowd control - **Chrono/Pyro-Kinetic (Pyrostasis? Pyrostatic?)(DS)** โ€“ speeds or slows down molecules with brain powers, manifests fire and ice powers - **Gravity/Geomancy (DS)** โ€“ environmental manipulation - **Metakinetic:**ย You learn to see through the illusions of the universe to more fully understand your body and its psionic potential. You gain one skill from the exploration group. --- ### โœ… **5. Movement & Spatial Manipulation Tools** Letโ€™s bake these into **Null Field Modular Options** (unlocked at various levels). These will include: | Option | Description | | ---------------- | ----------------------------------------------------------------------------------------------------------------------- | | **Spatial Tear** | Create a second field within 60 ft for 1 min. Teleport between as bonus action (costs psi). | | **Field Recall** | While a Null Field is active, teleport to its center as a bonus action (2 psi). | | **Split Anchor** | When using Anchor, field is duplicated (smaller version) 30 ft away; creatures passing through take suppression damage. | Weโ€™ll finalize these in the **Null Field Mod system**, but all are viable and flavorful. ---