# Homebrew Errata Guide ## Unorganized List of Changes - reworked resting system, long rests now take 3 days in a haven, you can only take your PB # of Short Rests for every Long Rest you take - Exhaustion uses the 5.5e rules, while also affecting Spell Save DCs. It also reduces movement speed by 5ft per level and reduces max health by 5% per level - You gain a level of exhaustion when you go down in combat twice (applied after combat/initiative ends) - Many homebrew classes and subclasses are added, including: - KibblesTasty’s - Psion - Warlord - Warden - Spellblade - Inventor - Summoner - Occultist - LaserLlama’s - Savant - Vessel - Alternate Sorcerer - Mage Hand Press - Alchemist - Gunslinger - Witch - Warmage - Loot Tavern - Tamer - Bender - MCDM - Beastheart - Illrigger - Assorted - Pugilist - Ben Hufffman - Justiciar - Ross Leisner - Jaeger - MonkeyDM - Dragon Knight u/Rain-Junkie - Martials will use the *Exploits* system from LaserLlama’s Alternate Classes - New Save System - Two skills have been added: - Engineering (Intelligence): For mechanical and structural knowledge, technical know-how, and crafting/tinkering - Streetwise (Charisma): A metric of the ability to fit in with a local culture and gather resources like information, leads, rumors. Maybe it gives you an edge into local customs or faux pa’s, social hierarchies, etc. - Abilities such as Strength and Intelligence have been buffed to incentivize *not* dumping them during character creation. see -