# Homebrew Errata Guide
## Unorganized List of Changes
- reworked resting system, long rests now take 3 days in a haven, you can only take your PB # of Short Rests for every Long Rest you take
- Exhaustion uses the 5.5e rules, while also affecting Spell Save DCs. It also reduces movement speed by 5ft per level and reduces max health by 5% per level
- You gain a level of exhaustion when you go down in combat twice (applied after combat/initiative ends)
- Many homebrew classes and subclasses are added, including:
- KibblesTasty’s
- Psion
- Warlord
- Warden
- Spellblade
- Inventor
- Summoner
- Occultist
- LaserLlama’s
- Savant
- Vessel
- Alternate Sorcerer
- Mage Hand Press
- Alchemist
- Gunslinger
- Witch
- Warmage
- Loot Tavern
- Tamer
- Bender
- MCDM
- Beastheart
- Illrigger
- Assorted
- Pugilist - Ben Hufffman
- Justiciar - Ross Leisner
- Jaeger - MonkeyDM
- Dragon Knight u/Rain-Junkie
- Martials will use the *Exploits* system from LaserLlama’s Alternate Classes
- New Save System
- Two skills have been added:
- Engineering (Intelligence): For mechanical and structural knowledge, technical know-how, and crafting/tinkering
- Streetwise (Charisma): A metric of the ability to fit in with a local culture and gather resources like information, leads, rumors. Maybe it gives you an edge into local customs or faux pa’s, social hierarchies, etc.
- Abilities such as Strength and Intelligence have been buffed to incentivize *not* dumping them during character creation. see
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