# Warlord
*Source: KibblesTasty: Warlord*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='5'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th><th class="value">Leadership Die</th><th class="value">Leadership Dice</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"><a href='#Warlord Presence (Level 1)' class='internal-link'>Warlord Presence</a>, <a href='#Battlefield Presence (Level 1)' class='internal-link'>Battlefield Presence</a></td><td class="value">⏤</td><td class="value">⏤</td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"><a href='#Leadership Dice (Level 2)' class='internal-link'>Leadership Dice</a></td><td class="value">1d6</td><td class="value">2</td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Warlord's Expertise (Level 3)' class='internal-link'>Warlord's Expertise</a>, <a href='#Warlord Presence feature (Level 3)' class='internal-link'>Warlord Presence feature</a></td><td class="value">1d6</td><td class="value">3</td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"><a href='#Ability Score Improvement (Level 4)' class='internal-link'>Ability Score Improvement</a></td><td class="value">1d6</td><td class="value">4</td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"><a href='#Extra Attack (Level 5)' class='internal-link'>Extra Attack</a></td><td class="value">1d6</td><td class="value">5</td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Prepare for Battle (Level 6)' class='internal-link'>Prepare for Battle</a></td><td class="value">1d6</td><td class="value">6</td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"><a href='#Warlord Presence feature (Level 7)' class='internal-link'>Warlord Presence feature</a></td><td class="value">1d6</td><td class="value">7</td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"><a href='#Ability Score Improvement (Level 8)' class='internal-link'>Ability Score Improvement</a></td><td class="value">1d6</td><td class="value">8</td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"><a href='#Press the Attack (Level 9)' class='internal-link'>Press the Attack</a></td><td class="value">1d6</td><td class="value">9</td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Ability Score Improvement (Level 10)' class='internal-link'>Ability Score Improvement</a></td><td class="value">1d6</td><td class="value">10</td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"><a href='#Warlord Presence feature (Level 11)' class='internal-link'>Warlord Presence feature</a></td><td class="value">1d8</td><td class="value">11</td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"><a href='#Ability Score Improvement (Level 12)' class='internal-link'>Ability Score Improvement</a></td><td class="value">1d8</td><td class="value">12</td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"><a href='#Warlord's Intuition (Level 13)' class='internal-link'>Warlord's Intuition</a></td><td class="value">1d8</td><td class="value">13</td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Shift the Field (Level 14)' class='internal-link'>Shift the Field</a></td><td class="value">1d8</td><td class="value">14</td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Warlord Presence feature (Level 15)' class='internal-link'>Warlord Presence feature</a></td><td class="value">1d8</td><td class="value">15</td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"><a href='#Ability Score Improvement (Level 16)' class='internal-link'>Ability Score Improvement</a></td><td class="value">1d8</td><td class="value">16</td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#Unbreakable Will (Level 17)' class='internal-link'>Unbreakable Will</a></td><td class="value">1d10</td><td class="value">17</td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"><a href='#Warlord Presence feature (Level 18)' class='internal-link'>Warlord Presence feature</a></td><td class="value">1d10</td><td class="value">18</td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"><a href='#Ability Score Improvement (Level 19)' class='internal-link'>Ability Score Improvement</a></td><td class="value">1d10</td><td class="value">19</td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"><a href='#Tireless Leader (Level 20)' class='internal-link'>Tireless Leader</a></td><td class="value">1d10</td><td class="value">20</td></tr>
> </tbody></table>
^class-progression
## Hit Points
- **Hit Dice**: 1d8 per Warlord level
- **Hit Points at First Level:** 8 + CON
- **Hit Points at Higher Levels:** add 5 OR 1d8 + CON (minimum of 1)
## Starting Warlord
- **Saving Throw Proficiencies**: Charisma, Wisdom
- **Skill Proficiencies**: *Choose 3:* Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Performance, or Persuasion
- **Weapon Proficiencies**: Simple weapons
- **Armor Training**: Light armor and Medium armor
**Starting Equipment:** You start with the following items, plus anything provided by your background.
- (a) any simple weapon or (b) any martial weapon (if proficient)
- (a) a light crossbow and 20 bolts or (b) a shield (if proficient)
- (a) leather armor or (b) scale mail or (c) chain mail (if proficient)
- (a) a scholar's pack or (b) an explorer's pack
Alternatively, you may start with `dice:5d4|noform|noparens|avg|text(5d4)` (`5d4`) gp to buy your own equipment.
## Multiclassing Warlord
**Ability Score Minimum:** Charisma 13 or Intelligence 13 or Wisdom 13
To qualify for a new class, you must meet the prerequisites for both your current class and your new one.
**Other Prerequisites:** Must have two of these.
When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies.
- **Armor Training**: Light armor, Medium armor
## Warlord
Two vast armies stand across the field of death, fear gripping the heart of every soldier. From their ranks, the banner is carried forth - a shining beacon without fear. Before they even know it, their feet pound across the ground, their fear left behind as they follow their symbol of hope to victory.
Collapsing to the ground, a man succumbs to wounds, exhaustion, terror, and the overwhelming clash of steel all around. Death closes in, but before it can claim him, a hand appears, pulling him to his feet.
"On your feet, soldier."
The line will soon be overrun—until, among the broken ranks of soldiers, a lone soldier spots his liege. She stands, unwilling to turn aside, unwilling to step back from danger, holding back the horde of enemies alone. Retreat is no longer an option. With newfound strength behind every blow, the soldiers stand and fight like no one has ever fought before.
"How did you do it?" hisses the marauder, his sword dropped before him in surrender. He kneels beside his captured comrades, encircled by a smaller force that seems to have come from nowhere. The victorious general smiles knowingly and shrugs.
"Luck," he says. "And perhaps a bit of planning."
Warlords are force multipliers for their companions. Some may be fearsome combatants, while others may never lift a weapon, but in either case their presence on the battlefield will drive their allies to new heights, guiding them safely through what would surely have been their doom.
How victory is stolen from the jaws of defeat can vary, from inciting crazed zeal, to tempering an overeager charge, to pulling their friends out of the line of danger in the nick of time. The sole commonality is that a Warlord alone is but a man, while a Warlord with their companions is a legend.
### Purpose and Drive
Purpose is a common element to those that walk the path of a Warlord. Purpose empowers Warlords to be a larger-than-life, and allows them to be a guiding hand to their comrades. Some Warlords may not seek any particular cause, and merely pursue victory - either as a tribute to a god they worship or simply to attain meet a personal glory. More often, though, a Warlord is driven by a higher purpose - a loyalty to their country or their men, a drive to protect the innocent or crush the weak.
Purpose is an important consideration to a Warlord in understanding why they fight, as it will inform how they fight. Do they try to keep their companions and followers out of danger? Or do they simply press for the strategy that is most likely to win?
### Power of Presence
Most warlords have no explicitly magical powers, but the presence on the battlefield allows people to exceed what they might have thought of as their own limits, pushing beyond what they could hope to achieve on their own. A Walord will make their allies feel like they've become better at everything, they will make problems seem surmountable, and they will make the path clear. They make the world less bleak, they make the foes less terrifying. When you have a Warlord on yourside, more things go right.
Just as a dragon's frightful presence instills a supernatural dread in mortal adventurers, a Warlord's presence is more than just simple common sense and a head for strategy, it is the power of conviction, the perfection of tactics, or the will to win incarnated in Adventurer form.
### Creating a Warlord
When creating a Warlord you should always start with answering the question: what sort of Presence does this person bring to the battlefield? Are they a charismatic inspiration to their allies that drives them to fight on? Are they a wise veteran who acts as a force multiplier for their companions, offering pointers and grit? Or are they a scheming manipulator who sees one step ahead of any move their foes can make, always making sure their allies are in the right spot?
Any of these paths and many more are all possible through the Warlord, but what sort of Presence you select at level one will guide what attribute is most impactful for you in exerting your influence and driving your companions to greater heights.
#### Quick Build
You can make a warlord quickly by following these suggestions. For a Chieftain or Paragon select Strength as your highest attribute followed by Charisma. For a Commander select Strength as your highest attribute followed by Wisdom.
For a Noble select Charisma as your highest attribute followed by Constitution, and for a Tactician select Intelligence followed by Constitution.
## Class Features
### Warlord Presence (Level 1)
At 1st level, you pick the archetype of Warlord you embody, called a Presence. Your choice grants you features at 1st level, and again at 3rd, 7th, 11th, 15th, and 18th level.
### Battlefield Presence (Level 1)
Starting at 1st level, when you take the Attack action, in place of making an attack, you can use your Battlefield Presence to grant a friendly creature that can see or hear you an additional attack the next time they take the Attack action during their turn.
Any additional attacks granted that are unused at the start of your next turn are lost. A friendly creature can only gain one additional attack from this feature per round.
### Leadership Dice (Level 2)
Starting at 2nd level, you have access to Leadership Dice. These represent your ability to focus your battlefield presence to powerful results. Your Warlord level determines the number and size of the dice, as shown on the Leadership Dice column of the Warlord table. You can spend these to fuel various features.
You start knowing three such features: Rallying Mark, Urgent Orders, and Helpful Word. When you get this feature, you can spend one Leadership Die per turn. Starting at 6th level, you can spend two Leadership Dice per turn. The number you can expend increases at 11th level (to three dice), and again at 17th level (to four dice).
A Leadership Die is expended when you use it. You regain all of your expended Leadership Dice when you finish a short or long rest.
#### Rallying Mark
As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to rally your allies to attack a hostile creature within 60 feet of you.
The next time damage is rolled against that target by an allied creature before the start of your next turn, they can add the Leadership Dice to the damage roll, and the attacking creature regains hit points equal to the amount rolled on the Leadership Dice.
#### Urgent Orders
As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to guide your allies in expeditious action.
Target an allied creature within 60 feet of you that can see or hear you, that creature can immediately use its reaction to move up to its movement speed (up to a maximum of 30 feet) without provoking opportunity attacks. Roll the leadership dice expended, the target gains temporary hit points equal to the value rolled.
#### Helpful Word
You can spend one Leadership Die to take the Help action as a bonus action on your turn. When you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you.
### Warlord's Expertise (Level 3)
Starting at 3rd level, you gain proficiency one of the Persuasion, Intimidation, Insight or Investigation. If you are already proficient in the skill you select, your proficiency bonus is doubled for any ability check you make that uses that skill.
### Warlord Presence feature (Level 3)
At 3rd level, you gain a feature granted by your Warlord Presence.
### Ability Score Improvement (Level 4)
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Extra Attack (Level 5)
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
You can use Battlefield Presence in place of either or both attacks.
### Prepare for Battle (Level 6)
Starting at 6th level, you can spend a minute preparing up to five allies for combat. You can expend a number of Leadership Dice up to your per turn limit, rolling them and causing your allies to gain temporary hit points equal to the number rolled. Allies that have benefited from this ability can expend a number of hit dice equal to the number of Leadership Dice you expended, using them as they would during a short rest. Any temporary hit points gained from this last until you complete a short or long rest.
### Warlord Presence feature (Level 7)
At 7th level, you gain a feature granted by your Warlord Presence.
### Ability Score Improvement (Level 8)
When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Press the Attack (Level 9)
Starting at 9th level, your abilities are further empowered:
#### Rallying Mark: Boost Morale
When a creature gains hit points from Rallying Mark, you can expend a Leadership die to cause another creature within 30 feet to regain the same number of hit points.
#### Urgent Orders: Coordinated Movements
When you use Urgent Orders, you can target a number of creatures equal to the number of Leadership Dice spent, spending dice on each target individually.
#### Helpful Word: Expert Instructions
When a creature benefits from your Help action, you can use your reaction to expend a Leadership Die and add it to their roll. You can use this ability after the original roll, but before the outcome is revealed.
### Ability Score Improvement (Level 10)
When you reach 10th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Warlord Presence feature (Level 11)
At 11th level, you gain a feature granted by your Warlord Presence.
### Ability Score Improvement (Level 12)
When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Warlord's Intuition (Level 13)
Starting at 13th level, before rolling an ability check you are proficient in, you can exercise this ability, choosing for the `dice:d20|noform|noparens|avg` (`d20`) to be equal to your Warlord level rather than rolling. Once you do this, you cannot do this until you complete a long rest.
### Shift the Field (Level 14)
Starting at 14th level, you gain the ability to relocate friendly creatures. As an action, you can expend a Leadership Die to move up to 5 friendly creatures that can see or hear you up to half their movement without provoking attacks of opportunity.
### Warlord Presence feature (Level 15)
At 15th level, you gain a feature granted by your Warlord Presence.
### Ability Score Improvement (Level 16)
When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Unbreakable Will (Level 17)
Starting at 17th level, the Warlord cannot be frightened or charmed, and gains immunity to these conditions.
### Warlord Presence feature (Level 18)
At 18th level, you gain a feature granted by your Warlord Presence.
### Ability Score Improvement (Level 19)
When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Tireless Leader (Level 20)
Starting at 20th level, you can roll `dice:d4|noform|noparens|avg` (`d4`)s and use them instead of expending Leadership Dice for Rallying Mark, Urgent Orders, Helpful Word, or Prepare for Battle.