# Psion *Source: LaserLlama: Psion p. 1* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='7'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th><th class="value">Cantrips Known</th><th class="value">Spells Known</th><th class="value">Mental Limit</th><th class="value"><a href="/3-Mechanics/CLI/lists/list-optfeaturetype-ll-mt.md">Mystic Talents</a></th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"><a href='#Psionics (Level 1)' class='internal-link'>Psionics</a>, <a href='#Psionic Awakening (Level 1)' class='internal-link'>Psionic Awakening</a></td><td class="value">2</td><td class="value">2</td><td class="value">1st</td><td class="value">⏤</td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"><a href='#Harmonious Recovery (Level 2)' class='internal-link'>Harmonious Recovery</a>, <a href='#Mystic Talents (Level 2)' class='internal-link'>Mystic Talents</a></td><td class="value">2</td><td class="value">3</td><td class="value">1st</td><td class="value">2</td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Awakening Feature (Level 3)' class='internal-link'>Awakening Feature</a></td><td class="value">2</td><td class="value">4</td><td class="value">2nd</td><td class="value">3</td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"><a href='#Ability Score Improvement (Level 4)' class='internal-link'>Ability Score Improvement</a></td><td class="value">3</td><td class="value">5</td><td class="value">2nd</td><td class="value">3</td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td><td class="value">3</td><td class="value">6</td><td class="value">3rd</td><td class="value">4</td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Awakening Feature (Level 6)' class='internal-link'>Awakening Feature</a></td><td class="value">3</td><td class="value">7</td><td class="value">3rd</td><td class="value">4</td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td><td class="value">3</td><td class="value">8</td><td class="value">4th</td><td class="value">5</td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"><a href='#Ability Score Improvement (Level 8)' class='internal-link'>Ability Score Improvement</a></td><td class="value">3</td><td class="value">9</td><td class="value">4th</td><td class="value">5</td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td><td class="value">3</td><td class="value">10</td><td class="value">5th</td><td class="value">6</td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Consumptive Power (Level 10)' class='internal-link'>Consumptive Power</a></td><td class="value">4</td><td class="value">10</td><td class="value">5th</td><td class="value">6</td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"><a href='#6th-level Interior Gate (Level 11)' class='internal-link'>6th-level Interior Gate</a></td><td class="value">4</td><td class="value">11</td><td class="value">5th</td><td class="value">7</td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"><a href='#Ability Score Improvement (Level 12)' class='internal-link'>Ability Score Improvement</a></td><td class="value">4</td><td class="value">11</td><td class="value">5th</td><td class="value">7</td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"><a href='#7th-level Interior Gate (Level 13)' class='internal-link'>7th-level Interior Gate</a></td><td class="value">4</td><td class="value">12</td><td class="value">5th</td><td class="value">8</td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Awakening Feature (Level 14)' class='internal-link'>Awakening Feature</a></td><td class="value">4</td><td class="value">12</td><td class="value">5th</td><td class="value">8</td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#8th-level Interior Gate (Level 15)' class='internal-link'>8th-level Interior Gate</a></td><td class="value">4</td><td class="value">13</td><td class="value">5th</td><td class="value">8</td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"><a href='#Ability Score Improvement (Level 16)' class='internal-link'>Ability Score Improvement</a></td><td class="value">4</td><td class="value">13</td><td class="value">5th</td><td class="value">9</td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#9th-level Interior Gate (Level 17)' class='internal-link'>9th-level Interior Gate</a></td><td class="value">4</td><td class="value">14</td><td class="value">5th</td><td class="value">9</td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"><a href='#Awakening Feature (Level 18)' class='internal-link'>Awakening Feature</a></td><td class="value">4</td><td class="value">14</td><td class="value">5th</td><td class="value">9</td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"><a href='#Ability Score Improvement (Level 19)' class='internal-link'>Ability Score Improvement</a></td><td class="value">4</td><td class="value">15</td><td class="value">5th</td><td class="value">10</td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"><a href='#Limitless (Level 20)' class='internal-link'>Limitless</a></td><td class="value">4</td><td class="value">15</td><td class="value">5th</td><td class="value">10</td></tr> > </tbody></table> ^class-progression ## Hit Points - **Hit Dice**: 1d6 per Psion level - **Hit Points at First Level:** 6 + CON - **Hit Points at Higher Levels:** add 4 OR 1d6 + CON (minimum of 1) ## Starting Psion - **Saving Throw Proficiencies**: Intelligence, Wisdom - **Skill Proficiencies**: *Choose 2:* Arcana, History, Insight, Investigation, Medicine, Nature, Perception, or Religion - **Weapon Proficiencies**: Simple weapons - **Armor Training**: Light armor **Starting Equipment:** You start with the following items, plus anything provided by your background. - leather armor and a quarterstaff - (a) a light crossbow and 20 bolts or (b) a sling - (a) two daggers or (b) any simple weapon - (a) a scholar's pack or (b) an explorers's pack ## Multiclassing Psion **Ability Score Minimum:** Intelligence 13 When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies. - **Weapon Proficiencies**: Simple weapons - **Armor Training**: Light armor ## Psion As the elderly human watched his apprentice struggle to lift the pebble with his mind, he thought back to his youth, and the years of training it had taken to unlock his own psionic gift. After traveling the world he had realized that true enlightenment was only found within, and he retreated to the cave he called home. As his remaining years had grown fewer in number, he had taken the young lad who now stood before him as an apprentice to pass on all he had learned. Selected at birth due to her psionic potential, the young elf had been molded into the perfect assassin. As held her latest mark firmly beneath her, the baron let out a soft cry as a blade of pure psionic energy pierced his heart. The next morning, the baron's guards would find him dead, though the cause of his untimely demise would forever remain a mystery. The young dwarf fled into the forest, consumed with the terror of what he'd done. For as long as he could remember, there was *something* within his mind that h struggled to keep bottled up. That morning, in a moment of weakness, his focus slipped, and a torrent of wild psionic power erupted from within him. He had awoken in the rubble of his home to find his family buried in the ruins. Deep down, he had always known this power would break free. He would live his life as a hermit in the wild where he couldn't harm anyone else. ### Wondrous Inner Power Whether through years of practice, or a once in a generation innate talent, Psions learn to manipulate the world with the wondrous power of their minds. Drawing upon the mystical power within, they can communicate without speaking, move objects, alter their physical bodies, and even manifest spells. Relying solely on mastery of their mind, Psions can perform feats thought impossible, even by the most erudite Wizards and devout Clerics. For Psions, it is a point of great pride that they can produce wonders without the help of external power. Due to their potential, Psions are often misunderstood and feared by the common folk. If they don't learn to control their power, their strange abilities can cause them to be shunned and hated by those around them. Most Psions reveal their power only when necessary, and are hesitant to trust others. ### Master & Apprentice If they are lucky, potential Psions are discovered by a master and taken away from their home to hone their psionic power in seclusion. No matter their philosophy on life, every Psion holds it as their sacred duty to one day take on an apprentice with the psionic gift and teach them to control their power, passing on everything they themselves have learned. A Psion's master and how they are trained has great effect on the nature of their abilities. For some, their gift is honed through years of practice and meditation. Others are trained to use their mystic abilities to morph their bodies into deadly weapons. And for the rare few who are never discovered by a master, or attempt to stifle their power, they risk outbursts of wild psionic energy that can have devastating effects. ### Creating Your Psion When creating your Psion, consider how you first discovered your psionic potential. Was it in a moment of pure emotion? Or did you realize your power through peaceful meditation? Did you have a mystical experience that awoke something asleep inside of you? Whatever your experience, the first time that a Psion realizes the true potential of their mind will have a lasting impact on how they view and wield their power. Also, consider your psionic master. Did another Psion take you under their wing, teaching you to control your wondrous power as their apprentice? Or, did you learn to wield this mysterious inner power on your own? How do you feel about your psionic gift? Is it a point of great pride? Something that separates you from the commoners? Or, do you view your gift as a curse to be hidden and used in the direst situations? #### Quick Build You can make a Psion quickly by using these suggestions. First, make Intelligence your highest ability score, followed by Dexterity. Second, choose the hermit background. Third, choose the message and [mind thrust](/3-Mechanics/CLI/spells/mind-thrust-llps.md) cantrips, along with the 1st-level spells command and dissonant whispers. ## Class Features ### Psionics (Level 1) You have awakened the wondrous psionic potential of your mind. Beginning at 1st level, this psionic power allows you to manifest spells. See the "Player's Handbook" for the rules of Spellcasting, and the Psion spell list at the end of this class. #### Cantrips At 1st level, you know two Psion cantrips of your choice. You learn an additional Psion cantrip at 4th level and 10th level, as shown in the Cantrips Known column of the Psion table. #### Psi Points The psionic power of your mind is represented by a pool of Psi Points. You have a number of Psi Points equal to 1 + your Psion level. To manifest one of the Psion spells you know, you must expend a number of Psi Points equal to the level of the spell (0 for cantrips), and you regain all of your expended Psi Points each time you finish a short or long rest. For example, as a 3rd level Psion, you can manifest the spell detect thoughts at 2nd-level by spending 2 Psi Points. #### Mental Limit Your Psion level limits the potency of spells you can manifest with your psionics. This limit is reflected in the Mental Limit column of the Psion Table. If a Psion class feature is limited by your Mental Limit, you can't expend more Psi Points than it would cost to manifest a spell of your Mental Limit level. For example, a 5th level Psion is limited to learning and manifesting Psion spells of 3rd-level or lower. #### Spells Known of 1st-level and Higher At 1st level, you learn two 1st-level spells of your choice from the Psion spell list at the end of this class. The Spells Known column of the Psion table shows when you learn more Psion spells of your choice. Each of these spells must be of a level equal to your Mental Limit or lower, as shown on the Psion table. For instance, upon reaching 3rd level in this class, you can learn one new Psion spell of either 1st or 2nd-level. When you gain a Psion level, you can replace one of your Psion Spells Known with another Psion spell of your choice. #### Spellcasting Ability Intelligence is your spellcasting ability for your Psion spells since your magic is drawn from the power of your mind. You use your Intelligence when a spell refers to your spellcasting ability. You also use your Intelligence modifier when you set the saving throw DC or make an attack roll for a Psion spell. <span class='abilityDc'>**Spell save DC**: Intelligence + Proficiency Bonus</span> <span class='abilityAttackMod'>**Spell attack modifier**: Intelligence + Proficiency Bonus</span> #### Spellcasting Focus Your mind is the spellcasting focus for your Psion spells. You must have a free hand to cast spells that require somatic or material components, and you must still provide any material components that are consumed or have a required gold cost. When you manifest a spell with your psionics, you exhibit noticeable changes. Whether your eyes glow with the light of the otherworldly far realm, or your body partially phases into the astral plane, creatures are aware that you are using your psionics unless a feature says otherwise. ### Psionic Awakening (Level 1) Psionic ability, though it always comes from within, awakens within a mind depending on training, or lack thereof. At 1st level, choose a Psionic Awakening that best represents your Psion: Empath, Enlightened, Immortal, Outsider, or Wilder. Your Psionic Awakening grants you features at 1st level, and again when you reach 3rd, 6th, 14th, and 18th levels. #### Awakening Spells Each Psionic Awakening has a list of spells that you learn at the Psion levels noted in your Awakening description. These Awakening Spells count as Psion spells for you. They do not count against your total number of Spells Known, and you cannot switch your Awakening spells when you gain a level. ### Harmonious Recovery (Level 2) Starting at 2nd level, you can use a bonus action on your turn to clear your mind and regenerate a number of expended Psi Points equal to your Intelligence modifier (minimum of 1). Once you use this feature you must finish a long rest before you can do so again. When you reach 11th level in this class, you can use this feature twice between each long rest. ### Mystic Talents (Level 2) In the solace of training each psionic mind manifests unique powers known as [Mystic Talents](/3-Mechanics/CLI/lists/list-optfeaturetype-ll-mt.md). At 2nd level, you learn two [Mystic Talents](/3-Mechanics/CLI/lists/list-optfeaturetype-ll-mt.md) of your choice from the list at the end of this class. As you gain Psion levels, you learn additional Talents, as shown in the Mystic talents column of the Psion Table. Whenever you gain a level in this class, you can choose one of the Mystic Talents you know and replace it with another Talent of your choice for which you meet the prerequisites. ### Awakening Feature (Level 3) At 3rd level, you gain a feature granted by your Psionic Awakening. ### Ability Score Improvement (Level 4) When you reach 4th level, you can increase one ability score of your choice by 2, or two ability scores by 1. As normal, you can't increase one of your ability scores above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Awakening Feature (Level 6) At 6th level, you gain a feature granted by your Psionic Awakening. ### Ability Score Improvement (Level 8) When you reach 8th level, you can increase one ability score of your choice by 2, or two ability scores by 1. As normal, you can't increase one of your ability scores above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Consumptive Power (Level 10) In times of great need, you can draw upon your life force to manifest psionic power. Starting at 10th level, whenever you would expend Psi Points to manifest a Psion spell or use a Psion feature, you can expend your hit points instead. When you do, reduce your current and maximum hit points by twice the number of Psi Points you normally expend. This reduction cannot be lessened in any way. A reduction to your maximum hit points from this feature returns to normal when you finish a long rest. ### 6th-level Interior Gate (Level 11) Even the awakened mind of a Psion still has further limits to be unlocked, known as Interior Gates. At 11th level, you unlock the first of these Interior Gates within your mind, which allows you to learn a 6th-level Psion spell of your choice. You can manifest this spell once, at 6th-level, without expending Psi Points. Once you do so, you must finish a long rest before you can do so again. At certain levels, you unlock increasingly more powerful Interior Gates, allowing you to learn and cast Psion spells of higher levels with the same limitations. One 7th-level Psion spell at 13th level, one 8th-level Psion spell at 15th level, and finally a 9th-level Psion spell when you reach 17th level. When you gain a Psion level you can replace one Interior Gate spell with another Psion spell of the same level. ### Ability Score Improvement (Level 12) When you reach 12th level, you can increase one ability score of your choice by 2, or two ability scores by 1. As normal, you can't increase one of your ability scores above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### 7th-level Interior Gate (Level 13) At 13th level, you unlock the second of the Interior Gates within your mind, which allows you to learn a 7th-level Psion spell of your choice. You can manifest this spell once, at 7th-level, without expending Psi Points. Once you do so, you must finish a long rest before you can do so again. When you gain a Psion level you can replace one Interior Gate spell with another Psion spell of the same level. ### Awakening Feature (Level 14) At 14th level, you gain a feature granted by your Psionic Awakening. ### 8th-level Interior Gate (Level 15) At 15th level, you unlock the third of the Interior Gates within your mind, which allows you to learn a 8th-level Psion spell of your choice. You can manifest this spell once, at 8th-level, without expending Psi Points. Once you do so, you must finish a long rest before you can do so again. When you gain a Psion level you can replace one Interior Gate spell with another Psion spell of the same level. ### Ability Score Improvement (Level 16) When you reach 16th level, you can increase one ability score of your choice by 2, or two ability scores by 1. As normal, you can't increase one of your ability scores above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### 9th-level Interior Gate (Level 17) At 17th level, you unlock the last of the Interior Gates within your mind, which allows you to learn a 9th-level Psion spell of your choice. You can manifest this spell once, at 9th-level, without expending Psi Points. Once you do so, you must finish a long rest before you can do so again. When you gain a Psion level you can replace one Interior Gate spell with another Psion spell of the same level. ### Awakening Feature (Level 18) At 18th level, you gain a feature granted by your Psionic Awakening. ### Ability Score Improvement (Level 19) When you reach 19th level, you can increase one ability score of your choice by 2, or two ability scores by 1. As normal, you can't increase one of your ability scores above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Limitless (Level 20) Your body is but a simple vessel for your fully awakened mind. At 20th level, your psionic power suffuses your body, granting you resistance to bludgeoning, piercing, psychic, and slashing damage. You no longer age, you are immune to all disease, to poison damage, and to the poisoned condition. Moreover, you have gained such control over your psionic abilities, that you can meditate and replenish your mental reserves even while performing other actions. You regain 1 expended Psi Point every minute when you are engaging in light activity, such as traveling at a normal place, eating and drinking, reading a book, or talking with another creature. ## Optional Features > [!example]- Optional Features: Mystic Talents > ![Mystic Talents](/3-Mechanics/CLI/lists/list-optfeaturetype-ll-mt.md#Mystic%20Talents) ^list-optfeature-ll-mt