# Magus
*Source: LaserLlama: Magus*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='5'></th><th colspan='5'>Spell Slots per Spell Level</th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th><th class="value">Cantrips Known</th><th class="value">Spells Known</th><th class="spellSlot">1st</th><th class="spellSlot">2nd</th><th class="spellSlot">3rd</th><th class="spellSlot">4th</th><th class="spellSlot">5th</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"><a href='#Arcane Armory (Level 1)' class='internal-link'>Arcane Armory</a>, <a href='#Fighting Style (Level 1)' class='internal-link'>Fighting Style</a></td><td class="value">⏤</td><td class="value">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"><a href='#Spellcasting (Level 2)' class='internal-link'>Spellcasting</a>, <a href='#Spellstrike (Level 2)' class='internal-link'>Spellstrike</a></td><td class="value">2</td><td class="value">2</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Arcane Regeneration (Level 3)' class='internal-link'>Arcane Regeneration</a>, <a href='#Esoteric Order (Level 3)' class='internal-link'>Esoteric Order</a></td><td class="value">2</td><td class="value">2</td><td class="spellSlot">3</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"><a href='#Ability Score Improvement (Level 4)' class='internal-link'>Ability Score Improvement</a></td><td class="value">3</td><td class="value">3</td><td class="spellSlot">3</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"><a href='#Extra Attack (Level 5)' class='internal-link'>Extra Attack</a>, <a href='#Spellsight (Level 5)' class='internal-link'>Spellsight</a></td><td class="value">3</td><td class="value">3</td><td class="spellSlot">4</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Ethereal Step (Level 6)' class='internal-link'>Ethereal Step</a></td><td class="value">3</td><td class="value">4</td><td class="spellSlot">4</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"><a href='#Esoteric Order Feature (Level 7)' class='internal-link'>Esoteric Order Feature</a></td><td class="value">3</td><td class="value">4</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"><a href='#Ability Score Improvement (Level 8)' class='internal-link'>Ability Score Improvement</a></td><td class="value">3</td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"><a href='#Spellsunder (Level 9)' class='internal-link'>Spellsunder</a></td><td class="value">3</td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Mystical Ward (Level 10)' class='internal-link'>Mystical Ward</a></td><td class="value">4</td><td class="value">6</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"><a href='#Arcane Conservation (Level 11)' class='internal-link'>Arcane Conservation</a>, <a href='#Prismatic Strikes (Level 11)' class='internal-link'>Prismatic Strikes</a></td><td class="value">4</td><td class="value">6</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"><a href='#Ability Score Improvement (Level 12)' class='internal-link'>Ability Score Improvement</a></td><td class="value">4</td><td class="value">7</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td><td class="value">4</td><td class="value">7</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">1</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Superior Spellsunder (Level 14)' class='internal-link'>Superior Spellsunder</a></td><td class="value">4</td><td class="value">8</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">1</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Esoteric Order Feature (Level 15)' class='internal-link'>Esoteric Order Feature</a></td><td class="value">4</td><td class="value">8</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"><a href='#Ability Score Improvement (Level 16)' class='internal-link'>Ability Score Improvement</a></td><td class="value">4</td><td class="value">9</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td><td class="value">4</td><td class="value">9</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">1</td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td><td class="value">4</td><td class="value">10</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">1</td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"><a href='#Ability Score Improvement (Level 19)' class='internal-link'>Ability Score Improvement</a></td><td class="value">4</td><td class="value">10</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"><a href='#Esoteric Order Feature (Level 20)' class='internal-link'>Esoteric Order Feature</a></td><td class="value">4</td><td class="value">11</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td></tr>
> </tbody></table>
^class-progression
## Hit Points
- **Hit Dice**: 1d10 per Magus level
- **Hit Points at First Level:** 10 + CON
- **Hit Points at Higher Levels:** add 6 OR 1d10 + CON (minimum of 1)
## Starting Magus
- **Saving Throw Proficiencies**: Constitution, Intelligence
- **Skill Proficiencies**: *Choose 2:* Acrobatics, Arcana, Athletics, History, Investigation, Nature, or Performance
- **Weapon Proficiencies**: Simple weapons and Martial weapons
- **Armor Training**: Light armor, Medium armor, and Shields
**Starting Equipment:** You start with the following items, plus anything provided by your background.
- (a) martial weapon and shield or (b) two martial weapons
- (a) scale mail or (b) leather armor
- (a) a light crossbow and 20 bolts or (b) five javelins
- (a) a dungeoneer's pack or (b) an explorer's pack
## Multiclassing Magus
**Ability Score Minimum:** Dexterity 13 or Strength 13
When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies.
- **Weapon Proficiencies**: Simple weapons, Martial weapons
- **Armor Training**: Light armor, Medium armor, Shields
## The Magus
As the swordsman made his way through the busy marketplace, his eyes flashed green for a brief moment. He could see the unmistakable aura of arcane magic surrounding the humble dwarf shopping for wares. He had found his target. As the warrior drew his blade, what had appeared to be a mere dwarf peasant seconds before reverted to its true form. As the demon lunged forward, the swordsman met claw with his blade.
The assassin watched as the Duke walked the streets with a single guard at his side. As the would-be assassin's blade darted toward the Duke's exposed neck, glee turned to fear as the armored guard appeared where the Duke had been moments before. Before the killer could react, a blade of emerald flame had pierced his chest.
The halfling knelt before the three hooded figures that stood before her. She had spent nearly two years of her life searching for a member of this secret order, and now she had found three. Consumed by sorrow after her father's death at the hands of a wicked sorcerer, the young halfling swore she would do whatever it took to gain the power to exact her revenge. Now that the moment was at hand, she swore fealty to the secretive order, offering up her life in return for power.
All three of the warriors described above are Magi, users of sword and spell, weaving both together in a deadly dance.
## Sword & Spell
Known by many names throughout the multiverse, those who are able to wield both sword and spell are collectively known as Magi. Rather than dedicate their lives to studying arcane magic or mastering martial techniques, Magi are dedicated to a middle path. Though they may never command the earth-shattering magic of an archmage, or go toe to toe with a true master of the blade, a Magus is able to master a unique form of arcane combat only used by the members of their Order.
Their signature style of magic allows them to channel spells through their weapon strikes, sense the presence of arcane magic in the world around them, and even strike the weaves of spells from the air before they can take effect.
## Secret Orders
The magic of the Magi is not something everyone can learn. Over time, these arcane warriors have organized themselves into clandestine societies, content to operate in the shadows. Potential Magi are often identified from a young age and are inducted into an Order only after they have proven their skill and dedication. While some Orders are more secretive than others, nearly every Order of Magi is thought to be nothing more than legend to the vast majority common folk.
As Magi rise through the ranks of their secret society, they are expected to infiltrate and form relationships with those in positions of power. They often set themselves up as personal advisors, guards, and consorts to influential nobles, powerful archmages, and wealthy merchants. Though Magi may form relationships, their primary loyalty is always to their Order.
## Creating Your Magus
Those who pursue life as a Magus often give up everything in order to be accepted and trained by a master. What motivates your Magus? Have you always had an unquenchable thirst for knowledge and skill? Was one of your loved ones slain by an evil mage, setting you on the path of revenge, no matter the personal cost? Or, do you simply desire to increase your skill with both sword and sorcery in tandem with one another?
Also, decide where you acquired your training as a Magi. Are you an initiate in a secret society of arcane warriors? Or, were you trained in secret by a renegade member of an order of powerful magi who work to control the world? Maybe you were raised from birth so as to perfectly develop your talent in the art of war alongside your arcane potential.
### Quick Build
You can make a Magus quickly by using these suggestions. First, depending on the weapons you wish to use, make your Strength or Dexterity your highest ability score, followed by your Intelligence. Second, choose the Sage background.
## Class Features
### Arcane Armory (Level 1)
At 1st level, you learn the signature enchantment of the Magi, the creation of your Arcane Armory. It is an extradimensional space accessible only by you, which uses the rules below:
#### Enchanting Object
To add an object to your Arcane Armory, you must perform a 1-hour ritual on a single weapon, shield, set of armor, or Tiny Object. You must hold it for the duration, and when complete, it disappears into your Arcane Armory until you summon it.
Your Armory can hold a maximum number of objects equal to 1 + your Magus level. One must always be a melee weapon.
If you add a new object to your Armory while it is full, you remove one object, and it falls to the ground at your feet.
#### Accessing your Armory
As a bonus action, you can access your Armory, summoning any number of objects from it, instantly equipping or donning objects of your choice. As part of the same bonus action, you can also shunt any number of these Armory objects, instantly doffing and storing them within your Arcane Armory.
#### Armory Benefits
If they were not already, Armory weapons, shields, and sets of armor are magical so long as they remain part of your Arcane Armory. Finally, when you calculate your Armor Class in light or medium armor that is part of your Arcane Armory, you can use your Intelligence in place of your Dexterity.
### Fighting Style (Level 1)
At 1st level, you adopt a Fighting Style that best reflects your training. You cannot select a Fighting Style more than once, even if a feature allows you to select another Fighting Style.
Whenever you gain a level in this class, you can switch your Fighting Style for another Fighting Style of your choice.
### Spellcasting (Level 2)
At 2nd level, you have learned to cast arcane spells, much like a Wizard, which you use to enhance your abilities in combat:
#### Cantrips
You learn two cantrips of your choice from the Magus spell list, which can be found at the end of this class description. You learn another Magus cantrip at 4th and 10th level, as shown in the Cantrips Known column of the Magus table.
#### Spellcasting Focus
You can use any weapon, shield, or arcane focus within your Arcane Armory as a Spellcasting Focus for the Magus spells you know. Armory weapons and shields can also be used to perform the somatic components of your Magus spells.
#### Spell Slots
The Magus table shows how many spell slots you have to cast your spells of 1st-level and higher. To cast a spell you know, you must expend a spell slot of the spell's level or higher. You regain all expended spell slots each time you finish a long rest.
#### Spells Known Of 1st-Level And Higher
You know two 1st-level spells of your choice from the Magus spell list. The Spells Known column of the Magus table shows when you learn more Magus spells. Each Magus spell you learn must be of a level for which you have spell slots. For instance, when you reach 6th level, you learn a spell of your choice from the Magus spell list of either 1st-level or 2nd-level.
Whenever you gain a Magus level, you can choose one Magus spell you know and replace it with another Magus spell of your choice, of a level that you have spell slots for.
#### Spellcasting Ability
As you commit your spells to memory, Intelligence is your spellcasting ability for your Magus spells. Use Intelligence when a spell refers to your spellcasting ability, when you set a saving throw DC, or when you make a spell attack roll.
<span class='abilityDc'>**Spell save DC**: Intelligence + Proficiency Bonus</span>
<span class='abilityAttackMod'>**Spell attack modifier**: Intelligence + Proficiency Bonus</span>
### Spellstrike (Level 2)
Also at 2nd level, you learn the signature technique of a Magi: Spellstrike. Once on your turn, when you attack with a melee Arcane Armory weapon you can simultaneously cast a Magus spell, expending a spell slot as normal. The spell is channeled through your weapon instead of taking effect normally.
The spell must have a casting time of one action, and either require one spell attack roll, force at least one saving throw or affect a number of hit points worth of creatures (like sleep).
On a miss, the spell fails and has no effect. On hit, the spell takes effect instantly after your attack, using the rules below:
#### Area of Effect
If the spell targets an area greater than a 5-foot cube, you choose if the spell only affects your target, or if it takes effect as a 15-foot cone which includes the target, and extends out from your target directly away from you.
#### Saving Throws
The target of your attack makes its initial saving throw against the spell with disadvantage. If you score a critical hit, it automatically fails its initial saving throw.
#### Spell Attacks
If the spell requires a spell attack roll, your weapon attack roll replaces it, and it takes effect on hit.
#### Concentration
If the spell requires your concentration, you begin concentrating on it after it takes effect, on hit.
#### Cantrips
If you cast a Cantrip, your attack does not deal bonus damage from the Cantrip. Instead, your weapon attack deals the damage type of the Cantrip, and the Cantrip's non-damaging effects are applied to your target on hit.
### Arcane Regeneration (Level 3)
Starting at 3rd level, you can focus on your knowledge of the arcane to regenerate magic potential. During a short rest, you can recover expended spell slots of a combined level equal to your Intelligence modifier (minimum of a single 1st-level spell slot).
Once you recover spell slots this way, you must finish a long rest before you can use this feature again.
### Esoteric Order (Level 3)
At 3rd level, choose the Esoteric Order that best represents your Magus' skills: the Orders of Arcanists, Arcane Archers, Blades, Dragon Knights, Spellbreakers, or Warders.
Your Esoteric Order grants you features at 3rd level, and again when you reach 7th, 15th, and 20th level in this class.
#### Order Spells
Most Esoteric Orders include a list of Order Spells that you learn at the Magus levels noted in your Order's description. These Order Spells count as Magus spells for you, but they do not count against your number of Magus Spells Known.
### Ability Score Improvement (Level 4)
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Extra Attack (Level 5)
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, if you use your action to Cast a Spell, you can make a single weapon attack as a bonus action on that same turn.
### Spellsight (Level 5)
Also at 5th level, you can use an action to awaken your senses to magic within 30 feet as if you had cast a detect magic spell. This lasts for 10 minutes and requires your concentration.
You can end this sense early to gain knowledge of a single object you touch as if you cast the identify spell on it.
You can use this feature once per short or long rest at no cost, after which, you must spend a spell slot to use it again.
### Ethereal Step (Level 6)
Beginning at 6th level, you can harness the residual power of your spells to slip through the Ethereal Plane. Once per turn, after you Cast a Spell or use Spellstrike, you can immediately teleport to an unoccupied space you can see in range.
The range of the teleport is determined by the spell slot you spent. The distance is 10 feet for a Cantrip, plus an additional 10 feet for each level of the spell slot you spent.
### Esoteric Order Feature (Level 7)
At 7th level, you gain a feature granted by your Esoteric Order.
### Ability Score Improvement (Level 8)
When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Spellsunder (Level 9)
You can use [Spellstrike](/3-Mechanics/CLI/classes/magus-llmc.md#Spellstrike%20(Level%202)) to cut down hostile spells. Starting at 9th level, when you see a creature cast a spell that will affect you, you can use a reaction to expend a spell slot and use an [Arcane Armory](/3-Mechanics/CLI/classes/magus-llmc.md#Arcane%20Armory%20(Level%201)) weapon to attack the spell as it takes effect.
If the spell was cast at a level equal to the level of the spell slot you expended or lower, the spell fails and has no effect. If it was cast at a level higher than the slot you expended, make an attack roll with your weapon. If your attack roll exceeds 12 + twice the level of the spell, the spell fails and has no effect.
### Mystical Ward (Level 10)
You can cast your spells in battle and avoid their most potent effects. Beginning at 10th level, you are immune to the effects of any Magus spell you cast, unless you wish to be affected.
### Arcane Conservation (Level 11)
Beginning at 11th level, when you miss with a Spellstrike, you can regain a single spell slot at least one level lower than the spell slot you expended. However, if you do so, you cannot use Ethereal Step after this Spellstrike.
At 18th level, you regain the same spell slot you expended.
### Prismatic Strikes (Level 11)
Your weapons flash with the prismatic color of arcane magic. Starting at 11th level, you can use Spellstrike to cast a Magus Cantrip whenever you make an Armory weapon attack. When you do so, your attack also deals a bonus 1d8 damage.
### Ability Score Improvement (Level 12)
When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Superior Spellsunder (Level 14)
Beginning at 14th level, if a creature within 30 feet is targeted by a spell you can see being cast, you can use your reaction to teleport to an unoccupied space within 5 feet of the target of the spell, then use Spellsunder against the hostile spell.
### Esoteric Order Feature (Level 15)
At 15th level, you gain a feature granted by your Esoteric Order.
### Ability Score Improvement (Level 16)
When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Ability Score Improvement (Level 19)
When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Esoteric Order Feature (Level 20)
At 20th level, you gain a feature granted by your Esoteric Order.