# Alternate Wizard *Source: Alternate Wizard* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='4'></th><th colspan='9'>Spell Slots per Spell Level</th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th><th class="value">Cantrips Known</th><th class="spellSlot">1st</th><th class="spellSlot">2nd</th><th class="spellSlot">3rd</th><th class="spellSlot">4th</th><th class="spellSlot">5th</th><th class="spellSlot">6th</th><th class="spellSlot">7th</th><th class="spellSlot">8th</th><th class="spellSlot">9th</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"><a href='#Arcanist (Level 1)' class='internal-link'>Arcanist</a>, <a href='#Spellcasting (Level 1)' class='internal-link'>Spellcasting</a></td><td class="value">3</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"><a href='#Studious Recovery (Level 2)' class='internal-link'>Studious Recovery</a></td><td class="value">3</td><td class="spellSlot">3</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Arcane Tradition (Level 3)' class='internal-link'>Arcane Tradition</a></td><td class="value">3</td><td class="spellSlot">4</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"><a href='#Ability Score Improvement (Level 4)' class='internal-link'>Ability Score Improvement</a></td><td class="value">4</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td><td class="value">4</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Tradition Feature (Level 6)' class='internal-link'>Tradition Feature</a></td><td class="value">4</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"><a href='#Signature Spell (1) (Level 7)' class='internal-link'>Signature Spell (1)</a></td><td class="value">4</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">1</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"><a href='#Ability Score Improvement (Level 8)' class='internal-link'>Ability Score Improvement</a></td><td class="value">4</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td><td class="value">4</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">1</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#New Focus School (Level 10)' class='internal-link'>New Focus School</a>, <a href='#Tradition Feature (Level 10)' class='internal-link'>Tradition Feature</a></td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"><a href='#Signature Spell (2) (Level 11)' class='internal-link'>Signature Spell (2)</a></td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">1</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"><a href='#Ability Score Improvement (Level 12)' class='internal-link'>Ability Score Improvement</a></td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">1</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">1</td><td class="spellSlot">1</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Tradition Feature (Level 14)' class='internal-link'>Tradition Feature</a></td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">1</td><td class="spellSlot">1</td><td class="spellSlot">⏤</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Signature Spell (3) (Level 15)' class='internal-link'>Signature Spell (3)</a></td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">1</td><td class="spellSlot">1</td><td class="spellSlot">1</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"><a href='#Ability Score Improvement (Level 16)' class='internal-link'>Ability Score Improvement</a></td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">1</td><td class="spellSlot">1</td><td class="spellSlot">1</td><td class="spellSlot">⏤</td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">1</td><td class="spellSlot">1</td><td class="spellSlot">1</td><td class="spellSlot">1</td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"><a href='#Archmage (Level 18)' class='internal-link'>Archmage</a>, <a href='#New Focus School (Level 18)' class='internal-link'>New Focus School</a></td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">1</td><td class="spellSlot">1</td><td class="spellSlot">1</td><td class="spellSlot">1</td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"><a href='#Ability Score Improvement (Level 19)' class='internal-link'>Ability Score Improvement</a></td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">1</td><td class="spellSlot">1</td><td class="spellSlot">1</td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"><a href='#Arcane Mastery (Level 20)' class='internal-link'>Arcane Mastery</a></td><td class="value">5</td><td class="spellSlot">4</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">3</td><td class="spellSlot">2</td><td class="spellSlot">2</td><td class="spellSlot">1</td><td class="spellSlot">1</td></tr> > </tbody></table> ^class-progression ## Hit Points - **Hit Dice**: 1d6 per Alternate Wizard level - **Hit Points at First Level:** 6 + CON - **Hit Points at Higher Levels:** add 4 OR 1d6 + CON (minimum of 1) ## Starting Alternate Wizard - **Saving Throw Proficiencies**: Intelligence, Wisdom - **Skill Proficiencies**: *Choose 2:* Arcana, History, Insight, Investigation, Medicine, Nature, or Religion - **Weapon Proficiencies**: dagger and quarterstaff - **Tool Proficiencies**: calligrapher's supplies **Starting Equipment:** You start with the following items, plus anything provided by your background. - (a) a quarterstaff or (b) a dagger - (a) a component pouch or (b) an arcane focus - (a) a scholar's pack or (b) an explorer's pack - A Spellbook with 100 pages, a quill, and a robe ## Multiclassing Alternate Wizard **Ability Score Minimum:** Intelligence 13 ## Class Features ### Arcanist (Level 1) You understand the arcane and esoteric as well as any mortal being can. At 1st level, you gain proficiency in Arcana. If you are already proficient in Arcana, you instead add double your proficiency bonus to your Intelligence (Arcana) checks. ### Spellcasting (Level 1) Through your research, study, and practice you have learned to manipulate the forces of reality to cast spells. At 1st level, you gain the features below and create your own Spellbook: #### Focus Schools Arcane magic is divided into eight traditional Spell Schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation; each with its own unique theorems, esoteric rules, and magical abilities. At 1st level, you gain unique insights into one Spell School of your choice from the list above, your Focus School. Certain Wizard features only apply to spells from Focus Schools. You gain an additional Focus School of your choice at 10th and 18th level. Whenever you gain a Focus School after your first, you can forgo the new School to add three new Wizard spells to your Spellbook (see below), all from Focus Schools. #### Arcane Spellbook You have compiled yourself an Arcane Spellbook, a tome of arcane lore with its own secret notation unique to you. It can only be read by you, or another Wizard if they are able to decipher your notation. You determine what your Spellbook looks like, but it must be a Tiny object capable of storing written information. At 1st level, your Spellbook contains six 1st-level Wizard spells of your choice, two must be from your Focus School. #### Adding to your Spellbook As you adventure, you may discover additional Wizard spells recorded in ancient scrolls or hidden away in esoteric tomes. When you discover such a spell of 1st-level or higher, you can copy it into your Spellbook if the spell is a level for which you have spell slots as shown on the Wizard class table. To do so, it takes you 2 hours per level of the spell. This represents all of the experimentation, deciphering, and arcane notations that are necessary for you to understand this new spell. When you copy a new Wizard spell from one of your Focus Schools, the time required to copy that spell is halved. #### Replacing Your Spellbook You can copy Wizard spells from your Spellbook into another Spellbook only needing to spend 1 hour per level of the spell, as your own notation is easier to decipher. This time is halved to 30 minutes per level for spells from Focus Schools. If your Spellbook is lost, you can use this same procedure to transcribe the Wizard spells you currently have prepared into a new Spellbook. The knowledge of all other spells from your Spellbook is lost. For this reason, many Wizards create multiple well-hidden copies of their Spellbook. #### Spellcasting Focus You can use either an Arcane Focus or your Spellbook as the spellcasting focus for the Wizard spells you have prepared. #### Spellcasting Restrictions Because of the delicate and precise gestures required to cast spells, you cannot cast Wizard spells while you are wearing armor or wielding a shield, unless a feature says otherwise. #### Preparing & Casting Spells The Wizard table above shows how many spell slots you have to cast spells. To cast a Wizard spell of 1st-level or higher, you must expend a slot of the spell's level or higher. You regain all of your expended spell slots when you finish a long rest. During each long rest, you prepare the list of Wizard spells that are available for you to cast by studying your Spellbook. When you do, you choose a number of Wizard spells from your Spellbook equal to your Wizard level + your Intelligence modifier (a minimum of 1). This process of memorization and study takes 1 minute per each level of the spells you prepare. #### Learning Spells of 1st-level & Higher When you gain a Wizard level, you add two Wizard spells of your choice to your Spellbook at no cost, one of which must be from your Focus School. Both the spells must be of a level for which you have spell slots, as shown on the Wizard table. Spells added to your Spellbook this way reflect the arcane research you conduct, as well as intellectual breakthroughs you have had about the nature of magic and the multiverse. #### Ritual Casting Your understanding of the arcane arts allows you to perform ritual magic. You can cast any Wizard spell in your Spellbook as a ritual, so long as it has the ritual tag, even if not prepared. #### Spellcasting Ability As you learned your magic through research and study, your Intelligence is the spellcasting ability for your Wizard spells. Use Intelligence if one of your Wizard spells refers to your spellcasting ability, Spell save DC, or Spell attack modifier. <span class='abilityDc'>**Spell save DC**: Intelligence + Proficiency Bonus</span> <span class='abilityAttackMod'>**Spell attack modifier**: Intelligence + Proficiency Bonus</span> ### Studious Recovery (Level 2) Starting at 2nd level, you can study your Spellbook to regain your magical potential. During the course of a short rest, you can regain a single expended spell slot of a level equal to half your Wizard level (rounded down), or lower. You cannot use this feature to recover a spell slot higher than your Intelligence modifier (minimum of 1st-level). ### Arcane Tradition (Level 3) At 3rd level, you choose the Arcane Tradition that represents your magical knowledge from the list here: Abjurer, Conjurer, Diviner, Evoker, Illusionist, or Transmuter, all of which are detailed at the end of this class description. Your Arcane Tradition grants you features at 3rd level, and again when you reach 6th, 10th, and 14th level in this class. ### Ability Score Improvement (Level 4) When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or two ability scores by 1. As normal, you can't increase one of your ability scores above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Tradition Feature (Level 6) At 6th level, you gain a feature granted by your Arcane Tradition. ### Signature Spell (1) (Level 7) Your research has led to the discovery of one Signature Spell, known only by you. At 7th level, choose one spell of 2nd-level or lower from a Focus School recorded in your Spellbook to become your Signature Spell. You then create your Signature Spell with the rules below: #### Modifications You can modify your Signature Spell with any number of modifications listed below. However, many of these modifications will increase the level of your Signature Spell. You cannot create a Signature Spell that is of a higher level than you have spell slots, as per the Wizard table. #### At Higher Levels If your Signature Spell gains benefits when cast with a higher level spell slot, the level it gains the benefits is also increased by your modifications. #### Spellbook Your Signature Spell appears as a new spell in your Spellbook. You also name the new spell, referencing you as its creator and its modified power. #### Additional Signature Spells At 11th level, you discover a second Signature Spell, starting with a spell of 3rd-level or lower, and at 15th level, you discover a final Signature Spell, starting with a spell of 5th-level or lower. You can modify any previous Signature Spell again with each new discovery. #### Casting Time If the spell has a casting time of one action, you change it to one bonus action, but its base spell level increases by 1. #### Components You remove components from the spell, leaving at least one remaining component. You can't remove components that are consumed or have a specific gold value. For each component you remove, the base level of this spell increases by 1. #### Concentration When you fail a saving throw to maintain your Concentration on this spell, you can use a reaction to automatically succeed instead. The base level of this spell increases by 1. #### Damage You replace one damage type dealt by the spell with the type of damage dealt by another spell recorded in your Spellbook. #### Ritual If the spell does not have the <span title="Player's Handbook (2024)">Ritual</span> tag, has a casting time of one action or one bonus action, and does not have a material component with a gold cost, it becomes a <span title="Player's Handbook (2024)">Ritual</span> spell for you. #### Shape You modify the shape of a spell that affects a cone, cylinder, cube, 5-foot wide line, or sphere to affect another shape from this list of equivalent size (the same number of 5-foot cubes). ### Ability Score Improvement (Level 8) When you reach 8th level, you can increase one ability score of your choice by 2, or two ability scores by 1. As normal, you can't increase one of your ability scores above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### New Focus School (Level 10) Arcane magic is divided into eight traditional Spell Schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation; each with its own unique theorems, esoteric rules, and magical abilities. You gain an additional Focus School of your choice. Whenever you gain a Focus School after your first, you can forgo the new School to add three new Wizard spells to your Spellbook (see below), all from Focus Schools. ### Tradition Feature (Level 10) At 10th level, you gain a feature granted by your Arcane Tradition. ### Signature Spell (2) (Level 11) You create a new Signature Spell of 3rd-level or lower. ### Ability Score Improvement (Level 12) When you reach 12th level, you can increase one ability score of your choice by 2, or two ability scores by 1. As normal, you can't increase one of your ability scores above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Tradition Feature (Level 14) At 14th level, you gain a feature granted by your Arcane Tradition. ### Signature Spell (3) (Level 15) You create a new Signature Spell of 5th-level or lower. ### Ability Score Improvement (Level 16) When you reach 16th level, you can increase one ability score of your choice by 2, or two ability scores by 1. As normal, you can't increase one of your ability scores above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Archmage (Level 18) You have mastered the lofty heights of arcane knowledge. At 18th level, choose two spells of 1st or 2nd-level that you have in your Spellbook. These spells must be from one of your Focus Schools and have a casting time of one action. You always have these spells prepared, though they don't count against your prepared spells. You can cast these spells at their lowest level without spending a spell slot. You can replace one of these spells following the same guidelines by spending 8 hours studying your Spellbook. ### New Focus School (Level 18) Arcane magic is divided into eight traditional Spell Schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation; each with its own unique theorems, esoteric rules, and magical abilities. You gain an additional Focus School of your choice. Whenever you gain a Focus School after your first, you can forgo the new School to add three new Wizard spells to your Spellbook (see below), all from Focus Schools. ### Ability Score Improvement (Level 19) When you reach 19th level, you can increase one ability score of your choice by 2, or two ability scores by 1. As normal, you can't increase one of your ability scores above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. ### Arcane Mastery (Level 20) You are an unparalleled master of arcane arts who bends reality itself their will. At 20th level, you are considered to always have every spell in your Spellbook prepared.