# Alternate Sorcerer
*Source: Alternate Sorcerer p. 2*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='8'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th><th class="value">Cantrips Known</th><th class="value">Spells Known</th><th class="value">Sorcery Points</th><th class="value">Spell Limit</th><th class="value">Metamagics Known</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"><a href='#Sorcerous Origin (Level 1)' class='internal-link'>Sorcerous Origin</a>, <a href='#Sorcery (Level 1)' class='internal-link'>Sorcery</a></td><td class="value">4</td><td class="value">2</td><td class="value">4</td><td class="value">1st</td><td class="value">-</td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"><a href='#Metamagic (Level 2)' class='internal-link'>Metamagic</a></td><td class="value">4</td><td class="value">3</td><td class="value">6</td><td class="value">1st</td><td class="value">2</td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Sorcerous Regeneration (Level 3)' class='internal-link'>Sorcerous Regeneration</a></td><td class="value">4</td><td class="value">4</td><td class="value">9</td><td class="value">2nd</td><td class="value">2</td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"><a href='#Ability Score Improvement (Level 4)' class='internal-link'>Ability Score Improvement</a></td><td class="value">5</td><td class="value">5</td><td class="value">12</td><td class="value">2nd</td><td class="value">2</td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"><a href='#Magical Flux (Level 5)' class='internal-link'>Magical Flux</a></td><td class="value">5</td><td class="value">6</td><td class="value">17</td><td class="value">3rd</td><td class="value">3</td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Sorcerous Origin Feature (Level 6)' class='internal-link'>Sorcerous Origin Feature</a></td><td class="value">5</td><td class="value">7</td><td class="value">22</td><td class="value">3rd</td><td class="value">3</td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td><td class="value">5</td><td class="value">8</td><td class="value">28</td><td class="value">4th</td><td class="value">3</td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"><a href='#Ability Score Improvement (Level 8)' class='internal-link'>Ability Score Improvement</a></td><td class="value">5</td><td class="value">9</td><td class="value">34</td><td class="value">4th</td><td class="value">3</td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td><td class="value">5</td><td class="value">10</td><td class="value">41</td><td class="value">5th</td><td class="value">4</td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Font of Magic (Level 10)' class='internal-link'>Font of Magic</a></td><td class="value">6</td><td class="value">10</td><td class="value">48</td><td class="value">5th</td><td class="value">4</td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"><a href='#Innate Arcanum (6th-level) (Level 11)' class='internal-link'>Innate Arcanum (6th-level)</a></td><td class="value">6</td><td class="value">11</td><td class="value">48</td><td class="value">5th</td><td class="value">4</td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"><a href='#Ability Score Improvement (Level 12)' class='internal-link'>Ability Score Improvement</a></td><td class="value">6</td><td class="value">11</td><td class="value">50</td><td class="value">5th</td><td class="value">4</td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"><a href='#Innate Arcanum (7th-level) (Level 13)' class='internal-link'>Innate Arcanum (7th-level)</a></td><td class="value">6</td><td class="value">12</td><td class="value">50</td><td class="value">5th</td><td class="value">5</td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Sorcerous Origin Feature (Level 14)' class='internal-link'>Sorcerous Origin Feature</a></td><td class="value">6</td><td class="value">12</td><td class="value">52</td><td class="value">5th</td><td class="value">5</td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Innate Arcanum (8th-level) (Level 15)' class='internal-link'>Innate Arcanum (8th-level)</a></td><td class="value">6</td><td class="value">13</td><td class="value">52</td><td class="value">5th</td><td class="value">5</td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"><a href='#Ability Score Improvement (Level 16)' class='internal-link'>Ability Score Improvement</a></td><td class="value">6</td><td class="value">13</td><td class="value">54</td><td class="value">5th</td><td class="value">5</td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#Innate Arcanum (9th-level) (Level 17)' class='internal-link'>Innate Arcanum (9th-level)</a></td><td class="value">6</td><td class="value">14</td><td class="value">54</td><td class="value">5th</td><td class="value">6</td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"><a href='#Sorcerous Origin Feature (Level 18)' class='internal-link'>Sorcerous Origin Feature</a></td><td class="value">6</td><td class="value">14</td><td class="value">56</td><td class="value">5th</td><td class="value">6</td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"><a href='#Ability Score Improvement (Level 19)' class='internal-link'>Ability Score Improvement</a></td><td class="value">6</td><td class="value">15</td><td class="value">58</td><td class="value">5th</td><td class="value">6</td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"><a href='#Magic Incarnate (Level 20)' class='internal-link'>Magic Incarnate</a></td><td class="value">6</td><td class="value">15</td><td class="value">60</td><td class="value">5th</td><td class="value">6</td></tr>
> </tbody></table>
^class-progression
## Hit Points
- **Hit Dice**: 1d6 per Alternate Sorcerer level
- **Hit Points at First Level:** 6 + CON
- **Hit Points at Higher Levels:** add 4 OR 1d6 + CON (minimum of 1)
## Starting Alternate Sorcerer
- **Saving Throw Proficiencies**: Charisma, Constitution
- **Skill Proficiencies**: *Choose 2:* Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
- **Weapon Proficiencies**: daggers, darts, light crossbows, slings, and quarterstaffs
## Multiclassing Alternate Sorcerer
**Ability Score Minimum:** Charisma 13
## The Sorcerer
The pale half-elf muttered an incantation under his breath, and his shadow came alive, taking the form of a massive wolf. The shadow beast pounced on the foolish bandit that had dared attack him, and pinned him to the ground. The pallid sorcerer spoke another incantation, and orbs of pulsing arcane acid formed in his hands. The bandit let out a piercing cry, filled with regret, as he struggled in vain to break free from the sorcerer's living shadow. The scream would be his last, as a wave of magically conjured acid dissolved his flesh and bones to ooze.
As the grass and trees smoldered from the great dragon's fiery blast, the smoke cleared to reveal a young human man. His clothes had been scorched away to reveal patches of golden scales across his body. His eyes flashed bright with a glint of gold and white jets of flame burst forth from his fingertips. The wyrm reeled from the unexpected impact, and as it fell from the sky, the scaled beast wondered how this pathetic mortal had come to wield power that rivaled that of a true dragon.
The young halfling girl ducked into an alleyway and tucked the stolen loaf of bread under her cloak. The market she had just come from had broken out into chaos. She had attempted a simple enchantment, just enough to convince a baker to give her a loaf for free, but her magic had other plans. As she whispered her spell, a crack like a bolt of lightning could be heard throughout the market, and instantly all the produce in the market square had spoiled. As she ducked into a nearby alley, she cursed the wild power that caused her to be abandoned by her family.
All three of the characters above are Sorcerers; living and breathing fonts of arcane power. Unlike other mages, they are one with their magic, and they can shape it to great effect.
### Magic Made Manifest
Whether born with a spark of innate arcane potential within them or gifted their sorcerous ability by a powerful entity, Sorcerers at their core are walking incarnations of magical potential. Sorcerers are a rare occurrence amongst mortals, and their innate power often leads to them being the center of attention. However, this power does have its downsides, and when not used, it finds ways to spill out into the world.
Often, the magic within a Sorcerer is what motivates them to adventure. Some are seeking out others who also wield these powers, and others look to master their innate ability.
### Innate Arcane Power
Magic is an integral part of the life of any Sorcerer, suffusing their body, mind, and soul. For some, this power is inherited from a bloodline that carries the magic of a powerful being. Others manifest their power randomly, having it burst forth in unexpected ways. The appearance of power is unpredictable, some bloodlines produce a Sorcerer once a generation, and in others, each descendant has sorcerous potential.
Whatever their origin, Sorcerers have no use for the spell books of Wizards or the patronage of Clerics or Warlocks. They are their own source of magical power and learn to channel that power to produce wondrous feats of magic.
### Creating Your Sorcerer
The most important question to consider when creating your Sorcerer is the origin of your power. As a starting character, you'll choose a Sorcerous Origin from the options detailed in the class description, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you blessed with inherent magic but perhaps scarred as well?
#### Quick Build
You can make a Sorcerer quickly by using these suggestions. First, make Charisma your highest ability score followed by Constitution. Second, choose the hermit background. Third, choose the firebolt, light, prestidigitation, and shocking grasp cantrips, along with the spells shield (alternate) and magic missile.
## Class Features
### Sorcerous Origin (Level 1)
You are infused with an innate spark of arcane magic. At 1st level, choose one of the following Sorcerous Origins for your power: Flame, Stone, Storm, or Oceanic, each of which is detailed at the end of this class description.
Your Sorcerous Origin grants you features at 1st level, and again when you reach 6th, 14th, and 18th level in this class.
> [!note] Additional Sorcerous Origins
>
> Alternate options for the official Sorcerous Origins from the *Player's Handbook*, *Xanathar's Guide to Everything*, and *Tasha's Cauldron of Everything* are included at the end of this class description.
>
> Nine additional Sorcerous Origins, including Fey, Fiendish, Royal, Undead, and Martial options can also be found in the Alternate Sorcerer: Expanded.
^additional-sorcerous-origins
### Sorcery (Level 1)
The sorcerous spark within you allows you to spontaneously produce spells. At 1st level, you gain the following features:
#### Cantrips
At 1st level, you know four Sorcerer Cantrips of your choice. You learn another Sorcerer Cantrip at 4th and 10th level, as shown in the Cantrips Known column of the Sorcerer table.
### Sorcery Points (Level 1)
The Sorcerer table shows the number of Sorcery Points that you have to cast the Sorcerer spells you know of 1st-level and higher. To cast a Sorcerer spell, you must expend the amount of Sorcery Points indicated in the table below. You regain all expended Sorcery Points each time you finish a long rest.
| Spell Level | Point Cost |
|-------------|------------|
| Cantrip | 0 |
| 1st | 2 |
| 2nd | 3 |
| 3rd | 5 |
| 4th | 6 |
| 5th | 7 |
^spell-level-point-cost
#### Spell Limit
Your Sorcerer level limits the potency of spells that you can produce, as shown in the Spell Limit column of the Sorcerer Table. When a feature allows you to expend Sorcery Points, you can never expend more Sorcery Points on that feature than it costs to cast a spell equal to your Spell Limit level.
#### Spells Known of 1st-level and Higher
At 1st level, you learn two 1st-level spells of your choice from the Sorcerer spell list at the end of this class description. The Spells Known column of the Sorcerer table shows when you learn additional Sorcerer spells of your choice. All spells you learn must be of a level equal to your Spell Limit or lower. As an example, when you reach 3rd level as a Sorcerer, you can learn one new Sorcerer spell of either 1st or 2nd-level.
Whenever you gain a level, you can replace one Sorcerer spell you know with another Sorcerer spell of your choice.
#### Origin Spells
Each Sorcerous Origin has a list of Origin Spells you learn at the Sorcerer levels noted in your Origin description. Your Origin Spells count as Sorcerer spells for you, these do not count against your total number of Sorcerer Spells Known, and you cannot replace them with other Sorcerer spells.
#### Spellcasting Ability
Charisma is your spellcasting ability for your Sorcerer spells, so you use Charisma when a spell refers to your spellcasting ability, when setting the saving throw DC for a spell, or when you make a spell attack roll for one of your Sorcerer spells.
<span class='abilityDc'>**Spell save DC**: Charisma + Proficiency Bonus</span>
<span class='abilityAttackMod'>**Spell attack modifier**: Charisma + Proficiency Bonus</span>
#### Spellcasting Restrictions
Because of the delicate and precise gestures required to cast spells, you cannot cast Sorcerer spells while you are wearing armor or wielding a shield, unless a feature says otherwise.
#### Spellcasting Focus
Your body is your spellcasting focus for your Sorcerer spells. You must have a free hand to cast spells that require somatic or material components, and you must still provide material components that are consumed by a spell or have a gold cost.
### Metamagic (Level 2)
Your innate connection to the arcane allows you to twist your spells in ways only a Sorcerer can. At 2nd level, you learn two Metamagic effects from the list at the end of this class.
When you cast a spell, you can temporarily modify it with one Metamagic you know by expending extra Sorcery Points, as detailed in the Metamagic's description. You can only apply one Metamagic to a spell, unless a Metamagic says otherwise.
You learn additional Metamagic effects at certain levels, as shown in the Meta Magics column of the Sorcerer table.
### Sorcerous Regeneration (Level 3)
Beginning at 3rd level, you can draw on the ambient magic of the world around you to regenerate your sorcerous power. At the end of a short rest, you can choose to regain a number of expended Sorcery Points equal to your Sorcerer level.
### Ability Score Improvement (Level 4)
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Magical Flux (Level 5)
You have begun to gain control over the arcane power within you. Starting at 5th level, each time you finish a long rest, you can replace one spell you know with another Sorcerer spell of your choice equal to your Spell Limit or lower.
Alternatively, you can replace one of the Metamagic effects that you know with another Metamagic effect of your choice.
### Sorcerous Origin Feature (Level 6)
At 6th level, you gain a feature granted by your Sorcerous Origin.
### Ability Score Improvement (Level 8)
When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Font of Magic (Level 10)
Beginning at 10th level, you can use your innate talent for the arcane to cast spells unknown to you. Once in between each long rest, you can cast any one Sorcerer spell of your choice, so long as it is equal to your Spell Limit or lower. You expend Sorcery Points and apply Metamagic effects as normal.
### Innate Arcanum (6th-level) (Level 11)
At 11th level, you manifest an increased level of power from your arcane spark, known as an Innate Arcanum. This Arcanum takes the form of a single 6th-level spell slot that you can expend, in place of Sorcery Points, to cast any Sorcerer spell you know. Once you expend this spell slot, you do not regain it until you complete a long rest.
Moreover, as a bonus action on your turn, you can expend one Innate Arcanum spell slot to regain a number of your Sorcery Points equal to the level of the Arcanum spell slot.
Finally, whenever you learn a new Sorcerer spell, you can learn spells of a level equal to that of your Innate Arcanums.
When you reach certain Sorcerer levels, your unique magic manifests more powerful Innate Arcanums. At 13th level you gain a 7th-level spell slot, at 15th level you gain an 8th-level spell slot, and at 17th level you gain a 9th-level spell slot.
### Ability Score Improvement (Level 12)
When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Innate Arcanum (7th-level) (Level 13)
At 13th level, you manifest an increased level of power from your arcane spark, known as an Innate Arcanum. This Arcanum takes the form of a single 7th-level spell slot that you can expend, in place of Sorcery Points, to cast any Sorcerer spell you know. Once you expend this spell slot, you do not regain it until you complete a long rest.
### Sorcerous Origin Feature (Level 14)
At 14th level, you gain a feature granted by your Sorcerous Origin.
### Innate Arcanum (8th-level) (Level 15)
At 15th level, you manifest an increased level of power from your arcane spark, known as an Innate Arcanum. This Arcanum takes the form of a single 8th-level spell slot that you can expend, in place of Sorcery Points, to cast any Sorcerer spell you know. Once you expend this spell slot, you do not regain it until you complete a long rest.
### Ability Score Improvement (Level 16)
When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Innate Arcanum (9th-level) (Level 17)
At 17th level, you manifest an increased level of power from your arcane spark, known as an Innate Arcanum. This Arcanum takes the form of a single 9th-level spell slot that you can expend, in place of Sorcery Points, to cast any Sorcerer spell you know. Once you expend this spell slot, you do not regain it until you complete a long rest.
### Sorcerous Origin Feature (Level 18)
At 18th level, you gain a feature granted by your Sorcerous Origin.
### Ability Score Improvement (Level 19)
When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
### Magic Incarnate (Level 20)
You have realized the full potential of your Sorcery, and bend magic to your will. At 20th level, any Metamagic you know has its Sorcery Point cost reduced by 1 (to a minimum of 0), and you can apply any number of Metamagics to your spells.
## Optional Features
> [!example]- Optional Features: Alternate Metamagic
> 
^list-optfeature-as-mm