# Item Mastery
## Bludgeon
_Source: The Gunslinger Class: Valda's Spire of Secrets (Extras)_
You can treat this weapon as a Melee weapon with Finesse. When you hit a creature with a melee attack using this weapon, it deals Bludgeoning damage equal to `d6` plus the ability modifier used for the attack roll, or `d8` if the weapon is used with two hands to make the attack.
## Jolt
_Source: The Gunslinger Class: Valda's Spire of Secrets (Extras)_
If you hit a creature with this weapon, the creature can't make Opportunity Attacks until the start of its next turn.
## Mounted
_Source: The Gunslinger Class: Valda's Spire of Secrets (Extras)_
You can take a <span title="Player's Handbook (2024)">Bonus Action</span> to mount this weapon in a fixed position until the end of your turn. A damage value in parentheses appears with this property. While mounted, the weapon deals that damage when used to make a ranged attack, and the weapon can't be moved.
## Overheat
_Source: The Gunslinger Class: Valda's Spire of Secrets (Extras)_
If you hit a target with this weapon, you can overcharge the weapon. If you do so, the target takes extra damage of the weapon's type equal to your <span title="Player's Handbook (2024)">Proficiency Bonus</span>. The weapon then Overheats. An Overheated weapon can't be used again to make an attack until the end of your next turn.