# Diseases
## Blood Corruption
_Source: Steinhardt's Guide to the Eldritch Hunt p. 468_
A creature entering or ending its turn in the water must make a DC 18 Constitution saving throw or contract blood corruption. Blood corruption has the following effects:
- An infected creature takes 9 (`2d8`) necrotic damage every 30 minutes.
- An infected creature suffers a −1 penalty on all saving throws and ability checks.
- An infected creature must succeed on a DC 18 Constitution saving throw each hour or become further corrupted, suffering an extra `d8` necrotic damage every 30 minutes and a −1 penalty on all saving throws and ability checks. This damage and penalty are cumulative.
Blood corruption can be cured with a greater restoration spell.
## Coal Plague
_Source: Steinhardt's Guide to the Eldritch Hunt p. 42_
The creature is struck down by a dread disease that fills its veins and lungs with necrotic rot; this infection is prevalent amongst miners. The creature gains disadvantage on Constitution checks and Constitution saving throws, and must make a DC 12 Constitution saving throw every 24 hours, taking 5 (`d10`) necrotic damage on a failure.
**Shrouded District Disease.** The Shrouded District is rife with various diseases. A creature exposed for a prolonged duration to an environment or another creature hosting this disease must succeed on a DC 12 Constitution saving throw or contract it. The affliction lasts for `3d4` days or until cured by a lesser restoration spell or similar magic.
## Coughing Fibrosis
_Source: Steinhardt's Guide to the Eldritch Hunt p. 42_
A creeping rot spreads through the creature's lungs, its breaths growing ever more shallow and ragged as its body fights to draw in air. The creature's speed is reduced by 10 feet, and it has disadvantage on Dexterity checks and Dexterity saving throws.
**Shrouded District Disease.** The Shrouded District is rife with various diseases. A creature exposed for a prolonged duration to an environment or another creature hosting this disease must succeed on a DC 12 Constitution saving throw or contract it. The affliction lasts for `3d4` days or until cured by a lesser restoration spell or similar magic.
## Crimson Sight
_Source: Steinhardt's Guide to the Eldritch Hunt p. 42_
This affliction breaks the blood vessels of the eyes, clouding perception, as if viewing the world through a veil of blood. The creature gains disadvantage on Perception checks that rely on sight and suffers disadvantage on ranged attack rolls from blurred vision.
**Shrouded District Disease.** The Shrouded District is rife with various diseases. A creature exposed for a prolonged duration to an environment or another creature hosting this disease must succeed on a DC 12 Constitution saving throw or contract it. The affliction lasts for `3d4` days or until cured by a lesser restoration spell or similar magic.
## Filth Fever
_Source: Steinhardt's Guide to the Eldritch Hunt p. 42_
This is a vile disease that spreads through filth and squalor, leaving the creature wracked with fever and trembling with weakness. The creature's speed is halved, and it gains disadvantage on all attack rolls, ability checks, and saving throws.
**Shrouded District Disease.** The Shrouded District is rife with various diseases. A creature exposed for a prolonged duration to an environment or another creature hosting this disease must succeed on a DC 12 Constitution saving throw or contract it. The affliction lasts for `3d4` days or until cured by a lesser restoration spell or similar magic.
## Frostbite
_Source: Steinhardt's Guide to the Eldritch Hunt p. 468_
Characters must make a DC 10 Constitution saving throw each hour spent in the plaza or suffer from frostbite. Frostbite has the following effects:
- The character's speed is reduced by 10 feet.
- The character has disadvantage on all Dexterity checks and saving throws.
- While suffering from this frostbite, the character's hit point maximum is reduced by 15 per hour until cured.
The only way to cure this frostbite is a lesser restoration spell or by completing a short rest in a warm location.
## Lung Fire
_Source: Steinhardt's Guide to the Eldritch Hunt p. 42_
This disease sets the lungs ablaze, with the creature writhing in agony as inflammation burns its respiratory system. The creature takes 3 (`d6`) fire damage every `d4` hours.
**Shrouded District Disease.** The Shrouded District is rife with various diseases. A creature exposed for a prolonged duration to an environment or another creature hosting this disease must succeed on a DC 12 Constitution saving throw or contract it. The affliction lasts for `3d4` days or until cured by a lesser restoration spell or similar magic.
## Myophagic Pestilence
_Source: Steinhardt's Guide to the Eldritch Hunt p. 42_
The creature's muscles waste away under the relentless onslaught of this disease, sapping its strength and vitality. The creature must make a DC 12 Constitution saving throw every hour, having its hit point maximum reduced by `d4` on each failure.
**Shrouded District Disease.** The Shrouded District is rife with various diseases. A creature exposed for a prolonged duration to an environment or another creature hosting this disease must succeed on a DC 12 Constitution saving throw or contract it. The affliction lasts for `3d4` days or until cured by a lesser restoration spell or similar magic.
## Rotgut
_Source: Steinhardt's Guide to the Eldritch Hunt p. 42_
The symptoms begin as a queasy feeling and painful stomach cramps before devolving into more severe colics. The creature suffers a −1 penalty to ability checks and attack rolls. This penalty increases by 1 every 24 hours. If the penalty reaches −8, the creature dies.
**Shrouded District Disease.** The Shrouded District is rife with various diseases. A creature exposed for a prolonged duration to an environment or another creature hosting this disease must succeed on a DC 12 Constitution saving throw or contract it. The affliction lasts for `3d4` days or until cured by a lesser restoration spell or similar magic.
## Serpent's Kiss
_Source: Steinhardt's Guide to the Eldritch Hunt p. 42_
This is a carnal disease that causes the victim's organs to slowly turn into nonfunctional fibrotic tissue, starting from the gut and spreading outward. A creature affected by this disease must make a DC 13 Constitution saving throw every 24 hours. If it fails three of these saving throws before the disease ends, the creature dies of multiple organ failure.
**Shrouded District Disease.** The Shrouded District is rife with various diseases. A creature exposed for a prolonged duration to an environment or another creature hosting this disease must succeed on a DC 12 Constitution saving throw or contract it. The affliction lasts for `3d4` days or until cured by a lesser restoration spell or similar magic.
## Temporal Distortion
_Source: Steinhardt's Guide to the Eldritch Hunt p. 468_
Characters entering the tower's area must make a DC 18 Wisdom saving throw every 30 minutes spent in the area or suffer from Temporal Distortion. Temporal Distortion has the following effects:
- The character's speed is halved.
- The character has disadvantage on all attack rolls, ability checks, and saving throws.
- The character's spells have a 50% chance of failing, wasting the spell slot.
The only way to cure Temporal Distortion is to leave the Clock Tower's area.