# Spellfist Technique
*[Spellblade](spellblade-kt-cll.md): Technique*
*Source: Kibbles' Compendium of Legends and Legacies p. 55*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Spellfist Technique (Level 3)' class='internal-link'>Spellfist Technique</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"><a href='#Point Blank (Level 7)' class='internal-link'>Point Blank</a></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr>
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> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Brawler's Resilience (Level 15)' class='internal-link'>Brawler's Resilience</a></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"><a href='#Unlimited Power (Level 20)' class='internal-link'>Unlimited Power</a></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Spellfist Technique (Level 3)
As a Spellfist, you are the embodiment of raw power and arcane energy, a brawler who channels magic into every punch. Where other Spellblades may wield elegant weapons or conjure dazzling spells from a distance, you understand that sometimes, magic is most effective when it's delivered up close and personal. Your hands are not just weapons, but conduits for your magical force, and your style of combat reflects this, as brutal and direct as it is unpredictably magical.
Whether you're a former street fighter who discovered an innate talent for magic or a spellcaster who decided the best way to channel your power was through physical force, you've chosen a path that combines the cerebral challenge of magic with the visceral thrill of melee combat. As a Spellfist, you're a force to be reckoned with, breaking through enemy defenses with a flurry of magically enhanced punches and turning the tide of any battle with your explosive arcane power.
### Spellfist Spells (Level 3)
You learn the following spells at the following levels. The following are Spellblade spells for you, but do not count against your spells known.
**Spellfist Spells**
| Spellblade Level | Spells Learned |
|------------------|----------------|
| 3rd | [thunder punch](/3-Content/Compendiums/spells/thunder-punch-kt-cll.md) |
| 5th | shatter |
| 9th | [vortex blast](/3-Content/Compendiums/spells/vortex-blast-kt-cll.md) |
| 13th | [aero barrage](/3-Content/Compendiums/spells/aero-barrage-kt-cll.md) |
| 17th | [shockwave](/3-Content/Compendiums/spells/shockwave-kt-cll.md) |
^spellfist-spells
### Kinetic Magic (Level 3)
Starting at 3rd level when you select this archetype, you master the harmony of kinetic delivery of magic with your fists. Your unarmed strike damage with your fist increases to `d8` bludgeoning damage, and it becomes a valid target for imbuing with magic with [Spellstrike](/3-Content/Compendiums/classes/spellblade-kt-cll.md#Spellstrike%20(Level%202)). Any time you make an unarmed strike with a Spellstrike imbued, your unarmed strike is considered magical for the purpose of uncovering resistance to non-magical attacks, and you can convert the bludgeoning damage it deals to the spell's damage type when dealing damage.
When you imbue a Spellblade spell that deals damage to an area into your fist, you can use your Strength modifier to calculate the Spell Save DC for that spell (instead of your Intelligence modifier).
### Impactful Magic (Level 3)
Starting at 3rd level, you gain two new options for your [Arcane Surge](/3-Content/Compendiums/classes/spellblade-kt-cll.md#Arcane%20Surge%20(Level%201)):
- **Arcane Impact.** When you knock a target away from you, you can expend a use of Arcane Surge to knock the target 10 feet further away.
- **Arcane Grab.** When you hit a melee weapon attack, you can spend a use of Arcane Surge to attempt to grapple or shove the target (no action required). You have advantage on the ability check.
### Point Blank (Level 7)
Starting at 7th level, when you use [Spellstrike](/3-Content/Compendiums/classes/spellblade-kt-cll.md#Spellstrike%20(Level%202)) while grappling a target, you can instead infuse the target with the spell, treating the spell as if you'd automatically hit an infused attack. The target can still save against effects beyond damage, but any saving throw is made with disadvantage.
### Brawler's Resilience (Level 15)
Starting at 15th level, when you spend an [Arcane Surge](/3-Content/Compendiums/classes/spellblade-kt-cll.md#Arcane%20Surge%20(Level%201)), you gain resistance to all damage until the start of your next turn.
### Unlimited Power (Level 20)
Starting at 20th level, you can channel magic directly into your muscles, causing your strength to surpass all common reason and granting you the following benefits for 1 minute:
- **Supernatural Strength.** Your Strength score and maximum strength score increase by 2.
- **Splash Zone.** The damage from your [Splash Damage](/3-Content/Compendiums/classes/spellblade-kt-cll.md#Splash%20Damage%20(Level%2011)) feature becomes a 30 foot cone.
- **Bounding Leaps.** The distance you can jump becomes equal to your movement speed.
- **Strength Advantage.** You have advantage on all Strength ability checks and saving throws.
Once you use this ability, you cannot use it again until you complete a long rest.