# Revelator *[Gunslinger](Compendium/👨🏻‍🤝‍👨🏻%20-%20Player%20Options/Classes/Gunslinger/gunslinger-ha-gs.md): Gunslinger Trail* *Source: The Gunslinger Class* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Revelator (Level 3)' class='internal-link'>Revelator</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Dead Reckoning (Level 6)' class='internal-link'>Dead Reckoning</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Spirit Shackles (Level 10)' class='internal-link'>Spirit Shackles</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#Ashes to Ashes (Level 17)' class='internal-link'>Ashes to Ashes</a></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Revelator (Level 3) > [!quote] > > Sometimes it takes a devil to kill a devil. The revelator is the shield of the innocent and the sword of the just, seeking to uphold the law and punish the wicked. While some join organizations dedicated to eradicating evil, earning a rank and title from their order, others work alone, waging a more personal war, seeking to avenge a great wrong or defeat a terrible evil. No matter the method, no matter the reason, all are driven to a righteous cause. Where injustice persists, where iniquity dwells, the revelator comes. ### Path of the Righteous (Level 3) Starting at 3rd level, You arm yourself with knowledge of evil and its crooked ways. You gain proficiency in one of the following skills of your choice: [Arcana](/3-Content/Rules/skills.md#Arcana), [History](/3-Content/Rules/skills.md#History), or [Religion](/3-Content/Rules/skills.md#Religion). Your proficiency bonus is doubled for any Intelligence check you make to recall information about fiends or undead. ### Consecrate Arms (Level 3) At 3rd level, As an action, you can touch a willing creature and utter a prayer to sanctify it. Whenever that creature hits with a weapon [attack](/3-Content/Rules/actions.md#Attack), the attack deals radiant damage instead of the weapon's normal damage type. This benefit lasts until the creature dismisses it (no action required), the creature dies, or it finishes a short or long rest. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. ### Baptism of Fire (Level 3) Also at 3rd level, With holy fire you deliver judgment unto your enemies. When you hit a creature with a ranged weapon [attack](/3-Content/Rules/actions.md#Attack) while benefiting from your Consecrate Arms, you can spend 1 grit point to deal 1d8 radiant damage to the target, in addition to the weapon's damage. The damage increases by 1d8 if the target is a Fiend or an Undead. ### Dead Reckoning (Level 6) Starting at 6th level, You develop a keen instinct for the presence or influence of outsiders and undead. You are always under the effects of a [detect evil and good](/3-Content/Compendiums/spells/detect-evil-and-good-xphb.md) spell, and you know when you are in the lair of an Aberration, Celestial, Elemental, Fey, Fiend, or Undead. ### Spirit Shackles (Level 10) Starting at 10th level, When a creature you can see within 60 feet of you attempts to travel using teleportation or by extradimensional or interplanar means, you can spend 1 grit point as a reaction to force that creature to make a Charisma saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier). On a failed save, the attempt at travel fails and is wasted. ### Ashes to Ashes (Level 17) Starting at 17th level, Whenever you hit a Fiend or an Undead with a weapon [attack](/3-Content/Rules/actions.md#Attack) while benefiting from your Consecrate Arms, the target is instantly destroyed if the attack reduces it to 50 hit points or fewer.