# Preacher
*[Gunslinger](Compendium/👨🏻🤝👨🏻%20-%20Player%20Options/Classes/Gunslinger/gunslinger-ha-gs.md): Gunslinger Trail*
*Source: The Gunslinger Class*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Preacher (Level 3)' class='internal-link'>Preacher</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Strength of Spirit (Level 6)' class='internal-link'>Strength of Spirit</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Cleanse (Level 10)' class='internal-link'>Cleanse</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#Revitalize (Level 17)' class='internal-link'>Revitalize</a></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Preacher (Level 3)
> [!quote]
>
> Why, you look like someone just walked over your grave.
Whatever the raiment, symbols, and ceremonies of their faith, firearms are but divine implements in the preacher's holy arsenal. Faith is their greatest weapon, devotion their greatest strength. As enigmatic as the gods they serve, the preacher gives life with one hand and takes it away with the other.
At your option, you can use the Motivations table to help discover the reason for your character choosing to follow the preacher's path:
**Motivations**
`dice: [](gunslinger-preacher-ha-gs.md#^motivations)`
| dice: d4 | Motivations |
|----------|-------------|
| 1 | You're following in the footsteps of a guardian or mentor. |
| 2 | You made a promise to someone you hold dear. |
| 3 | You witnessed a miracle. |
| 4 | You seek atonement for a life of drinking and wickedness. |
^motivations
### Man of the Cloth (Level 3)
Starting at 3rd level, You have proven yourself worthy to take your god's holy vows. You gain proficiency in the [Religion](/3-Content/Rules/skills.md#Religion) skill. If you already have this proficiency, you gain proficiency in one skill of your choice from the gunslinger skill list.
In addition, you learn two cantrips of your choice from the cleric spell list. Wisdom is your spellcasting ability for these spells.
### Sacrifice (Level 3)
Also at 3rd level, Through the ardency of your faith, you can heal others at a cost to yourself. When you use your Buck Up, you can choose another creature within 60 feet of you that you can see to regain hit points instead of you. For each Hit Die spent, roll the die and add your Wisdom modifier to it. The target regains hit points equal to the total (minimum of 1 hit point). This feature has no effect on Constructs or Undead.
### Strength of Spirit (Level 6)
Starting at 6th level, Your unwavering resolve is a balm to your spirit. At the end of a long rest, you regain all spent Hit Dice, instead of up to half your total number of them.
### Cleanse (Level 10)
Starting at 10th level, Whenever you restore hit points to a creature using your Buck Up or your Sacrifice, it also ends the blinded, deafened, and poisoned conditions on the target, and cures any diseases or poisons affecting it.
### Revitalize (Level 17)
Starting at 17th level, You can target a creature that has been dead for no longer than one minute with your Sacrifice. When you do so, the target returns to life if its soul is free and willing, regaining hit points from Sacrifice normally. This ability can't restore to life a creature that has died of old age or is a Construct or an Undead, nor can it restore any missing body parts. A creature can be returned to life in this way no more than once between long rests.