# Maverick
*[Gunslinger](Compendium/👨🏻🤝👨🏻%20-%20Player%20Options/Classes/Gunslinger/gunslinger-ha-gs.md): Gunslinger Trail*
*Source: The Gunslinger Class*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Maverick (Level 3)' class='internal-link'>Maverick</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Rough And Tumble (Level 6)' class='internal-link'>Rough And Tumble</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Notorious (Level 10)' class='internal-link'>Notorious</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#High Noon (Level 17)' class='internal-link'>High Noon</a></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Maverick (Level 3)
> [!quote]
>
> I tried being reasonable—I didn't like it.
Rulebreakers, groundbreakers, and, often, heartbreakers, mavericks are those loose cannons who dance on a razor's edge and live life like there's no tomorrow. Armed with a quick wit and quicker trigger, they're out to make a name for themselves no matter the cost—and to the Hells with anyone, or anything, that stands in their way.
### Wild Card (Level 3)
Starting at 3rd level, Your inscrutable manner veils your intentions. You gain proficiency in the [Intimidation](/3-Content/Rules/skills.md#Intimidation) skill. If you already have this proficiency, you gain proficiency in the [Persuasion](/3-Content/Rules/skills.md#Persuasion) skill or one skill of your choice from the gunslinger skill list. Your proficiency bonus is doubled for any ability check you make against an intelligent creature that uses [Intimidation](/3-Content/Rules/skills.md#Intimidation) while you are carrying a weapon.
### Snapshot (Level 3)
Also at 3rd level, When you roll initiative, you can spend 1 grit point as a reaction to draw a firearm and make one ranged attack with it against a creature or object you can see.
### Rough And Tumble (Level 6)
Starting at 6th level, You can use a bonus action to [dash](/3-Content/Rules/actions.md#Dash), and throw an object you are holding against at a creature within 5 feet of you. The target must succeed on a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or be blinded until the end of your turn.
### Notorious (Level 10)
Starting at 10th level, Dramatic tales of your virtue or villainy have traveled far enough to establish a well-known alias. Whenever you make a Charisma check against a creature that is aware of your alias, you can treat a d20 roll of 9 or lower as a 10.
### High Noon (Level 17)
Starting at 17th level, You can target up to six creatures or objects you can see with your Snapshot, making a separate attack roll for each.