# Enforcer
*[Gunslinger](Compendium/👨🏻🤝👨🏻%20-%20Player%20Options/Classes/Gunslinger/gunslinger-ha-gs.md): Gunslinger Trail*
*Source: The Gunslinger Class*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Enforcer (Level 3)' class='internal-link'>Enforcer</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Sharp Eye (Level 6)' class='internal-link'>Sharp Eye</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Hard Case (Level 10)' class='internal-link'>Hard Case</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"><a href='#King Of The Hill (Level 17)' class='internal-link'>King Of The Hill</a></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Enforcer (Level 3)
> [!quote]
>
> Do I get my money now or after I've killed you?
Even in bad company, enforcers have a reputation for giving as good as they get, shrugging off blow after blow and returning tenfold. Yet it is not only their tenacity that makes them a valuable ally but also their keen insight; a knack for sniffing out the truth that is as dangerous to an adversary as any arms they bring to bear.
### Bloodhound (Level 3)
Starting at 3rd level, You learn the telltale signs of dishonesty and evasiveness. You gain proficiency in the [Insight](/3-Content/Rules/skills.md#Insight) skill. If you already have this proficiency, you gain proficiency in another skill of your choice from the gunslinger skill list. Your proficiency bonus is doubled for any ability check you make to determine the motive or intent of a Humanoid that uses [Insight](/3-Content/Rules/skills.md#Insight).
### Rugged Endurance (Level 3)
At 3rd level, You know how to roll with the punches, so to speak. Whenever you regain hit points during combat, you gain the same number of temporary hit points. These temporary hit points last until the start of your next turn.
### Unforgiven (Level 3)
Also at 3rd level, If your first [attack](/3-Content/Rules/actions.md#Attack) on your turn hits a creature that attacked you or targeted you with a spell or other harmful effect since the end of your last turn, you can roll one additional weapon damage die and add it to the damage of your [attack](/3-Content/Rules/actions.md#Attack).
### Sharp Eye (Level 6)
Starting at 6th level, Experience and necessity have honed your ability to discern your surroundings at a glance. You can take the [Search](/3-Content/Rules/actions.md#Search) action as a bonus action on your turn.
In addition, while you are resting, or you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
### Hard Case (Level 10)
Starting at 10th level, While you have temporary hit points, you can't be charmed or frightened. Furthermore, when you use your Buck Up, you can make a saving throw to end one effect on yourself that is causing you to be charmed or frightened.
### King Of The Hill (Level 17)
Starting at 17th level, Once per turn, you can spend 1 grit point to use your Frontier Justice feature without using your reaction.