# Deadeye
*[Gunslinger](gunslinger-valdagunslinger.md): Subclass Feature*
*Source: The Gunslinger Class: Valda's Spire of Secrets*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Deadeye (Level 3)' class='internal-link'>Deadeye</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Concealed Position (Level 6)' class='internal-link'>Concealed Position</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Reposition (Level 10)' class='internal-link'>Reposition</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Focused Shot (Level 14)' class='internal-link'>Focused Shot</a></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Deadeye (Level 3)
*Shoot with Bullseye Precision*
A well-placed bullet is more powerful than a sword, arrow, or spell. Indeed, you believe that every violent conflict should sound like a single loud crack followed by a long silence. Such shots demand perfection, even at range, for when they are done right, they are as deadly for the target as they are stupendous for the audience.
### Eagle Eye [Maneuver] (Level 3)
Once per turn when you miss with a ranged attack roll, you can expend one [Risk Die](/📚%20-%20Information%20Compendium/classes/gunslinger-valdagunslinger.md#Risk%20(Level%202)) and add it to the attack roll, potentially causing the attack to hit.
### Sharpshooter's Stance (Level 3)
You have trained to fire from a stable Prone position, granting the following conditions.
#### Fire While Prone
You don't have <span title="Player's Handbook (2024)">Disadvantage</span> on ranged attack rolls as a result of the Prone condition.
#### Quick Stand
When you have the Prone condition, you can right yourself and thereby end the condition with only 5 feet of movement.
### Concealed Position (Level 6)
You excel at firing from concealment, granting you the following benefits.
#### Camouflage
You can take the Hide action even if you aren't <span title="Player's Handbook (2024)">Heavily Obscured</span> or behind <span title="Player's Handbook (2024)">Three-Quarters Cover</span> or <span title="Player's Handbook (2024)">Total Cover</span>, as long as you have the Prone condition. The Invisible condition of this Hide action ends if you don't have the Prone condition.
#### Sniper's Nest
If you make an attack roll while hidden and the roll misses, making the attack roll doesn't reveal your location.
### Reposition (Level 10)
Whenever a creature misses you with an attack roll, you can take a <span title="Player's Handbook (2024)">Reaction</span> to end the Prone condition on yourself and move up to half your <span title="Player's Handbook (2024)">Speed</span>.
### Focused Shot (Level 14)
When you take the Attack action, you can choose to make only one ranged attack roll using a weapon to make a Focused Shot. You have <span title="Player's Handbook (2024)">Advantage</span> on this attack roll and, on a hit, score a <span title="Player's Handbook (2024)">Critical Hit</span>.