# Deadeye *[Gunslinger](gunslinger-valdagunslinger.md): Subclass Feature* *Source: The Gunslinger Class: Valda's Spire of Secrets* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Deadeye (Level 3)' class='internal-link'>Deadeye</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Concealed Position (Level 6)' class='internal-link'>Concealed Position</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Reposition (Level 10)' class='internal-link'>Reposition</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Focused Shot (Level 14)' class='internal-link'>Focused Shot</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Deadeye (Level 3) *Shoot with Bullseye Precision* A well-placed bullet is more powerful than a sword, arrow, or spell. Indeed, you believe that every violent conflict should sound like a single loud crack followed by a long silence. Such shots demand perfection, even at range, for when they are done right, they are as deadly for the target as they are stupendous for the audience. ### Eagle Eye [Maneuver] (Level 3) Once per turn when you miss with a ranged attack roll, you can expend one [Risk Die](/📚%20-%20Information%20Compendium/classes/gunslinger-valdagunslinger.md#Risk%20(Level%202)) and add it to the attack roll, potentially causing the attack to hit. ### Sharpshooter's Stance (Level 3) You have trained to fire from a stable Prone position, granting the following conditions. #### Fire While Prone You don't have <span title="Player's Handbook (2024)">Disadvantage</span> on ranged attack rolls as a result of the Prone condition. #### Quick Stand When you have the Prone condition, you can right yourself and thereby end the condition with only 5 feet of movement. ### Concealed Position (Level 6) You excel at firing from concealment, granting you the following benefits. #### Camouflage You can take the Hide action even if you aren't <span title="Player's Handbook (2024)">Heavily Obscured</span> or behind <span title="Player's Handbook (2024)">Three-Quarters Cover</span> or <span title="Player's Handbook (2024)">Total Cover</span>, as long as you have the Prone condition. The Invisible condition of this Hide action ends if you don't have the Prone condition. #### Sniper's Nest If you make an attack roll while hidden and the roll misses, making the attack roll doesn't reveal your location. ### Reposition (Level 10) Whenever a creature misses you with an attack roll, you can take a <span title="Player's Handbook (2024)">Reaction</span> to end the Prone condition on yourself and move up to half your <span title="Player's Handbook (2024)">Speed</span>. ### Focused Shot (Level 14) When you take the Attack action, you can choose to make only one ranged attack roll using a weapon to make a Focused Shot. You have <span title="Player's Handbook (2024)">Advantage</span> on this attack roll and, on a hit, score a <span title="Player's Handbook (2024)">Critical Hit</span>.